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I am a huge batman fan but one of my problems is there are no huge point batman figures.
So my plan is to make a Batmobile clix. I have a sculpt made up and i am looking to base the dial off the already existing thor's chariot figure. I would like to make a few changes to the dial and i was hoping on some input to make sure i don't unwittingly do something that radically changes the point value.
1)The wing transporter doesn't make much sense for a Batmobile so its a simple shift to a boot transporter. The issue is how many points does that free up and what can we put them into?
2)The duo-attack symbol, could go either way if you think of it as Batman and robin in there together it works, but i also bet we could come up with an even more interesting replacement.
3)The super strength on the first few clix makes no sense and needs to be replaced.
As far as additions it would be nice to see the batman team ability but i don't have much idea of how to fairly price it. Some leap/climb would be cool if you think of the self propelled jump the tumbler could do in the most recent version. Smoke cloud would be nice but it would be a shame to tie up a 500 point piece using it for a turn, a free smoke cloud once per turn would be nice but again i would like some input on pricing that. And the thing has the potential for so many special powers it not even funny, thats why i was really hoping for some input on pricing things.
I am open to radical suggestions and debate, The piece would only be playable in casual games so i would like to make this piece a lot of fun to play. Also if someone just happens to have a 2x2 base they are looking to get ride of i still need to find something to mount it on.
1)The wing transporter doesn't make much sense for a Batmobile so its a simple shift to a boot transporter. The issue is how many points does that free up and what can we put them into?
I dunno, me & another realmser at my venue were discussing this for Ghost Rider this weekend & we determined that truthfully, w/ the way flight works now it is a good representation of GRs Hell Cycle which has been shown able to scale verticle surfaces & the like, so if you were using a Tumbler or Batman/Batman Returns style batmobile it would fit just fine. Thought I do think Thor's Mighty Chariot might be a bit buff for the Batmobile though YMMV.
Quote : Originally Posted by Warcow2012
2)The duo-attack symbol, could go either way if you think of it as Batman and robin in there together it works, but i also bet we could come up with an even more interesting replacement.
3)The super strength on the first few clix makes no sense and needs to be replaced.
As far as additions it would be nice to see the batman team ability but i don't have much idea of how to fairly price it. Some leap/climb would be cool if you think of the self propelled jump the tumbler could do in the most recent version. Smoke cloud would be nice but it would be a shame to tie up a 500 point piece using it for a turn, a free smoke cloud once per turn would be nice but again i would like some input on pricing that. And the thing has the potential for so many special powers it not even funny, thats why i was really hoping for some input on pricing things.
I am open to radical suggestions and debate, The piece would only be playable in casual games so i would like to make this piece a lot of fun to play. Also if someone just happens to have a 2x2 base they are looking to get ride of i still need to find something to mount it on.
I do think that the batmobile is really at best a stealth running shot figure that can take a beating, up close it's really wanting usually. I made one just for fun using the Dr. Manhattan/Silk Spectre duo dial but in retrospect it may not have been the best dial or powers choice.
Before you pee, you lift the seat; after you pee, you put the seat back down. Females in tribe start war over this. Many deaths.
I do customs
3)The super strength on the first few clix makes no sense and needs to be replaced.
Why not keep the super strength and use it as some form of armor? I mean it could be like in the 90's batman movies where it has that armor plating that could wrap around it. IDK just a suggestion.
I think it should have the Super Man team. To represent radar or targeting computers. I would try blinding Thor's Mighty Chariot with World's Finest and see what you come up with.
imo it shouldnt really do much in the atack area mabey start if off with like 14 speed tho and with batman ta and the trait should be it can carry up to 4 charachter with the batman ta
DEAR WIZKIDS, THESE FOLKS ALSO WANT TEENAGE MUTANT NINJA TURTLES CLIX
Im also not to sure about the Super Strength but it could be used...i mean its a car/tank/thingy. its strong.
i say just switch the stuff around and add like 50 more points. it should cover it for the most part. Batman TA and leap/climb. maybe the free smoke cloud only when you have no tokens on it. just so you aren't spamming it.
also. i need one of this big time.
I actually just tried my hand at a tumbler this morning although the transporter symbol still is not working, so just to be official it has the transporter ability.
LE Tumbler
Team: Batman Ally
Range: 8
Points: 300
Keywords: Gotham City Batpod- When Tumbler's dial is turned so that KO click appears, do not reward victory points, it is removed from the map and debris tokens are placed in all squares it occupied when the KO click appeared. At the beginning of your next turn place Batpod in the debris tokens left by Tumbler. Batpod is considered to be 300 points for all game effects.
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Speed - Thrusters: Tumbler may be given a move action and use Leap/climb or modify its movement +2 for this action. Tumbler ignores hindering terrain on movement.
Crash - Grounded
Auto cannons - Energy explosion Attack - caltrops: When Tumbler is given a move action or uses the move and attack ability, after moving it can place up to four hindering terrain markers in any squares it occupied or moved through that turn. Any character adjacent to one of those squares must break away or is dealt 1 damage at the beginning of your next turn.
It's A Tank - Impervious Defense - stealth mode: Tumbler possessess invulnerability; and once per a turn tumbler may place smoke terrain in squares it occupies.
Steel Frame - Toughness
Rocket Launcher - Ranged Combat Expert
Rules of the Road- Outwit
Quick Thinking - Perplex
This is the Batpod I came up with.
LE Batpod
Team: Batman Ally
Range: 6
Points: 110
Keywords: Gotham City Twin armaments: When Batpod is given a ranged combat action or a ranged combat attack using Hypersonic speed, Batpod may make two ranged combat actions as free actions targeting a single target or two targets that are adjacent. This power can be used only once per a players turn.
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Speed - Batpod: Batpod possessess the but can not use the carry ability and does not modify its attack by -2. Batpod ignores debris tokens on movement. Movement - Swing Line: Leap/climb Attack - Machine Guns: Energy Explosion Grappling Hook: Incapacitate Defense - Evasive Maneuver: Batpod can use Super senses and invulnerability. Steel Frame Toughness The Batman Close Combat Reflexes Damage - Missiles: Batpod can use range combat expert and can target objects and walls with this attack. PreparedPerplex StrategistOutwit Martial Artist Close Combat Expert
I tried to base it off of figures that were 300 pts such as the sentinel mark 2 or frost giant.