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Ms Marvel Outwits RCE on Firelord. Trick Shot can't be used.
3) Ms Marvel grabs Tombstone and HSS's to I13 to attack Firelord, 10 +1 (Esme's Perplex) vs 18. 1, 3 = 4 misses. Tombstone removed from the game. Ms Marvel ends in H16
Protected on a CbC basis and Skrull rolls everyone, wildcards included
Recap:
Skrulls
1) V Ms Marvel 168 pts (9/9) H16 @ [Stealth]
+ Protected 8 pts
+ Ambush 5 pts
+ Opportunist 10 pts @@
2 SA, 2 KO
2) U Spider-Woman 79 pts (6/7) P3
1 AST
3) Super Apes Peoter 50 pts (5/6) O4 @
2 AST, 1 DFD (or 2 DFD)
4) LE Esme Cuckoo 50 pts (4/5) O7
2 AST
5) R Shade 27 pts (6/6) P6 @@
Total: 397
Versus
Marvel Knights
1) E Firelord 81* (9/9) [H14] @ [RCE Outwitted]
w/Trick Shot 20
2) E Daredevil (SN) 66** (7/7) [E14] {SHIELD}
w/Lunge 5
3) E Spider-Man (CL) 50 (5/6) H15 @@
w/Lunge 5
w/Maneuver 8
4) R Johnny Alpha 41 KOKOKO
5) R Tessa 39 (6/6) [G14] @
6) E Black Cat (CT) 32 (5/5) [C14] {Brotherhood}
7) E SHIELD Sniper (SN) 22 (3/4) [D14]
8) LE Elektra (XP) 19 KOKOKO
9) R Paramedic (XP) 8 (3/3) [G15] @
Total 396
Stats:
=========
Firelord: 1 DFD
Daredevil: 1 AST
Tessa: 1 AST
Black Cat: 1 or 2 AST
SHIELD Sniper: 1 SA
HO Tombstone (destroyed)
Continual The defense value of a character carrying a Tombstone is modified by +2. After the resolution of an unsuccessful attack against a character carrying a Tombstone, remove Tombstone from the game.
LO Eleha'al Vine H5
Give a character occupying the same square as this object a power action. Roll a d6 and subtract 4 from the result, minimum result 1. Heal the character of damage equal to the result.
1. Spider-Woman should be on click 4/7 as the vine only heals 2 on a roll of 6, not 4.
2. Skrull Ms. Marvel can't outwit Firelord from L9 as it crosses through the wall below her and it wasn't a placement mistake on your part as starting at L9 is the only place you could start, pick up the Tombstone and end up where you did.
I don't suppose I'd get a turn in otherwise though would I? So I'll just ignore the Outwit and take my shot.
Marvel Knights Turn 9A:
1) Daredevil moves to G13. All wildcards will copy SHIELD TA.
2) Black Cat uses L/C to move to H13.
3) Firelord will use RCE and Trick Shot to target Spider-Woman with a ranged attack.
-Skrull roll is.......2.
-Spider-Man, Black Cat and Daredevil will all use free actions and the SHIELD TA to increase Firelord's range to 11.
-12AV vs 17DV. Need 5.
-Attack roll is............11.
-Hit for 5 which will be a KO.
-1 SA 1 KO to Firelord, 1 AST to DD, BC and Spidey.
-Push click (8/9)
*Black Cat will PC the first hit she can see.
Recap:
Skrulls
1) V Ms Marvel 168 pts (9/9) H16 @ [Stealth]
+ Protected 8 pts
+ Ambush 5 pts
+ Opportunist 10 pts @@
2 SA, 2 KO
2) U Spider-Woman 79 pts (0/7) KOKOKOKO
1 AST
3) Super Apes Peoter 50 pts (5/6) O4 @
2 AST, 1 DFD (or 2 DFD)
4) LE Esme Cuckoo 50 pts (4/5) O7
2 AST
5) R Shade 27 pts (6/6) P6 @@
Total: 397
Versus
Marvel Knights
1) E Firelord 81* (8/9) [H14] @@
w/Trick Shot 20
2) E Daredevil (SN) 66** (7/7) [G13] @ {SHIELD}
w/Lunge 5
3) E Spider-Man (CL) 50 (5/6) H15 {SHIELD}
w/Lunge 5
w/Maneuver 8
4) R Johnny Alpha 41 KOKOKO
5) R Tessa 39 (6/6) [G14]
6) E Black Cat (CT) 32 (5/5) [H13] @ {SHIELD}
7) E SHIELD Sniper (SN) 22 (3/4) [D14]
8) LE Elektra (XP) 19 KOKOKO
9) R Paramedic (XP) 8 (3/3) [G15]
Total 396
Stats:
=========
Firelord: 1 DFD
Daredevil: 1 AST
Tessa: 1 AST
Black Cat: 1 AST
SHIELD Sniper: 1 SA
LO Eleha'al Vine H5
Give a character occupying the same square as this object a power action. Roll a d6 and subtract 4 from the result, minimum result 1. Heal the character of damage equal to the result.
Free) Esme moves to P8 and Perplexes Ms Marvel's damage (perfect diagonal)
Free) Ms Marvel Outwits Spder-Man's Super Senses
1) Ms Marvel HSS's from H16 and punches Spider-Man, 10 +2 (Ambush) vs 17, Super Senses Outwitted and damage +1 w/ Esme's Perplex. 3, 3 = 6 for the KO. Ms Marvel ends in O7.
1 SA, 1 KO Ms Marvel
1 AST Esme
And the Skrulls grab the win!
Recap:
Skrulls
1) V Ms Marvel 168 pts (9/9) O7 @@
+ Protected 8 pts
+ Ambush 5 pts
+ Opportunist 10 pts @@
3 SA, 3 KO
2) U Spider-Woman 79 pts (0/7) KOKOKOKO
1 AST
3) Super Apes Peoter 50 pts (5/6) O4
2 AST, 1 DFD (or 2 DFD)
4) LE Esme Cuckoo 50 pts (4/5) P8 @
2 AST
5) R Shade 27 pts (6/6) P6
Total: 397
Versus
Marvel Knights
1) E Firelord 81* (8/9) [H14] @@
w/Trick Shot 20
2) E Daredevil (SN) 66** (7/7) [G13] @ {SHIELD}
w/Lunge 5
3) E Spider-Man (CL) 50 KOKOKO
w/Lunge 5
w/Maneuver 8
4) R Johnny Alpha 41 KOKOKO
5) R Tessa 39 (6/6) [G14]
6) E Black Cat (CT) 32 (5/5) [H13] @ {SHIELD}
7) E SHIELD Sniper (SN) 22 (3/4) [D14]
8) LE Elektra (XP) 19 KOKOKO
9) R Paramedic (XP) 8 (3/3) [G15]
Total 396
Stats:
=========
Firelord: 1 DFD
Daredevil: 1 AST
Tessa: 1 AST
Black Cat: 1 AST
SHIELD Sniper: 1 SA
LO Eleha'al Vine H5
Give a character occupying the same square as this object a power action. Roll a d6 and subtract 4 from the result, minimum result 1. Heal the character of damage equal to the result.
9B will not count. I'm aware of the HCFL rule for allowing the second player to get his turn in after the deadline, but it's never been discussed to put that rule in place here. It hadn't even been publicized much in HCFL.
9B will not count. I'm aware of the HCFL rule for allowing the second player to get his turn in after the deadline, but it's never been discussed to put that rule in place here. It hadn't even been publicized much in HCFL.
Marvel Knights Stats BEFORE Game 6=============================
V Spider-man (AV) 111 pts*
[7] SA [4] KO [3] AST [0] DFD
V Ghost Rider (FF) 102 pts
[5] SA [5] KO [0] AST [0] DFD
V Punisher (SI) 83 pts**
[7] SA [4] KO [6] AST [2] DFD
E Firelord 81 pts ***
[15] SA [0] KO [1] AST [1] DFD
V Elektra (SI) 80 pts
[8] SA [4] KO [2] AST [0] DFD
R Power Man 70 pts
[0] SA [0] KO [1] AST [0] DFD
E Daredevil (SIN) 66 pts****
[0] SA [2] KO [9] AST [3] DFD
E Shang-Chi 58 pts
[0] SA [0] KO [0] AST [0] DFD
R Johnny Alpha 41 pts
[5] SA [1] KO [13] AST [0] DFD
R Tessa 39 pts
[0] SA [0] KO [0] AST [0] DFD
R Iron Fist 39 pts
[5] SA [0] KO [0] AST [0] DFD
E Black Cat 32 pts
[7] SA [1] KO [5] AST [0] DFD
E SHIELD Sniper (SIN) 22 pts
[3] SA [2] KO [1] AST [0] DFD
R Paramedic 8 pts
[1] SA [0] KO [0] AST [0] DFD
Special Objects: Meteorite
Team Feat: Pounce
*Maneuver 8pts, Lunge 5pts
** Opportunist 10pts
***Trick Shot 20pts
****Lunge 5pts
Upgrades: 8/12
Recruit Points: 30
Stats gained:
--------------
Firelord: 1 SA 1 KO 1 DFD
Daredevil: 2 AST
Spider-Man: 1 AST
Tessa: 1 AST
Black Cat: 2 AST
SHIELD Sniper: 1 SA
STATS AFTER GAME 6
=====================
V Spider-man (AV) 111 pts*
[7] SA [4] KO [4] AST [0] DFD
V Ghost Rider (FF) 102 pts
[5] SA [5] KO [0] AST [0] DFD
V Punisher (SI) 83 pts**
[7] SA [4] KO [6] AST [2] DFD
E Firelord 81 pts ***
[16] SA [1] KO [1] AST [2] DFD
V Elektra (SI) 80 pts
[8] SA [4] KO [2] AST [0] DFD
R Power Man 70 pts
[0] SA [0] KO [1] AST [0] DFD
E Daredevil (SIN) 66 pts****
[0] SA [2] KO [11] AST [3] DFD
E Shang-Chi 58 pts
[0] SA [0] KO [0] AST [0] DFD
R Johnny Alpha 41 pts
[5] SA [1] KO [13] AST [0] DFD
R Tessa 39 pts
[0] SA [0] KO [1] AST [0] DFD
R Iron Fist 39 pts
[5] SA [0] KO [0] AST [0] DFD
E Black Cat 32 pts
[7] SA [1] KO [7] AST [0] DFD
E SHIELD Sniper (SIN) 22 pts
[4] SA [2] KO [1] AST [0] DFD
R Paramedic 8 pts
[1] SA [0] KO [0] AST [0] DFD
Special Objects: Meteorite
Team Feat: Pounce
*Maneuver 8pts, Lunge 5pts
** Opportunist 10pts
***Trick Shot 20pts
****Lunge 5pts
Upgrades: 8/12
Recruit Points: 35
UPGRADES
===============
(Though this is posted 11/17, upgrades were sent into commish BEFORE Game 7 was posted)
1) E Firelord 81 pts will use his SAs to upgrade to V Firelord 97 pts.
2) R Johnny Alpha 41 pts will use his ASTs to upgrade to E Johnny Alpha 53 pts.
FINAL POST GAME 6 STATS
=====================
V Spider-man (AV) 111 pts*
[7] SA [4] KO [4] AST [0] DFD
V Ghost Rider (FF) 102 pts
[5] SA [5] KO [0] AST [0] DFD
V Punisher (SI) 83 pts**
[7] SA [4] KO [6] AST [2] DFD
V Firelord 97 pts ***
[0] SA [1] KO [1] AST [2] DFD
V Elektra (SI) 80 pts
[8] SA [4] KO [2] AST [0] DFD
R Power Man 70 pts
[0] SA [0] KO [1] AST [0] DFD
E Daredevil (SIN) 66 pts****
[0] SA [2] KO [11] AST [3] DFD
E Shang-Chi 58 pts
[0] SA [0] KO [0] AST [0] DFD
E Johnny Alpha 53 pts
[5] SA [1] KO [0] AST [0] DFD
R Tessa 39 pts
[0] SA [0] KO [1] AST [0] DFD
R Iron Fist 39 pts
[5] SA [0] KO [0] AST [0] DFD
E Black Cat 32 pts
[7] SA [1] KO [7] AST [0] DFD
E SHIELD Sniper (SIN) 22 pts
[4] SA [2] KO [1] AST [0] DFD
R Paramedic 8 pts
[1] SA [0] KO [0] AST [0] DFD
Special Objects: Meteorite
Team Feat: Pounce
*Maneuver 8pts, Lunge 5pts
** Opportunist 10pts
***Trick Shot 20pts
****Lunge 5pts
Ms Marvel 3 SA, 2 KO
Spider-Woman 1 AST
Super Apes Peoter 2 AST, 2 DFD
Esme Cuckoo 2 AST
===================================
Updated Stats after Game #6:
Krueger666's Skrulls
V Yellowjacket 100 pts
SA [0] KO [5] AST [2] DFD [9]
V Ms Marvel 168 pts a)
SA [14] KO [5] AST [4] DFD [14]
U Spider-Woman 79 pts b)
SA [3] KO [0] AST [3] DFD [16]
V Super Apes: Peoter 50 pts c)
SA [0] KO [0] AST [21] DFD [8]
R SN Kree Warrior 22 pts
SA [3] KO [1] AST [11] DFD [1]
R Taskmaster 39 pts
SA [3] KO [1] AST [2] DFD [0]
R/E Shade 27/49 pts
SA [0] KO [0] AST [3] DFD [1]
E Firefly 68 pts
SA [5] KO [5] AST [1] DFD [0]
R Skullbuster 28 pts
SA [0] KO [0] AST [1] DFD [1]
E Noh-Varr 141 pts
SA [0] KO [0] AST [0] DFD [0]
LE Esme Cuckoo 50 pts
SA [0] KO [0] AST [3] DFD [0]
V Elektra (Skrull) 80 pts
SA [0] KO [0] AST [0] DFD [0]
R Badoon Warrior 25 pts
SA [0] KO [0] AST [0] DFD [0]
R Spymaster 22 pts
SA [0] KO [0] AST [0] DFD [0]
R Pyro 27 pts
SA [0] KO [0] AST [0] DFD [0]
Team Feat: Inside Information 4 pts
a) Ambush 5 pts, Trick Shot 20 pts, Protected 8 pts, Takedown 6 pts, Entangle 8 pts, Opportunist 10 pts
b) Ambush 5 pts, Lunge 5 pts, Vendetta 6 pts, Saboteur 20 pts
c) Force Field 10 pts
Now that I've come here to collect stats, I just noticed something that seems, well... strange... to say the least.
It's weird that the "protocol" is enforced when an illegal action is posted and that it forces the opponent to go back to that action and resume from there, but WASN'T applied when there was an illegal "vine heal" with Spider-Woman. Also, if the healing was illegal and Spider-Woman was at (5/7) sitting on the vine and without Leap/Climb, she could never have gotten to P3, cause her movement was halved.
It just surprises me that the only thing that was mentioned was the illegal healing action and the rest was disregarded and the turn was finished. The fact that Spider-Woman couldn't be in that particular square (in direct range of Firelord) wasn't mentioned at all. Weird...
As for "protocol" (not mine, but the one that was forced upon me) doesn't it says one should go back to turn 6b) and restart from that illegal action forward (the aforementioned wrong vine heal)? Or isn't that protocol a door that opens both ways?...