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(Speed) Wrestler: Hercules can use Charge, Flurry, and Plasticity.
(Attack) Godlike Strength: Hercules can use Super Strength. He can carry two objects at the same time if they are both standard objects; he can use only one object per attack.
(Speed) Avenging Son: Namor can use Charge, Flurry, and the Flight ability.
(Defense) Atlantic Rejuvenation: If Namor occupies water terrain, he can use Regeneration.
(Damage) Undersea Ruler: Namor can use Leadership. He can use it normally, or on a result of 4-6 you can add two actions to your action total for the turn; both actions must be given to friendly character that possess the Atlantis keyword.
Personally, I'll take Namor 9/10. Flight, higher starting AV, better values, more Damage potential, Flurry his whole dial, higher Movement values, more Move/Attack. Don't get me wrong, I like Herc too, but Namor is just better.
Trade to Canada. We're friendly, and we love Beavers..........
Oh man it depends. I like both pieces and play them both alot. Wanna scare an opponent in a high point game? Use them both! I end up using Herc more cause well I like him more as a character and he just fights on my teams more.
ive played both and find that i play herc more !!
one of the main reasons is his GOD LIKE STRENGTH SP you get to derive your opponent of two objects (preferably heavy) and then use them against your opponent (via charge /flurry combo) possibly doing up to te damage
he also makes a much better tie up piece via plasticity (and maybe adding ENTANGLE feat) plus with indom they have to deal with him pretty quickly or suffer a devastating counter attack.
That little cross on the shield means i'll pick the Herc every time. I tend to push my guys out of usefulness, so having Cosmic or, in this case, indomitable, means the difference between risking clix, and dealing damage.
Its a bit of a tossup thou.. the higher values make a huge difference, and Namor is probably the 'better' figure in the long run. I just like not having to worry about pushing my characters to get the most out of them. Its nice not having to second guess myself and ask "Will he lose X-Y-Z powers after i push him??"
To me, it is an absolute toss up between these two. I've built more Avengers teams around Hercules, but will not shy away from using Namor. Both can win you games, and then both could be huge targets.
Quick ruling question. Can Namor carry and be carried because of his special speed ability?
Quote : Originally Posted by Quebbster
Namor cannot carry.
Herc is a great great piece. But Namor is one of the most broken figures in the game. His #s are just so good. Look at the attack values & damage values at the end. Namor is just nuts hitting people for 8 damage of flurry with a 10 & 11 attack at the end of the dial. Herc is "alright," at the end of the dial (and he does have 1 more click), but Namor you just don't want to be in base contact with no matter what click he's on. I have a friend that always plays him with Submerged on water maps (or with hydrants). Nasty I tell you.
The FOUR 18 DVs aren't bad either...
Quote : Originally Posted by mbauers
Ok, so this game's finally over?
Who the eff daykilled me back to back days? Seriously.
I like to use Namor a lot more, but that might be a bit biased since I'm a bit of an Invaders fan. I played him a few days ago with smokey feet Cap, Bucky, Torch, and Toro with a lot of success, but that was just a fun game. My brother likes to feat up Herc with fortitude and immortal contempt every time he plays him, which is often, so having him murder me a lot kind of turned me off to him. xD
There was a guy at our local venue who used to run a warbound Ms. Marvel / Herc team, it wrecked house, but I find Namor just more bang for your buck. I really hate him across the map, I don't fear Herc as much.