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Mighty Marvel Maelstrom - A Periodical Volume of Comic Theme Scenarios
Fellow Clixers,
I have been brainstorming on how can I contribute to HCRealms and share my affinity for both comic books and HeroClix. Ergo, I will collate scenarios pertaining to comic book themes on a systematic basis.
I will attach an URL that will link directly to a .pdf file for each scenario. This will allow those people who would like to run a scenario an easy way to print out the scenario.
A copious amount of these scenarios will be focused towards multiplayer games, but some will focus on head-to-head confrontations with the target audience being participants in tournament play.
However, even the multiplayer scenarios can be great substitutions for the monotonous one on one swiss-style rounds which are the norm in tournament settings. Winners can be determined by the results of the scenario, with awards being given to those who came in first and second, and even third place.
For April's issue, I present to you Secret Invasion! Who Do You Trust?. It's a few days early, as we still have a few days of March left.
Next Month In May: April showers bring May felons... The Vault: Breakout This scenario will be geared to those that like to play the role of villains.
April 2010 Scenario: Secret Invasion! Who Do You Trust?
Hello Clixers! Welcome to the first installment of Mighty Marvel Maelstrom! This month's scenario is titled Secret Invasion! Who Do You Trust?
This scenario has been play-tested and optimized for ease of play and fast-paced action. It has gone through a couple of incarnations to reach this final stage.
At the bottom of this post will be links to those that would like to download a .pdf version of this scenario, in an easy to read color layout, with pictures included for a professional look. These can be printed and handed out at venues to advertise an upcoming game.
Without further ado I present the scenario:
Quote
Secret Invasion! Who Do You Trust?
Format: Unrestricted
Force Build Total: Skrull team point total ÷ # of players, rounded up to the nearest 100.
The Skrull Empire is invading Earth. Key figures within the Marvel Universe may have been replaced by Skrull sleeper agents. A possible Skrull invasion is on the horizon, whose seeds were planted during the Kree/Skrull war. The question is...
"Who do you trust?”
Special Rules & Force Build Restrictions
Player’s will face off against a massive Skrull invasion of Earth and must stop the imminent conquest by the Skrull Empire. The judge will control a massive Skrull invasion force and the players will have to work together to save the planet from Skrull enslavement.
The force build total is the Skrull team point total ÷ # of players, rounded up. For example: A 2,600 point Skrull Team is assembled, with five players; 2,600 ÷ by 5 is 520, rounded up to the nearest 100 = 600 point force build per player.
Players will have 30 minutes to build their forces. If your force is not completed within the 30 minutes then you’ll be playing with a handicap.
Players cannot use any figures that have the Skrull Team Symbol. (With the exception of the SI human figures, because they don’t posses the Skrull Symbol/Ability.) The Secret Invasion Jarvis cannot be used; even though he possesses the Avengers Team Symbol/Ability, he also possesses the Skrull Team Symbol/Ability.
Characters with the Skrull Keyword, but not the Skrull Team Symbol can be used. This will allow players to use characters such as Hulkling (Young Avengers) and Skymax (Squadron Supreme from Earth-712).
Colossal figures cannot be used.
Your force will be friendly to all other forces with the exception of the Skrull Invasion force. Hence, this means that you cannot attack a friendly character. But you can use powers in conjunction with friendly forces; e.g. players can use Outwit, Perplex, Support. But you can use your powers only on your turn. This means that powers such as Enhancement cannot be used between forces. The Carry Ability can be used between forces, i.e. you can carry a figure from a friendly player’s force. Team Abilities cannot be used between teams, this includes Wild Cards. Feat Cards cannot be used between teams.
But here is the catch... One of your figures will be a Skrull infiltrator, unbeknownst to you. The first player will secretly choose a figure from the player to his left’s team, the second player chooses a figure from the third player’s team, etc. The last player will choose a figure from the first player’s team. The chosen character will be a Skrull infiltrator. The player cannot tell any other player who this Skrull Infiltrator is. Anyone that reveals a Skrull infiltrator will be subject to disqualification from the game. The player will secretly announce to the judge what figure he has chosen as the Skrull Infiltrator. This figure will be friendly to all forces until the beginning of the Skrull’s fourth turn. At the beginning of the Skrull’s fourth turn, all Skrull infiltrators will shapeshift to their original form, revealing their true nature. These figures are now friendly to the Skrull Empire and opposing to all player forces. Once a turn, these figures can be given any legal action by the Skrull force. These actions will count towards the Skrulls available actions for the turn. Bystander Tokens cannot be chosen as Skrull infiltrators. The Skrull team cannot use any of the feat cards assigned to the Skrull impostor, just like a mind-controlled figure cannot use any of it's feats. This rule concerning feats is covered in the Fantastic Four Rulebook.
Skrull Infiltrator - Do I Lose My Figure for the Whole Game?
You may have a chance to free your character from Skrull enslavement by defeating his doppelgänger.
Here is how it works:
If you defeat your own skrull infiltrator you have two options.
You can remove him from the game, and score double the Victory Points for the figure. Per the FF Starter Rules, feats are not included in this.
Or you can free your enslaved figure from Skrull confinement. You receive no victory points for defeating the Skrull impostor, but you can put the figure back in any square of your starting area with the figure on his first click and clear of any action tokens. The character cannot be given any actions, including free actions or themed team probability control rolls, on the turn this occurs.
If you defeat another player’s Skrull Infiltrator you will receive the standard Victory Points for that figure, including any points for any feats assigned to the Skrull infiltrator. This will also stop the owner of the Skrull infiltrator from possibly scoring double victory points or bringing their figure into the game.
Order of Play
First player, second player, third player, etc. will be determined by dice rolls per the standard HeroClix rules. Each player must finish his turn before the next player can start his. This includes doing any free actions such as Outwit or Perplex. The Skrull team will go last.
Maps
The Spaceship Crash Site will be used for this scenario. If one map is not enough to fit all characters in their respective starting areas, another map can be added, and will be chosen by the first player; however, he must choose an Outdoor or an Indoor / Outdoor map. An Indoor map cannot be chosen. The starting area between the two maps will be extended between the two maps, so as to create a seamless starting area. If two maps are not enough, repeat this process until you just have enough room to start all forces in their respective starting areas. The Skrulls will choose the side of all maps used for their starting area. The resistance forces will start on one side of the map; the Skrulls will start on the opposite side.
Object Tokens
To adhere to the K.I.S.S. (Keep It Simple Stupid) philosophy, only Standard and 3-D Special Objects may be used (including Mjolnir and the Silver Anvil). Special 2-D objects may not be used. In scenarios this large, the less rules we all have to remember, the smoother and faster game play will go.
Themed Team Probability Control
Themed Team Probability Control can only be used on your turn to re-roll your rolls, or on the Skrull’s turn to re-roll his rolls. You cannot use Themed Team Probability Control rolls to allow a friendly force, other than yours, to re-roll his rolls.
Battlefield Conditions
The first player will randomly choose one BFC from the judge’s deck. This is the only BFC that will be in play, and will be in play on all maps used. BFC’s cannot be theme team cancelled.
Victory
The game will last for 3 hours. Last man standing does not matter in this game (to prevent turtling). The victor will be the player that scores the most Victory Points during the game. Cherry picking is allowed and encouraged.
This is the first major scenario I've written. I hope you enjoy it.
A game this large can be hard to run for inexperienced players and/or judges so I'll give you some tips help you run it as smooth as possible.
Tip 1: To keep track of how many actions per turn I have used, no matter what the force build total is for the game, I use an array of colored beads. Here is how it works:
Let's say I'm running a 2,600 point Skrull team. That 2,600 points, 44 figures, with 22 Theme Team Probability Control rolls. That's a lot to keep track of! So to make it simple, use this method:
Count out 26 black beads (or dark blue) and put them in a pile. This pool of black beads will be used for action tokens on the first turn, which means the black beads will used only on the odd-numbered turns. You know you'll never accidently exceed your alloted actions in one turn, as there the same number of beads as their are allotted actions per turn.
Count out 26 red beads and put these in a separate pool. These action tokens will be used for the even-numbered turns.
Do you have any figures with Leadership or Avengers TA moves? Count out a third pool of beads. Let's use green beads for this. In this example, I have 3 leaderships (one is a special power that may allow for two extra actions per turn) and two figures with Avengers TA, so I'll count out a total of 4 green beads for this.
I'll use a fourth and final bead pool for my Theme Teamed Probability Control rolls since they aren't actions. I'll use light blue beads for this. Make sure to have enough, but the exact number doesn't really matter.
Tip 2: Create a Team Info and Help Sheet for relevant powers that must be used at certain times, or for powers that you just don't want to forget, such as Leadership, Outwit, and Perplex. Also, on the back this info and help sheet, go through the Player's Guide and add an Errata Section, that covers all errata for any figures, feats, BFCs, objects, and maps being used. This handy tool will help you drastically! It will seriously save a TON of time, as you won't have to look at numerous player cards every single turn and will keep looking up questions the players may have in regards to errata and clarifications. (I have linked a sample version of this page for an example. You can find it at the bottom of this post along with a .pdf file for the actual scenario.)
Here are the links to the .pdf files regarding this scenario.
These files are saved on my personal server, and are guaranteed to be virus free. I have no adware, spyware, malware, etc. on my server.
If any of you actually run this scenario, please come back and post what you thought of it. Give me the good, the bad, and the ugly. Any feedback will be taken to heart to improve any loopholes or glaring problems with any scenarios I create.
To save the .pdf, right-click the link and save to your 'puter.
We also run a cornucopia of scenarios, campaigns and special house-rules for scenarios. I don't know if I can get anyone to try this but if I do I will send you feedback.
The only thing I can see right off the bat as a possible problem is letting the players choose who the skrull infiltrators are. I would think it would be better to have the judge determine them randomly for each team by die roll. Better if none of the players know who the spies are as they won't be able to play with that knowledge in mind. If I know that on turn 4 one of the player's Ultimate Thor is going to go all Skrully I can set myself up either to avoid him or to put a good hurt on him. Sure the spy on my team may screw me up but I can still position based on that knowledge.
If I never know I will be really surprised and challenged to react.
We also run a cornucopia of scenarios, campaigns and special house-rules for scenarios. I don't know if I can get anyone to try this but if I do I will send you feedback.
Any way you can pm some of these to me i am always looking for new ideas.