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First Hawkeye from Fantastic Forces is a double base character with the transport ability and has the avengers team ability. When he uses the transporter move and attack he would attack for free as he is an avenger and that allows for free movement and the transporter attack is a free move. Is this correct?
It allows you to make a move action without it counting towards your allotment of actions.
M&A is a move action, so Hawkeye can make a move action without it counting towards your allotment of actions.
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Second if Hawkeye is equipped with armor piercing and he does 5 damage with three lightning bolts and he attacks two characters with invulnerability and one with Impervious would he be able to put 1 damage into the two characters with invulnerability and 3 into Impervious?
Hawkeye only has 5 damage when he uses RCE. His base damage is only 3. And you can't use RCE with multiple targets; you would have to use Perplex/Enhancement/SHIELD TA/etc to increase his damage if you wanted to attack 3 targets.
However, if you did increase his damage, you could divide the damage as you describe. In fact, with AP, you could do the same thing with only 3 damage (1 to each target) and AP would make sure that 1 damage each would stick. Because of this, shooting an impervious character for 3 is kind of a waste (since Impervious would reduce 3 to 1 anyway); might as well shoot a soft target with that 3 damage.
Yup.
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Third would the character with Impervious be able to roll to see if they take no damage or would they take the damage?
Impervious reduced damage dealt to 0 on a successful roll and AP prevents damage dealt from being reduced below 1. Since 0 is below 1, AP would work, yes.
Yup
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Fourth If you have a character that has three targets and a natural 5 damage and you attacked 3 characters with impervious, invulnerability and toughness how would the damage be resolved?
Assuming you hit all three, you would divide the damage as you wish and then reduce appropriately. AP kicks in when necessary.
If you are trying to maximize your damage, you should assign 0 to both Impervious and Invulnerable characters and all 5 to the Toughness character. He reduces it to 4. Total of 4 damage taken. You could also assign 3 to the Toughness dude, 1 each to the Impervious and Invulnerability for a total of 5 dealt, 1 taken by the characters with Invulnerability and Impervious and 2 taken by the toughness character. Imp/Inv would reduce to 0, but AP would bump that back up to 1, and then Toughness would reduce 3 to 2.