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Good range, improved numbers, and a 19 Defense with Invulnerability = good. Seems like she should've had the ability to do more damage throughout her dial.
For 19DV + IMP/INV, there's only V Invisible Woman, U 2099 Hulk and DC's Ares. I'd say she's in good company. Use her in high point games with the ORIGINAL Fantastic Four team ability. You heard me.
Does one thing and does it really well - the ultimate obnoxious tie-up taxi. Fly her in with a payload brick figure to deal your damage, and have her base somebody with slim-to-none chances of breaking her defenses. The good news is she can actually fight on that first click. The bad news is, she pretty much rolls over the minute anybody manages to lay a hand on her. You might get a bit of Defend mileage out of her third click, but offensively she's done (unlike the Sue Storm we know, who can actually use force rams).
... on the other hand, if Hammer of Thor ever comes out, Molly Hayes does this trick better for 20 points less, and can actually throw a decent punch (although doesn't fly or have Stealth).
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If you use her with the new starter FF, use the brilliant tactician and coordination feedcards on Mr. Fantastic and the Alt FF team ability you can use her defense to give everybody the 19 DeV then use Mr. F's BT and Co to effectively give everyone a 21 DeV plus whatever bonus DeV powers the characters already have. A pretty tough group to try to take down. and for the most part it's cause of this figure here. I think she's worth the 50 something points to help give everyone on the team a nineteen DeV. It's cheese but it works