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Turn finished. Still got Blink off her Super Senses, so there is one less bane of my existence to worry about.
Spider-Man hitting his Super Senses was the ONLY reason I didn't target him first, as it was really tempting to go for the triple shot. But the smart play was on the relatively defenseless Longshot and hope for the best on Spidey.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (6/7) [N7] @@
* Opportunist 10 [@@@]
2) E Firelord 81 (4/9) [M14] @
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (7/7) [O17] @
5) R Johnny Alpha 41 (4/5) [M6] @
6) E Black Cat (CT) 32 (4/5) [P7]
Total 400
Stats
=============
Punisher: 1 SA 1 KO
Firelord: 2 SA 1 KO
Johnny Alpha: 3 AST
Daredevil: 1 SA
Versus
Exiles
1) LE Clarice Ferguson 44 pts (4/5) N14 AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (4/5) Q13 SA[1]
4) U Longshot 66 pts (0/6) KOKOKOKO SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (7/8) M13 SA[2], KO[1]
*Inside Information 4 pts
Theme PC: 0/2
Total: 399 pts
HO: L17
LO: N13
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
2) Daredevil makes a ranged attack against Clarice Ferguson.
-10AV vs 16DV (15+1Hind). Need 6.
-Attack roll is...........6. (5,1) Hit.
-Damage is 2 to Clarice (1/5).
-1 SA to Daredevil.
-Push to Daredevil (6/7)
3) Firelord pushes to attack Clarice.
-8AV vs 14DV. need 6.
-Attack roll is...........11. hit.
-Damage is 1 which is good for the KO!
-1 SA 1 KO to Firelord.
-1 push click to Firelord (2/9)
Clear Punisher and Johnny.
*Black Cat will ONLY PC a Critical Hit on Firelord. Otherwise she will PC the first other successful roll she can see.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (6/7) [N7] (injured for next game)
* Opportunist 10 [@@@]
2) E Firelord 81 (2/9) [M14] @@
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (6/7) [O17] @@
5) R Johnny Alpha 41 (4/5) [M6]
6) E Black Cat (CT) 32 (4/5) [L12] @
Total 400
Stats
=============
Punisher: 1 SA 1 KO
Firelord: 3 SA 2 KO
Johnny Alpha: 3 AST
Daredevil: 2 SA
Versus
Exiles
1) LE Clarice Ferguson 44 pts (0/5) KOKOKOKO AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (4/5) Q13 SA[1]
4) U Longshot 66 pts (0/6) KOKOKOKO SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (6/8) M13 SA[2], KO[1]
*Inside Information 4 pts
Theme PC: 0/2
Total: 399 pts
HO: L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Spider-Man will attack Firelord. Attack is a 9 to an 8 needs a 3 or better. Roll: 6+2=8, hit. Firelord takes 2 clix and is KOed. Spider-Man picks up a SA and KO.
2) Nocturne will move to M11.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (6/7) [N7] (injured for next game)
* Opportunist 10 [@@@]
2) E Firelord 81 (0/9) KOKOKO
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (6/7) [O17] @@
5) R Johnny Alpha 41 (4/5) [M6]
6) E Black Cat (CT) 32 (4/5) [L12] @
Total 400
Stats
=============
Punisher: 1 SA 1 KO
Firelord: 3 SA 2 KO
Johnny Alpha: 3 AST
Daredevil: 2 SA
Versus
Exiles
1) LE Clarice Ferguson 44 pts (0/5) KOKOKOKO AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (4/5) M11@ SA[1]
4) U Longshot 66 pts (0/6) KOKOKOKO SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (6/8) M13@ SA[3], KO[2]
*Inside Information 4 pts
Theme PC: 0/2
Total: 399 pts
HO: L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Johnny Alpha attempts to move Nocturne via TK.
-9AV (8+1 TA) vs 16DV (15+1Hind)
-Attack roll is.......5.
-Punisher takes 2 tokens off Opportunist to make that a 7 for the hit.
-Nocturne is moved to N13.
-1 SA to Johnny 1 AST for Punisher, 1 click for taking the tokens. (3/5)
2) Punisher makes a ranged attack against Nocturne.
-11AV (10+1TA) vs 16DV (15+1Hind). Need 5.
-Attack roll is...........3. Miss.
Clear Black Cat and Daredevil.
*Black Cat will PC the first hit she can see.
Recap:
Marvel Knights
1) V Punisher (CL) 83* (6/7) [N7] @ (injured for next game)
* Opportunist 10 [@]
2) E Firelord 81 (0/9) KOKOKO
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (6/7) [O17]
5) R Johnny Alpha 41 (3/5) [M6] @
6) E Black Cat (CT) 32 (4/5) [L12]
Total 400
Stats
=============
Punisher: 1 SA 1 KO 1 AST
Firelord: 3 SA 2 KO
Johnny Alpha: 1 SA 3 AST
Daredevil: 2 SA
Versus
Exiles
1) LE Clarice Ferguson 44 pts (0/5) KOKOKOKO AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (4/5) N13@ SA[1]
4) U Longshot 66 pts (0/6) KOKOKOKO SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (6/8) M13@ SA[3], KO[2]
*Inside Information 4 pts
Theme PC: 0/2
Total: 399 pts
HO: L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
1) Nocturne will take a shot at Black Cat. Attack is a 9 to a 15, needs a 6 or better. Roll: 1+1=2, crit miss. One of for the push, one for the crit.
Clear Spidey
Recap:
Marvel Knights
1) V Punisher (CL) 83* (6/7) [N7] @ (injured for next game)
* Opportunist 10 [@]
2) E Firelord 81 (0/9) KOKOKO
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (6/7) [O17]
5) R Johnny Alpha 41 (3/5) [M6] @
6) E Black Cat (CT) 32 (4/5) [L12]
Total 400
Stats
=============
Punisher: 1 SA 1 KO 1 AST
Firelord: 3 SA 2 KO
Johnny Alpha: 1 SA 3 AST
Daredevil: 2 SA
Versus
Exiles
1) LE Clarice Ferguson 44 pts (0/5) KOKOKOKO AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (2/5) N13@@ SA[1] (Injured for next game)
4) U Longshot 66 pts (0/6) KOKOKOKO SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (6/8) M13 SA[3], KO[2]
*Inside Information 4 pts
Theme PC: 0/2
Total: 399 pts
HO: L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
2) Punisher makes a ranged attack against Nocturne.
-11AV (10+1 TA) vs 16DV (15+1Hind). Need 5.
-Attack roll is.........5. Hit.
-Damage is 3 which is good for the KO.
-Punisher will use Chaingun to make a ranged attack against Spider-Man 2099.
-10AV vs 17DV (16+1Hind). Need 7.
-Attack roll is.............10! (5,5) KNOCKBACK!
-Super Senses Roll is.........1.
-Damage is 3 to Spider-Man 2099 and is knocked back to M16. (3/8)
-2 SA 1 KO to Punisher. NO push due to Willpower.
3) Daredevil ranged attack against Spider-Man 2099.
-9AV vs 14DV. Need 5.
-Attack roll is............8. Hit
-Damage is 3 which is good for the KO!
-1 SA 1 KO to Daredevil.
Good game sir. The dice were worrying me there for awhile. It felt like your futuristic Spider-man was going to systematically kill my whole team!
FINAL RECAP:
Marvel Knights
1) V Punisher (CL) 83* (6/7) [N7] @@ (injured for next game)
* Opportunist 10 [@]
2) E Firelord 81 (0/9) KOKOKO
3) AE Spider-Man (Red/Blue) 78** (0/6) KOKOKO
** Maneuver 8
4) E Daredevil (SN) 66 (6/7) [O17] @
5) R Johnny Alpha 41 (3/5) [M6]
6) E Black Cat (CT) 32 (4/5) [K14] @
Total 400
Stats
=============
Punisher: 3 SA 2 KO 1 AST
Firelord: 3 SA 2 KO
Johnny Alpha: 1 SA 3 AST
Daredevil: 3 SA 1 KO
Versus
Exiles
1) LE Clarice Ferguson 44 pts (0/5) KOKOKOKO AST[2]
2) V Mimic 158 pts (0/8) KOKOKOKO
3) R Nocturne 35 pts (0/5) KOKOKOKO SA[1] (Injured for next game)
4) U Longshot 66 pts (0/6) KOKOKOKO SA[1], AST[1]
5) U Spider-Man 2099* 92 pts (0/8) KOKOKOKO SA[3], KO[2]
*Inside Information 4 pts
Theme PC: 0/2
Total: 399 pts
HO: L17
BFC: PROXIMITY MINES
At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Exiles (HavokAndChaos) 2-3 (36 RP)
V Mimic 158 pts SA[11], KO[4]
R Nocturne 35 pts SA[5], KO[2] (Injured for next game)
U Spider-Man 2099 92 pts SA[10], KO[5]
U Power Princess 107 pts*,^
*Protected 8 pts, ^Shellhead 10 pts
U Longshot 66 pts SA[9], KO[3], AST[5], DFD[2]
R Blink 45 pts SA[3], KO[2], AST[6]
R Magick 28 pts
R Sunfire 40 pts
E Sasquatch 91 pts
V Namora 76 pts
R Thunderbird 47 pts
R Storm (Ultimate) 24 pts
R Archangel 37 pts
Team Feat: Inside Information
Upgrades:
-Spider-Man will turn in his SAs for the feat Pounce and his KOs for the feat Lunge
-Mimic will turn in his SAs for the feat Protected
Marvel Knights Stats BEFORE Game 5
--------------------------------------
V Spider-man (AV) 111 pts*
[7] SA [4] KO [3] AST [0] DFD
V Ghost Rider (FF) 102 pts
[5] SA [5] KO [0] AST [0] DFD
V Punisher (SI) 83 pts**
[4] SA [2] KO [5] AST [2] DFD
E Firelord 81 pts
[12] SA [3] KO [1] AST [1] DFD
V Elektra (SI) 80 pts
[8] SA [4] KO [2] AST [0] DFD
R Power Man 70 pts
[0] SA [0] KO [1] AST [0] DFD
E Daredevil (SIN) 66 pts
[9] SA [1] KO [9] AST [3] DFD
E Shang-Chi 58 pts
[0] SA [0] KO [0] AST [0] DFD
R Johnny Alpha 41 pts
[4] SA [1] KO [10] AST [0] DFD
R Tessa 39 pts
[0] SA [0] KO [0] AST [0] DFD
R Iron Fist 39 pts
[5] SA [0] KO [0] AST [0] DFD
E Black Cat 32 pts
[7] SA [1] KO [5] AST [0] DFD
E SHIELD Sniper (SIN) 22 pts
[3] SA [2] KO [1] AST [0] DFD
R Paramedic 8 pts
[1] SA [0] KO [0] AST [0] DFD
Special Objects: Meteorite
Team Feat: Pounce
*Maneuver 8pts, Lunge 5pts
** Opportunist 10pts
Upgrades: 6/12
Recruit Points: 25
Stats for this game:
=============
Punisher: 3 SA 2 KO 1 AST
Firelord: 3 SA 2 KO
Johnny Alpha: 1 SA 3 AST
Daredevil: 3 SA 1 KO
Stats AFTER Game 5
========================
V Spider-man (AV) 111 pts*
[7] SA [4] KO [3] AST [0] DFD
V Ghost Rider (FF) 102 pts
[5] SA [5] KO [0] AST [0] DFD
V Punisher (SI) 83 pts**
[7] SA [4] KO [6] AST [2] DFD
E Firelord 81 pts
[15] SA [5] KO [1] AST [1] DFD
V Elektra (SI) 80 pts
[8] SA [4] KO [2] AST [0] DFD
R Power Man 70 pts
[0] SA [0] KO [1] AST [0] DFD
E Daredevil (SIN) 66 pts
[12] SA [2] KO [9] AST [3] DFD
E Shang-Chi 58 pts
[0] SA [0] KO [0] AST [0] DFD
R Johnny Alpha 41 pts
[5] SA [1] KO [13] AST [0] DFD
R Tessa 39 pts
[0] SA [0] KO [0] AST [0] DFD
R Iron Fist 39 pts
[5] SA [0] KO [0] AST [0] DFD
E Black Cat 32 pts
[7] SA [1] KO [5] AST [0] DFD
E SHIELD Sniper (SIN) 22 pts
[3] SA [2] KO [1] AST [0] DFD
R Paramedic 8 pts
[1] SA [0] KO [0] AST [0] DFD
Special Objects: Meteorite
Team Feat: Pounce
*Maneuver 8pts, Lunge 5pts
** Opportunist 10pts
Upgrades: 6/12
Recruit Points: 30
UPGRADES:
====================
1) Firelord will use his 5 KOs to gain Trick Shot.
2) Daredevil uses his SAs to gain Lunge.
Stats AFTER Upgrades:
===========================
V Spider-man (AV) 111 pts*
[7] SA [4] KO [3] AST [0] DFD
V Ghost Rider (FF) 102 pts
[5] SA [5] KO [0] AST [0] DFD
V Punisher (SI) 83 pts**
[7] SA [4] KO [6] AST [2] DFD
E Firelord 81 pts ***
[15] SA [0] KO [1] AST [1] DFD
V Elektra (SI) 80 pts
[8] SA [4] KO [2] AST [0] DFD
R Power Man 70 pts
[0] SA [0] KO [1] AST [0] DFD
E Daredevil (SIN) 66 pts****
[0] SA [2] KO [9] AST [3] DFD
E Shang-Chi 58 pts
[0] SA [0] KO [0] AST [0] DFD
R Johnny Alpha 41 pts
[5] SA [1] KO [13] AST [0] DFD
R Tessa 39 pts
[0] SA [0] KO [0] AST [0] DFD
R Iron Fist 39 pts
[5] SA [0] KO [0] AST [0] DFD
E Black Cat 32 pts
[7] SA [1] KO [5] AST [0] DFD
E SHIELD Sniper (SIN) 22 pts
[3] SA [2] KO [1] AST [0] DFD
R Paramedic 8 pts
[1] SA [0] KO [0] AST [0] DFD
Special Objects: Meteorite
Team Feat: Pounce
*Maneuver 8pts, Lunge 5pts
** Opportunist 10pts
***Trick Shot 20pts
****Lunge 5pts