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This week we'll have this championship (1200 points, Modern Age, Marvel only or DC only) and I'm trying to make a Marvel team with what I have - I'm still sort of a beginner, so I have relatively few figures (no SRs, LEs or chases). I created two variations of a team, and would like advice as in which to use, what map to choose and generally on how to improve it.
Variation 1
WS Spider-Man (common) 78
WS Nurse 10
SI Hercules 142
SI Iron Man 188
SI Ms. Marvel (Skrull) 168
SI Immortus 157
MU Danger 124
MU Fabian Cortez 61
MU Black Tom Cassidy 55
AV Wiccan 54
Total: 1178
Variation 2
WS Nurse 10
SI Hercules 142
SI Iron Man 188
SI Ms. Marvel (Skrull) 168
SI Immortus 157
MU Danger 124
MU Fabian Cortez 61
SI Psycho-Man 151
MU Marvel Girl 40
Total: 1182
(I'll fill both teams with bystanders for Immortus' Mastermind)
The second one loses some Outwit (less useful because of the Quitessence/Power Cosmic I'm likely to find) and PC, as well as a good tie up piece (spidey). However, I believe that Psycho-Man's Mind Control (without taking feedback damage) can make a lot of difference with so many powerful pieces in play; I'm planning on perplexing his attack with Fabian Cortez, TKing him into range and using it to surprise the opponents and cause a huge damage. On the late game, his "doubt" power can also be helpful, avoiding un-outwitable super senses and impervious.
I find Danger a very useful piece, though I never used her on a very high point game... probably will be keeping her, if only for her power of preventing enemies from modifying their values up.
I'm thinking of chosing the first team, and maybe remove Nurse and Black Tom to put a Nightcrawler. I'm just not sure if he would play OK at this much points, as he has sort of low damage...
Other pieces I considered for the team were Bishop, Victor Mancha and AoA Jean Grey, but I do not know what to take out to make room for them.