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FLE Marvel Game #8: Guardians of the Galaxy at the Initiative
Games end Sun. 12/26
The Initiative
Trauma (U Spectre) 234
w/Skullduggery 5
Gauntlet (E Bishop) 71
Hardball (LE Invisible Woman) 50
Cloud Nine (R Sunfire) 40
400 pts
Versus
Guardians of the Galaxy
Adam Warlock 61
-Contingency Plan 10
Groot 152
-Inside Info 4 (team feat)
Moondragon 71
-Inside Info 4 (team feat)
Gamora 73
-Movethrough 8
-Skullduggery 5
-Inside Info 4 (gained through upgrades)
392 points
Theme PC: 2/2
BFC: KRAKOA THE LIVING ISLAND
Once at the end of each player’s turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can’t be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.
Well, lets try this again my friend. The nice thing is, putting up dials is way quicker this time. :D
HOLY DIALS!!!
cm087 U Adam Warlock
Team: No Affiliation
Range: 8
Points: 61
Keywords: Cosmic, Infinity Watch
12
10
17
3
10
9
16
3
8
8
16
2
8
8
15
2
7
7
15
1
7
7
14
1
6
6
14
3
6
6
13
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
ws049 V Groot
Team: Defenders
Range: 0
Points: 152
Keywords: Guardians of the Galaxy, Monster, Ruler
6
10
18
4
6
10
18
3
6
10
17
3
6
10
17
4
5
9
17
4
5
9
17
4
.
13
19
6
.
13
19
6
4
9
14
2
4
9
14
2
KO
KO
KO
KO
KO
KO
KO
KO
(Attack) Plant Growth: Once during your turn, as a free action you may heal Groot 1 damage if he occupies hindering or water terrain.
(Damage) Floral Colossus Sprout: Non-optional. Groot has the Colossal damage symbol, a range of 4, and can't be moved.
Inside Information
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
ct087 U Moondragon
Team: No Affiliation
Range: 10
Points: 71
Keywords: Cosmic, Infinity Watch, Martial Artist, Psychic
8
10
16
2
7
9
15
2
7
8
15
2
6
7
14
2
6
7
14
1
5
6
13
1
4
6
12
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Inside Information
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
si054 U Gamora
Team: No Affiliation
Range: 0
Points: 73
Keywords: Cosmic, Infinity Watch, Martial Artist
8
11
18
3
8
10
18
3
8
10
17
3
8
9
17
3
7
9
17
3
7
9
16
3
6
9
16
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Inside Information
Prerequisites: The character must have at least one keyword.
Choose a character.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
Skullduggery
Prerequisites: Exploit Weakness or Poison
Choose a Character.
Once per turn when the character deals damage to a target opposing character, you can roll 2d6; on a result of 9-12, you can give an action token to the target if it has zero action tokens.
Movethrough
Prerequisites: Charge
Choose a character.
The character ignores other characters for movement purposes, but it must still break away as normal.
"A black astronaut, Cyril! That’s like killing a unicorn!” - Archer
HCFL: Dark Knights/Infinity Watch
(Speed) I Know What You're Afraid Of: Trauma can use Charge, Phasing/Teleport, and the Justice Society team ability.
(Damage) Your Worst Nightmare: Give Trauma a power action to make a close combat or ranged combat attack, replacing his damage value with the damage value of his target until the action is resolved; the attack is penetrating damage.
1) Groot grabs the HO in front of him, and moves to H-12.
2) Warlock flies to G-13
3) Moondragon picks up Gamora and flies to I-13, dropping Gamora in H-13.
add a token to CP.
all theme prob will be case by case unless specified.
The Initiative
Trauma (U Spectre) 234
w/Skullduggery 5
Gauntlet (E Bishop) 71
Hardball (LE Invisible Woman) 50
Cloud Nine (R Sunfire) 40
400 pts
Versus
Guardians of the Galaxy
1) Adam Warlock 61 (8/8) G-13@
2) Groot 152 (10/10) H-12@
3) Moondragon 71 (7/7) I-13@
4) Gamora 73 (7/7) H-13
392 points
Theme PC: 2/2
Contingency Plan tokens: 1
HO:Groot, K-15
LO: M-10
BFC: KRAKOA THE LIVING ISLAND
Once at the end of each player’s turn, he or she can choose a target opposing character adjacent to an unoccupied square of outdoor hindering, blocking, or elevated terrain and make an attack roll with an attack value of 9 and a damage value of 2 against the target; the target can’t be knocked back by the attack. If the attack succeeds but the character target takes no damage from the attack and has zero or one action token, give the target an action token.