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Free) Leadership Magneto 1 fail
White Queen 4 fail
1) Hellfire Guard to P-13
2) CP Token +1
All clear
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
***Ape will not copy any TA***
Hellfire Club
1) E Magneto (6/7) 89 Pts Q-12
+Contingency Plan 12 pts (Token: ## )
2) R Tessa (6/6) 39 pts Q-11
3) R ArchAngel (5/5) 37 pts R-11
4) R White queen (5/5) 61 pts Q-10
5) R Black Queen (CM (6/6) 51 pts T-12
6) R Hellfire Guard (3/3) 11 pts P-13 @
300 pts
Theme PC: (2/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (5/5) F-9@
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6@
3- R Scorpion - 29 (5/5) G-10
4- R Moonstone - 68 (7/7) G-3
5- LE Calypso Ezili - 22 (4/4) F-13 @
6- R Super Apes: Peoter - 50 (2/6) G-4
7- R AIM Medic - 14 (4/4) B-13
total: 291
HO: N-15, N-11, I-3, I-5
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 5 success
White Queen 3 fail
1) Angel flies to K-7 carries Emma drops her in L-8
2) Magneto picks up Tessa and flies to L-10 drops Tessa in L-9
3) Black Queen moves to P-11
4) CP Token +1
All clear
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
***Ape will not copy any TA***
Hellfire Club
1) E Magneto (6/7) 89 Pts L-10 @
+Contingency Plan 12 pts (Token: ### )
2) R Tessa (6/6) 39 pts L-9
3) R ArchAngel (5/5) 37 pts K-7 @
4) R White queen (5/5) 61 pts L-8
5) R Black Queen (CM (6/6) 51 pts P-11 @
6) R Hellfire Guard (3/3) 11 pts P-13
300 pts
Theme PC: (2/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (5/5) F-9@
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6@
3- R Scorpion - 29 (5/5) G-10
4- R Moonstone - 68 (7/7) G-3
5- LE Calypso Ezili - 22 (4/4) F-13 @
6- R Super Apes: Peoter - 50 (2/6) G-4
7- R AIM Medic - 14 (4/4) B-13
total: 291
HO: N-15, N-11, I-3, I-5
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 5 success
White Queen 2 fail
1) Hellfire Guard moves to J-12
All clear
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
***Ape will not copy any TA***
Hellfire Club
1) E Magneto (6/7) 89 Pts L-10
+Contingency Plan 12 pts (Token: ### )
2) R Tessa (6/6) 39 pts L-9
3) R ArchAngel (5/5) 37 pts K-7
4) R White queen (5/5) 61 pts L-8
5) R Black Queen (CM (6/6) 51 pts P-11
6) R Hellfire Guard (3/3) 11 pts J-12 @
300 pts
Theme PC: (2/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (5/5) F-9@
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6@
3- R Scorpion - 29 (5/5) G-10
4- R Moonstone - 68 (7/7) G-3
5- LE Calypso Ezili - 22 (4/4) F-13 @
6- R Super Apes: Peoter - 50 (2/6) G-4
7- R AIM Medic - 14 (4/4) B-13
total: 291
HO: N-15, N-11, I-3, I-5
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 2 fail
White Queen 6 success
free) Enhancement Activated.
1) WQ vs Moonstone
9 vs 15
Roll is 1,4 miss
Reroll from Calypso per instructions if 2,6 hit for 3 Damage through Toughness
[1 SA]
free) CP Tokens +2 to Archangel's Movement
2) Archangel Picks up Emma and Charges to F-4 drops Emma in E-3
Attacking Super Ape
8 vs 14
Roll is 2,3 miss
Hellfire takes Theme PC Roll is 1,5 hits for 2 and the KO
[1 SA] [1 KO] Archangel
[1 AST] Hellfire Guard
3) Magneto TKs Black Queen to I-10
4) CP Token +1
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
***Ape will not copy any TA***
Hellfire Club
1) E Magneto (6/7) 89 Pts L-10 @
+Contingency Plan 12 pts (Token: ## )
2) R Tessa (6/6) 39 pts L-9
3) R ArchAngel (5/5) 37 pts F-4 @
[1 SA] [1 KO]
4) R White queen (5/5) 61 pts E-3 @
5) R Black Queen (CM (6/6) 51 pts I-10
6) R Hellfire Guard (2/3) 11 pts J-12 @@
300 pts
Theme PC: (1/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (5/5) F-9
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6
3- R Scorpion - 29 (5/5) G-10
4- R Moonstone - 68 (4/7) G-3
5- LE Calypso Ezili - 22 (4/4) F-13
6- R Super Apes: Peoter - 50 (0/6) KO
7- R AIM Medic - 14 (4/4) B-13
total: 291
HO: N-15, N-11, I-3, I-5
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 3 fail
White Queen 5 success Token comes off of ArchAngel
1) Black Queen TKs HO to J-10
2) White Queen push to attack Moonstone
9 vs 14
Roll is 6,4 hits for 2
3) Angel attacks Moonstone
8 vs 13
Roll is 2,5 hits for 2 and the KO
4) CP Token +1
Proximity Mine Roll is 1
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
Hellfire Club
1) E Magneto (6/7) 89 Pts L-10
+Contingency Plan 12 pts (Token: ## )
2) R Tessa (6/6) 39 pts L-9
3) R ArchAngel (5/5) 37 pts F-4 @
[1 SA] [1 KO]
4) R White queen (4/5) 61 pts E-3 @@
5) R Black Queen (CM (6/6) 51 pts I-10 @
6) R Hellfire Guard (2/3) 11 pts J-12
300 pts
Theme PC: (1/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (5/5) F-9
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6
3- R Scorpion - 29 (5/5) G-10
4- R Moonstone - 68 (0/7) KO
5- LE Calypso Ezili - 22 (4/4) F-13
6- R Super Apes: Peoter - 50 (0/6) KO
7- R AIM Medic - 14 (4/4) B-13
total: 291
HO: N-15, N-11, I-3, I-5
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 1 fail
White Queen 1 fail
1) Magneto TKs HO to G-9
2) Hellfire Guard vs Calypso
7 vs 13+1
Roll is 6,1 hits for 1
[1 SA]
3) Archangel move to G-4 drops White Queen in F-4
Proximity Mine Roll Object 1 is 1
Proximity Mine Roll Object 2 is 3
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
Hellfire Club
1) E Magneto (6/7) 89 Pts L-10 @
+Contingency Plan 12 pts (Token: ### )
[1 SA] [1 AST]
2) R Tessa (6/6) 39 pts L-9
[1 AST]
3) R ArchAngel (5/5) 37 pts F-4
[2 SA] [2 KO]
4) R White queen (4/5) 61 pts E-3
[2 SA]
5) R Black Queen (CM (6/6) 51 pts I-10
[1 AST]
6) R Hellfire Guard (2/3) 11 pts J-12 @
[1 SA] [1 AST]
300 pts
Theme PC: (1/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (5/5) F-9
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6
3- R Scorpion - 29 (5/5) G-10
4- R Moonstone - 68 (0/7) KO
5- LE Calypso Ezili - 22 (4/4) F-13
6- R Super Apes: Peoter - 50 (0/6) KO
7- R AIM Medic - 14 (4/4) B-13
total: 291
HO: N-15, N-11, I-3, I-5
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 1 fail
White Queen 3 fail
CP 1 Tokens to White ATK
1) White Queen vs Scorpion
9 vs 15
Roll is 1,3 miss
Reroll from Calypso 4,4 hits for 2
[1 SA]
2) Black Queen TK vs A.I.M. Medic
9 vs 14+1
Roll is 1,6 hits
Moves Medic to J-8
[1 SA]
3) CP Token
Proximity Mine Roll Object 1 is 1
Proximity Mine Roll Object 2 is 4
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
Hellfire Club
1) E Magneto (6/7) 89 Pts L-10
+Contingency Plan 12 pts (Token: ### )
[1 SA] [1 AST]
2) R Tessa (6/6) 39 pts L-9
[1 AST]
3) R ArchAngel (5/5) 37 pts F-4
[2 SA] [2 KO]
4) R White queen (4/5) 61 pts E-3 @
[3 SA]
5) R Black Queen (CM (6/6) 51 pts I-10
[1 SA] [1 AST]
6) R Hellfire Guard (2/3) 11 pts J-12 @
[1 SA] [1 AST]
300 pts
Theme PC: (1/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (5/5) F-9
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6
3- R Scorpion - 29 (5/5) G-10
4- R Moonstone - 68 (0/7) KO
5- LE Calypso Ezili - 22 (4/4) F-13
6- R Super Apes: Peoter - 50 (0/6) KO
7- R AIM Medic - 14 (4/4) B-13
total: 291
HO: N-15, N-11, I-3, I-5
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 2 fail
White Queen 5 success
1) Tessa on Medic
8 vs 14
Miss
Free) Enhancement Activated
2) CP Token to ATK Magneto vs Medic
9vs 14 Roll is 4,6 hits for 3
3) Archangel Charges to I-7 attacks Medic drops Emma in H-7
8 vs 10
Roll is is 1,2 hits for KO
4) CP Token +1
Proximity Mine Roll Object 1 is 3
Proximity Mine Roll Object 2 is 3
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
Hellfire Club
1) E Magneto (6/7) 89 Pts L-10 @
+Contingency Plan 12 pts (Token: ### )
[2 SA] [1 AST]
2) R Tessa (6/6) 39 pts L-9 @
[1 AST]
3) R ArchAngel (5/5) 37 pts I-7 @
[3 SA] [3 KO]
4) R White queen (4/5) 61 pts H-7
[3 SA]
5) R Black Queen (CM (6/6) 51 pts I-10
[1 SA] [1 AST]
6) R Hellfire Guard (2/3) 11 pts J-12
[1 SA] [1 AST]
300 pts
Theme PC: (1/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (5/5) F-9
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6
3- R Scorpion - 29 (5/5) G-10
4- R Moonstone - 68 (0/7) KO
5- LE Calypso Ezili - 22 (4/4) F-13
6- R Super Apes: Peoter - 50 (0/6) KO
7- R AIM Medic - 14 (4/4) B-13
total: 291
HO: N-15, N-11, I-3, I-5
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) 2 CP Token to WQ ATK
Brotherhood Move Tessa to J-11
1) White Queen Mind Control Bullseye
10 vs 16
Roll is 2,2 miss
Free) Enhancement Activated
2) Black Queen vs Scorpion
9 vs 15
Roll is 5,6 hits for 3-1 Toughness
3) Hellfire Guard vs Scorpion
7 vs 13
Roll is 2,2 miss
Calypso Reroll is 5,3 hit for 2-1 Toughness
4) CP Token +1
Proximity Mine Roll Object 1 is 5 Explode
Proximity Mine Roll Object 2 is 6 Explode
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
Hellfire Club
1) E Magneto (6/7) 89 Pts L-10
+Contingency Plan 12 pts (Token: ## )
[2 SA] [1 AST]
2) R Tessa (6/6) 39 pts J-11 @
[4 AST]
3) R ArchAngel (5/5) 37 pts I-7
[3 SA] [3 KO]
4) R White queen (4/5) 61 pts H-7 @
[3 SA]
5) R Black Queen (CM (6/6) 51 pts I-10 @
[2 SA] [1 AST]
6) R Hellfire Guard (2/3) 11 pts J-12 @
[2 SA] [1 AST]
300 pts
Theme PC: (1/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (3/5) F-9
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6
3- R Scorpion - 29 (2/5) G-10
4- R Moonstone - 68 (0/7) KO
5- LE Calypso Ezili - 22 (3/4) F-13
6- R Super Apes: Peoter - 50 (0/6) KO
7- R AIM Medic - 14 (0/4) KO
total: 291
HO: N-15, I-3
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 5 success
White Queen 1 fail
Free) Enhancement Activated
Free) CP Token ATK +1
1) Hellfire Club vs Scorpion
8 vs 12
6,4 hits for 2 -1 Toughness
2) Archangel charges to F-12 Attacks Scorpion
8 vs 12
Roll is 4,1 hits 2 -1 Toughness for the KO
3) Magneto TKs LO to F-8
4) CP Token +1
Proximity Mine Roll Object 1 is 4
***Norman will not use mastermind***
***Theme PC Case by Case basis***
***Calypso will PC the first miss that she can see***
Hellfire Club
1) E Magneto (6/7) 89 Pts L-10 @
+Contingency Plan 12 pts (Token: ## )
[2 SA] [1 AST]
2) R Tessa (6/6) 39 pts J-11
[5AST]
3) R ArchAngel (5/5) 37 pts I-7 @
[4 SA] [4 KO]
4) R White queen (4/5) 61 pts H-7
[3 SA]
5) R Black Queen (CM (6/6) 51 pts I-10
[2 SA] [1 AST]
6) R Hellfire Guard (1/3) 11 pts J-12 @@
[2 SA] [1 AST]
300 pts
Theme PC: (1/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (3/5) F-9
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6
3- R Scorpion - 29 (0/5) KO
4- R Moonstone - 68 (0/7) KO
5- LE Calypso Ezili - 22 (3/4) F-13
6- R Super Apes: Peoter - 50 (0/6) KO
7- R AIM Medic - 14 (0/4) KO
total: 291
HO: N-15, I-3
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 4 miss
White Queen 3 miss
Free) 2 CP Tokens to White Queen ATK
1) White Queen Mind Control Bullseye
Roll is 6,2 hit
Bullseye vs Normal (using RCE)
10 vs 16+1
Roll is 6,2 hits for 3 and the KO.
Bullseye takes 1 for Mystics
2) Tessa vs Calypso
8 vs 12+1
Roll is 6,2 hits for 2
3) Magneto TKs HO to H-5
Proximity Mine Roll Object 1 is 2
***Theme PC Case by Case basis***
Hellfire Club
1) E Magneto (5/7) 89 Pts L-10 @@
+Contingency Plan 12 pts (Token: )
[2 SA] [1 AST]
2) R Tessa (6/6) 39 pts J-11 @
[1 SA] [5 AST]
3) R ArchAngel (5/5) 37 pts I-7
[4 SA] [4 KO]
4) R White queen (4/5) 61 pts H-7 @
[4 SA] [1 KO]
5) R Black Queen (CM (6/6) 51 pts I-10
[2 SA] [1 AST]
6) R Hellfire Guard (1/3) 11 pts J-12
[2 SA] [1 AST]
300 pts
Theme PC: (1/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (3/5) F-9
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (6/6) G-6
3- R Scorpion - 29 (0/5) KO
4- R Moonstone - 68 (0/7) KO
5- LE Calypso Ezili - 22 (1/4) F-13
6- R Super Apes: Peoter - 50 (0/6) KO
7- R AIM Medic - 14 (0/4) KO
total: 291
HO: N-15, I-3
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
Free) Leadership Magneto 3 miss
White Queen 5 success
1) Hellfire vs Calypso
6 vs 11
Roll is 4,6 hits for KO
2) Archangel Charges Bullseye
8 vs 15
Roll is 1,3 miss
(Black Queen) Theme Reroll is 1,4 miss
3) Black Queen TK LO to F-7
4) White Queen Attacks Bullseye
8 vs 15
Roll is 1,6 hits for 2
Proximity Mine Roll Object 1 is 1
Proximity Mine Roll Object 2 is 4
Hellfire Club
1) E Magneto (5/7) 89 Pts L-10
+Contingency Plan 12 pts (Token: )
[2 SA] [1 AST]
2) R Tessa (6/6) 39 pts J-11
[1 SA] [5 AST]
3) R ArchAngel (5/5) 37 pts I-7 @
[4 SA] [4 KO]
4) R White queen (3/5) 61 pts H-7 @@
[5 SA] [1 KO]
5) R Black Queen (CM (6/6) 51 pts I-10 @
[2 SA] [1 AST]
6) R Hellfire Guard (1/3) 11 pts J-12 @
[3 SA] [1 AST] [1 KO]
300 pts
Theme PC: (0/2)
vs
Thunderbolts (Norman's)
1- AE Norman Osborn - 66* (0/5) KO
w/ Thunderbolts - 8 (mystics)
2- R Bullseye (Sin) - 34 (3/6) G-6
3- R Scorpion - 29 (0/5) KO
4- R Moonstone - 68 (0/7) KO
5- LE Calypso Ezili - 22 (0/4) KO
6- R Super Apes: Peoter - 50 (0/6) KO
7- R AIM Medic - 14 (0/4) KO
total: 291
HO: N-15, I-3
LO: N-8, I-1
BFC: PROXIMITY MINES At the end of a turn, if any character is in the same square as an uncarried object or in a square adjacent to an uncarried object, roll one six-sided die. On a result of 5 or 6, deal 1 damage (that ignores all effects that reduce damage) to all characters in the same square as or adjacent to the object, and then remove the object from the game.
7 - kontrol's Hellfire Club (16 RPs)
E Magneto 89 pts
SA [0] KO [7] AST [1] DFD [1]
R Angel 37 pts
SA [2] KO [1] AST [0] DFD [0]
R White Queen 61
SA [7] KO [2] AST [1] DFD [0]
R Tessa 39 pts
SA [3] KO [2] AST [8] DFD [0]
1) U Black Queen (MM) 70 pts
SA [9] KO [3] AST [1] DFD [0]
2) R Black Queen (CM) 51 pts
SA [0] KO [0] AST [0] DFD [0]
3) R Hellfire Club Guard 37 pts
SA [0] KO [0] AST [0] DFD [0]
4) R Hellfire Guard 11 pts
SA [0] KO [0] AST [0] DFD [0]
6) R Paramedic 8 pts
SA [0] KO [0] AST [0] DFD [0]
Team Feat: Contingency Plan
Upgrades: 1/12
Stats Earned
Magneto [2 SA] [1 AST]
R Tessa [1 SA] [5 AST]
R ArchAngel [4 SA] [4 KO]
R White queen [5 SA] [1 KO]
R Black Queen [2 SA] [1 AST]
R Hellfire Guard [3 SA] [1 AST] [1 KO]
7 - kontrol's Hellfire Club (16 RPs)
E Magneto 89 pts SA [2] KO [7] AST [2] DFD [1]
R Angel 37 pts SA [6] KO [5] AST [0] DFD [0]
R White Queen 61 SA [12] KO [3] AST [1] DFD [0]
R Tessa 39 pts SA [4] KO [2] AST [13] DFD [0]
1) U Black Queen (MM) 70 pts
SA [9] KO [3] AST [1] DFD [0]
2) R Black Queen (CM) 51 pts SA [2] KO [0] AST [1] DFD [0]
3) R Hellfire Club Guard 37 pts
SA [0] KO [0] AST [0] DFD [0]
4) R Hellfire Guard 11 pts SA [3] KO [1] AST [1] DFD [0]
6) R Paramedic 8 pts
SA [0] KO [0] AST [0] DFD [0]
Team Feat: Contingency Plan
Magneto Cashes in KOs to unlock Vet
Archangel cashes in KOs to unlock Most Expensive Rookie
White Queen cashes in SAs to unlock Exp Emma Frost
Tessa uses AST to unlock Exp Sage
Upgrades: 5/12
If you let them kill your dreams, it'll haunt you.
Make your own Change. Find an Office to run for in your local community.