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I don't know how smart it is giving up my Mastermind out here by putting him in a place not adjacent to Skull, but I think it's the best chance I have to turn things around.
HYDRA Turn 9B
1) HYDRA Agent will spend a contingency token to increase his speed by +1 and run to J-12.
free) Red Skull perplexes up his own defense by +1.
Red Skull clears. Token to CP.
Instructions:
* HYDRA Agent will use theme PC on a successful attack by Storm on to Red Skull. Case-by-case for all other attacks (just in case, I haven't seen something out there).
* Red Skull will always use his Shape Change.
Recap:
Starjammers (home)
1) E Storm (MU) 100 (6/7) [N5] (DV Perplexed +1)
2) U Longshot (MM) 66 (5/6) [R13]
3) R Polaris (MM) 50 KOKOKOKO
4) R Psylocke (AW) 45 (6/6) [O5]
5) R Havok (MM) 31 KOKOKOKO
Total 292
Stats
===========
Storm: 4 SA 4 KO
Longshot: 1 SA
Psylocke: 3 AST
Polaris: 1 DFD?
vs
Hydra
1) E Red Skull 100 pts (7/7) J-11 (perplexing up his own defense by +1)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts ##
2) LE Jessica Drew 65 pts (0/7) KOKOKOKO (injured next game)
3) R Fixer 52 pts KOKOKOKO
4) R HYDRA Officer 30 pts KOKOKOKO
5) R HYDRA Agent 25 pts (0/4) KOKOKOKO
6) R HYDRA Agent 25 pts (4/4) J-12 @ (stealth)
Total: 294 pts
Theme PC: 1
Red Skull: 1 SA, 1 KO, 1 AST
HYDRA Officer: 1 SA, 1 KO
1) Storm uses Running Shot.
-Move to R6. Attack on Red Skull.
-Shape Change roll is..............2.
-11AV (10+1Perp) vs 18DV (17+1Perp). Need 7.
-Attack roll is.................8. (4,4) Hit with Knockback.
-HYDRA Agent Theme PCs that roll to.............CRITICAL HIT! (Ouch, sorry about that)
-Damage is 4 to Red Skull. (3/7) [3+1Crit]
-Double Push click to the Hydra Agent (2/4)
-1 SA Storm.
2) Psylocke moves to Q5.
3) Longshot uses L/C to move to K13.
*Longshot will only PC critical hits OR misses.
Recap:
Starjammers (home)
1) E Storm (MU) 100 (6/7) [R6] @
2) U Longshot (MM) 66 (5/6) [K13] @
3) R Polaris (MM) 50 KOKOKOKO
4) R Psylocke (AW) 45 (6/6) [Q5] @
5) R Havok (MM) 31 KOKOKOKO
Total 292
Stats
===========
Storm: 5 SA 4 KO
Longshot: 1 SA
Psylocke: 3 AST
Polaris: 1 DFD?
vs
Hydra
1) E Red Skull 100 pts (3/7) J-11 (injured next game)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts ##
2) LE Jessica Drew 65 pts (0/7) KOKOKOKO (injured next game)
3) R Fixer 52 pts KOKOKOKO
4) R HYDRA Officer 30 pts KOKOKOKO
5) R HYDRA Agent 25 pts (0/4) KOKOKOKO
6) R HYDRA Agent 25 pts (2/4) J-12 @@
Total: 294 pts
Theme PC: 1
Red Skull: 1 SA, 1 KO, 1 AST
HYDRA Officer: 1 SA, 1 KO
1) Storm ranged attack against HYDRA Agent.
-10AV vs 15DV (14+1Hind). Need 5.
-Attack roll is..............7. Hit.
-Damage is 3 which is good enough for the KO!
-1 SA 1 KO Storm
-Double push click. (4/7)
Free) Psylocke uses Perplex on Longshot's Damage Value. +1.
2) Longshot ranged attack on Red Skull.
-9AV vs 15DV. Need 6.
-Attack roll is.............11. Hit.
-Damage is 3 which is good enough for the KO! [2+1Perp]
-1 SA 1 KO Longshot, 1 AST to Psylocke for the needed damage bump.
-Double push click. (3/6)
Good game sir. The map was definately my ally as it gave my higher range even more of an advantage, and allowed my Force Blast to be a more dangerous deterrent on bringing up the LAMP. Good luck the rest of the season!
FINAL RECAP:
Starjammers (home)
1) E Storm (MU) 100 (4/7) [R6] @@
2) U Longshot (MM) 66 (3/6) [K13] @@
3) R Polaris (MM) 50 KOKOKOKO
4) R Psylocke (AW) 45 (6/6) [Q5]
5) R Havok (MM) 31 KOKOKOKO
Total 292
Stats
===========
Storm: 6 SA 5 KO
Longshot: 2 SA 1 KO
Psylocke: 4 AST
Polaris: 1 DFD?
vs
Hydra
1) E Red Skull 100 pts (0/7) KOKOKOKO (injured next game)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
2) LE Jessica Drew 65 pts (0/7) KOKOKOKO (injured next game)
3) R Fixer 52 pts KOKOKOKO
4) R HYDRA Officer 30 pts KOKOKOKO
5) R HYDRA Agent 25 pts (0/4) KOKOKOKO
6) R HYDRA Agent 25 pts (0/4) KOKOKOKO
Total: 294 pts
Theme PC: 1
Red Skull: 1 SA, 1 KO, 1 AST
HYDRA Officer: 1 SA, 1 KO
Good game sir. The map was definately my ally as it gave my higher range even more of an advantage, and allowed my Force Blast to be a more dangerous deterrent on bringing up the LAMP. Good luck the rest of the season!
Hey, good game! Yeah, I've had two older maps full of elevated terrain and few accessible entryways in the last two games, now. It's really revealed some weak spots in my team with my lack of flight and mobility. Unfortunately, the HYDRA keyword does not have many fliers outside of Fixer.
It was a fun game! Good luck the rest of the season!
Baron Strucker will use his 12 SA's to pick up Contingency Plan (was hoping to save it for something else as I realize you can only have 1 per team build, but giving the next game my best shot might be necessary for playoffs, and sub-par HYDRA values need some lifting and Red Skull won't be able to do it.)