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I'm looking for the order in which mind controlled clix can attack each other. Let's say Starro mind controls Superman and Wonder Woman. Can Superman attack Wonder Woman right then and there? At that point are they both on Starro's team? I would say whoever Starro gave an action to 2nd could attack the clix that went first but...?
Sorry, I have not done a lot of multi-arrow mind controlling.
They both become members of your team until the Mind Control action is resolved, that means until they have both taken actions. So, neither of them can attack each other.
Edit: Never mind, it seems they do become opposing again immediately after being given the action.
MIND CONTROL Give this character a power action; it makes a close combat or ranged combat attack as a free action. A successful attack deals no damage; instead, the target becomes friendly to your force and opposing to your opponent’s force, and any of the target’s canceled powers return until it returns to its owner’s force. Each target hit can be assigned one action as a free action. Immediately after resolving this action, the target becomes an opposing character to you and friendly to its owner’s force. This character takes 1 damage for each 100 points of the successfully hit targets’ combined point value. If this character has a range value of 0, its range value is 4 for purposes of this power and can’t be further modified.
I'm pretty sure if you have several characters mind controlled they don't get to attack each other that turn. They all become friendly to you simultaneously as soon as the attack succeeds, and you can't attack characters that are friendly to you.
Edit: Beat me to it!
Quote : Originally Posted by Haven13
If I was the kinda guy who put things like this in his sig, I'd put these things in my sig.
Starro MCs the two of them. Supes and WW are now both friendly to Starro, and consequently friendly to themselves. They can't attack each other. You need to give one of them an action (say WW), so, once said action is resolved, it reverts to its original affiliation (in your case, say you gave WW a move action, so she's now opposing to Supes and Starro). Then you give the seond one an action, who can attack the first (in your case, Supes is still friendly to Starro, so he can attack WW).
On the subject of mind control timing. Last week I mind controlled my opponent's Scandal Savage who I used to Charge/Blades his Harvey Dent KO'ing Harvey. Since after the action she reverts back to her controller she would get her Suicide Squad roll, correct? I ruled at the time that she would, but would like to know for sure.
On the subject of mind control timing. Last week I mind controlled my opponent's Scandal Savage who I used to Charge/Blades his Harvey Dent KO'ing Harvey. Since after the action she reverts back to her controller she would get her Suicide Squad roll, correct? I ruled at the time that she would, but would like to know for sure.
No they would not
When a friendly character adjacent to a character
using the Suicide Squad team ability is KOd,
When you made the attack and was KOd it was not friendly.
When a friendly character adjacent to a character
using the Suicide Squad team ability is KOd,
When you made the attack and was KOd it was not friendly.
Scandal doesn't revert back to an "enemy" until the resolution of the action.
Scandal is MC'd - she is now friendly.
She charges (still friendly)
She attacks (still friendly)
She hits and uses Blades (still friendly)
She deals 6 to Two-Face (still friendly)
Two-Face turns his dial and is KO'd (still friendly)
Action Token would be placed on Scandal but because it was a result from Mind Control all that good stuff was a free action. Action is now resolved. Scandal is an opposing figure again - and Two-Face is already gone.
Place Action Token on Mind Control figure as the use of Mind Control has resolved.
Visible Dials and Pushing Damage need to be optional. This is the way.
Scandal doesn't revert back to an "enemy" until the resolution of the action.
Scandal is MC'd - she is now friendly.
She charges (still friendly)
She attacks (still friendly)
She hits and uses Blades (still friendly)
She deals 6 to Two-Face (still friendly)
Two-Face turns his dial and is KO'd (still friendly)
Action Token would be placed on Scandal but because it was a result from Mind Control all that good stuff was a free action. Action is now resolved. Scandal is an opposing figure again - and Two-Face is already gone.
Place Action Token on Mind Control figure as the use of Mind Control has resolved.
I've never used the Suicide Squad TA, so I don't know much about it... but if that is correct, that's pretty cool.
It is correct.
And yes, Mind Control is the coolest power of all ! It allows you to do so many vicious things !
Try these, for much wicked fun : MC your opponent's character with the more powerful usable TA and activate your jokers at the start of the MC's free action to copy it (now that the guy is on your side). Your jokers will keep using the TA as long as you don't change it or the opposing character you steal it from is not KO.
You can also cancel any power or ability on the MCed character, including TA. I'm not completly sure but I think that this works too with optional feats like Protected (you cannot use feats assigned to a MCed character, but you should be able to cancel them)
And here's a veeery bad combo : Take Psycho-Man - or any three target Mind Controller - and any other character with MC. Put Compel on this one. Use the first to control three opposing characters (without retribution) then Compel him with the second to do it again. 6 opponents controlled in one turn, each able to attack the others if you play your free actions right.
HOW DEVIOUS IS THAT ?
I'm not completly sure but I think that this works too with optional feats like Protected (you cannot use feats assigned to a MCed character, but you should be able to cancel them)
That wouldn't work.
"A feat assigned to a character is in effect during an action unless the
player who controls the character indicates at the beginning of the action
that the feat is not being used. The feat resumes its effect immediately
following the completion of an action during which it is not used."
(from the rulebook)
"A feat assigned to a character is in effect during an action unless the
player who controls the character indicates at the beginning of the action
that the feat is not being used. The feat resumes its effect immediately
following the completion of an action during which it is not used."
(from the rulebook)
OK, I was fooled by the fact that some feats have "optional" as part of their description (Darkness Within, Protected and Sidekick, if I remember well). But I guess it's a relic of the past.
Thanks for clarifying this
Scandal doesn't revert back to an "enemy" until the resolution of the action.
Scandal is MC'd - she is now friendly.
She charges (still friendly)
She attacks (still friendly)
She hits and uses Blades (still friendly)
She deals 6 to Two-Face (still friendly)
Two-Face turns his dial and is KO'd (still friendly)
Action Token would be placed on Scandal but because it was a result from Mind Control all that good stuff was a free action. Action is now resolved. Scandal is an opposing figure again - and Two-Face is already gone.
Place Action Token on Mind Control figure as the use of Mind Control has resolved.
OK, I thought that might have been the case but wasn't sure, so I ruled it the other way just in case. The only issue I see is what's in bold. Mind Control doesn't give the Mind Controlled character an action token. The reason for this is that the action (Power, Move etc.) given to the MC'd character is a free action. I know it used to, but I think that changed back around the Universe PAC.
Quote : Originally Posted by Mind Control
Give this character a power action; it makes a close combat or
ranged combat attack as a free action. A successful attack deals no damage; instead, the target
becomes friendly to your force and opposing to your opponent’s force, and any of the target’s
canceled powers return until it returns to its owner’s force. Each target hit can be assigned one
action as a free action. Immediately after resolving this action, the target becomes an opposing
character to you and friendly to its owner’s force. This character takes 1 damage for each 100
points of the successfully hit targets’ combined point value. If this character has a range value of
0, its range value is 4 for purposes of this power and can’t be further modified.
Mind Control doesn't give the Mind Controlled character an action token. The reason for this is that the action (Power, Move etc.) given to the MC'd character is a free action. I know it used to, but I think that changed back around the Universe PAC.
i think he was referring to the one that MC'd the others.
Try these, for much wicked fun : MC your opponent's character with the more powerful usable TA and activate your jokers at the start of the MC's free action to copy it (now that the guy is on your side). Your jokers will keep using the TA as long as you don't change it or the opposing character you steal it from is not KO.
Can you still do that? I remember doing that back in the day (have your guys copy the Batman TA or whatever, then keep it even after the Batman fig is KOd), but I thought they'd changed something so that it no longer worked.
Can you still do that? I remember doing that back in the day (have your guys copy the Batman TA or whatever, then keep it even after the Batman fig is KOd), but I thought they'd changed something so that it no longer worked.
As long as the wildcards don't change their TA, they can keep using the opposing character's TA until that character is defeated.