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Great version of ol' Crane. First two clicks are identical, third one is when things get nasty, with all penetrating damage, knockback from everything (even poison, for a quake effect), and can still snipe from 8 squares.
Poison only matters if they have no damage reducers or if you have Armor Piercing on him.
On a more commentary note, great figure for an addition to the Sinestro Corps. He doesn't play too badly either, though the defense values are a little low.
R.I.P Kyleigh - I'll miss you my little doggie - 12/5/12
Another perplexer for Prime or Walrus is always a great piece for the SCorps. The best representation for one of the best batvillains. But, alas! no scientist keyword for the doctor.
Sinestro Corps Scarecrow is a great mid-priced figure. He is a solid support figure providing Perplex and Taxi to his team but can fill the roll as a secondary attacker extremely well. Good synergy of dial makes for a figure usable by all levels of players. The sculpt is amazing. I would use this version as a "Batman Enemy" Scarecrow because he is so playable (ignoring the flight part - or at least throwing it up as a hallucinatory effect). 400+ games, he is a strong piece.
Visible Dials and Pushing Damage need to be optional. This is the way.
I like to team him with Sinestro Corps Batman and park them on elevated. Pew-pew with both of them, and don't be afraid to push Scarecrow to get him to that Knock-Back special and Poison to thwart any would-be attackers climbing to get to him.
Great supporting memeber for Sinestro Corps teams. Running shot with flight lets him keep up with the group and poison, psy blast and exploit mid dial lets him do some damage. Perplex is always handy and goes well with the other members perplex. Sculpt is fantastic and really sets him appart.