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Add Protected and trick shot or elite sniper and you have a 229 point terror. On a 400 pt team, add Impossible Man and that gives you 99 points to add a cheap TKer and a 2nd cheap attacker. I used him a few weeks ago at a tournament and had my way with each team I faced. A lot of fun to use.
Quote : Originally Posted by nbperp
Things which might lack clarity now will be certain to reflect those intentions.
pretty standard power cosmic style dial- hypersonic, long range, late dial regen. A very welcome addition for those of us keen to expand our Nova Corp teams, and alright in a sealed, but otherwise, pretty run of the mill- you'd be better served playing on of the other heralds most of the time. Outside of the Corp, or on a larger Heralds team, I wouldn't expect to see him played.
i really hate how people down this piece alot if you play it right it well never be touched it can do nearly 6-8 damage starting dial and it should never get off its frist clicks unless ur oppent gets lucky if you cant keep him there your just not playing this piece right
How the heck did the Warrior's 3 ever, EVER, hit him? EVER?
yes truly how did they hit him they have no movement no nothing to catch him you were playing someone who aprantly cannot play this guy i played him once at a planet hulk he destroyed warriors three rampageing hulk and never went off the frist click my friend the warriors worst problem is the movement short movement with charge still (SHORT MOVEMENT) all he has to do is run hide behind hindering make it shorter none of them can move through it without being halfed im sorry but you got lucky my friend
the warriors 3 should never be able to touch him. i play power cosmic people all the time and now that i have a better understanding of the game, little close combat people like them can never defeat a range combat person. if your playing a 3 year old yea ok way to go, but hypersonic hit and get out of there movement, then repeat. yes all weakness to power cosmic is that its tempting to push and not calculate, but if you see your opponent clear his taps u better too. words of advice to all clix players, do not allow a power cosmic person to get tied up, because then while you rape that person your opponent figures out a way to hit him from range and then you lose.
This clix is a really effective piece. I just played him in a tourney, where I was runner up because of so much Prob Control on the other guys team while he was playing KC GL. But the HS + Regen also helped me take out a Loki Mystics team.
Veni, vidi, vici.
Sed quis custodiet ipsos Custodes?