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One of the most innovative and comic accurate designs to come out of WK yet, the Cuckoos are great fun to play, though a little unsportsmanlike. It is way too easy for a crafty cheating cheese player in a tourney to run Cuckoo swarms against players who may not be paying the most attention and assign action tokens to the wrong ones on purpose; deliberately trying to confuse their opponent and get free Warbound-style benefits; I've seen it happen. 'No, it wasn't THAT Cuckoo who just shot at you, it was THIS one [who is further down her dial and less useful]'.
Unfortunately there isn't anywhere in the ranking system here where I can mark the Cuckoos down for that, so they still get full marks from me.
At 46 points apiece (Coordination is pretty much a must), they can be major game breakers.
Top 20 pieces in Mutations & Monsters (11-20 section). There, I'll mark them down by not letting them into my personal top 10 for the set... and because they have no defensive powers and low DV values so it IS possible to clobber them with ease; just not so much before they get to deal out a lot more damage than 40 points figures should be able to do.
The Stepford Cuckoos showed us what Special Powers could do as far as accurately representing comic book characters. While not particularly wieldly (slow-moving sisters that cluster too much to allow effective line of sight), they can be used to devastating effect in large-scale X-men games. A great common that you'll WANT 5 of.
It's a real headache to keep track of a swarm of them, but there's also nothing more frightening to have to face. Their mix of powers is just right, which each popping in and out of use as you push through. PC is extremely helpful as always, so don't hesitate to push one taking shots... and of course, use Coordination.
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Just revisiting the greatness of the cuckoos. Haven't played them in quite while and looking forward to a tourney this weekend. gonna mix em up with Prof X and compel for a little 5 damage cuckoo style! the only thing i remember is......difficult to keep track of modified stats unless you modify the same one on everybody. otherwise things get a little too crazy with all the stat modifying and rerolls... oh yeah! the new X-Men TA makes the even more awesome!
WW 05 Champ.Gen con 2014 Teams 3rd place/fellowship, Nationals '15 Top 8 ROC State 2015 2nd place 2016 WKO Arizona Champion
super playable. excellent as accent to a team or by themselves. i have played as many as forty (in a scenario), and they kick butt. by far my favorite fig in heroclix. sad though... i only have two-hundred and thirty nine, so far. someday, maybe, i will have a collection large enough to honor them... someday.
The girls are monsters... mindcontroling you with 12 atack or blasting you with 5 damage?
And with the adittion of runaways like chase stein or karolina dean to form a teen team, they are very nice. Try play 4 of them and their rebell sister in a teen theme with Wiccan and the runaways and push the cuckoos and wiccan to have the probably control apocalypse including natural PCs and theme team PCs :laugh::laugh::cool: