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Sword of Protection: She-ra can use Blades / Claws/ Fangs, Incapacitate, and Energy Shield Deflection. if damage would be dealt using this powers blades claws this damage would be penetrating damage. Empathic Hero: She-ra can use Perplex and Support, When She-ra uses support on a character with animal keyword, only subtract 1 from the result rather than the standard 2. Descendant of Greyskull She-ra can use Toughness, Super Strength and can not be Mind controlled.
ill do adora in a bit as
Last edited by Trodorne5; 07/15/2010 at 21:38..
Reason: fixed the wording on sword of protection
so here is Adora to go with She-ra figure. still would like to have some actual figures made but oh well.
#089 Adora
Team: No Affiliation
Range: 6
Points: 51/102
AE Base: Hordak
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Speed - Getting She-ra: Adora can use Stealth, Give Adora a power action and replace this character with a #090 She-ra on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement #090 She-ra. If replaced, no victory points are awarded for this character and the replacement #090 She-ra is considered to be 51 points for all game effects.
i dig the she-ra ALOT!! she's very nice, tough, and has options!! all of her sp's are cool. indom makes her what she should be, an amazon type click. ok, now make her and he-man a duo, and make both of them separate on their beasts.
@antonio.clark.art is my instagram.take a look and tell me what you think....be blessed!!!
Sword of Power: He-man can use Blades, Claw, Fangs. Give He-man a power action, roll a D6, add 1 to the result, damage done from the result of this roll is penetraiting damage. Mystic Shield and Combat Manuvers: He-man can use Energy shield and Combat Reflex. Sword of Protection: She-ra can use BCF, Energy Shield, and Incapacitate. Empathic Heroine: She-ra can use perplex and support, if support would be used on characters with Animal keyword only subtract 1 from the result of a support roll. Separated Twins:When you build your force, choose a 84 or 172 point cost. In both cases, each time you reveal your force at the beginning of a game choose the light green starting line (He-man) or the dark green starting line (She-ra). If you chose 84 points, this character is KO'd when the first red KO line is crossed. If you chose 172 points, this character is KO'd when the second red KO line is crossed. Heroic Twins: He-man and She-ra can use Super Strength and Toughness, when this character is used with full point value against any opposing character with impervious, damage can not be reduced less than 2 damage.
Sorry its been a while, ill be doing the rest of the snakemen this weekend. so here is a preview with Snake Face.
#039 U Snake Face
Team: Snake Men
Range: 4
Points: 40
Keywords: Snake Mountain, Past, Animal, Soldier
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Turn to Stone: Give Snake Face a power action, when ANY character is within a clear line of fire to Snake Face, Roll a single attack roll for each character within the line of fire. Any characters succesfully hit, give those characters a action token.
"what does it matter i put it all in the past, ive moved....OW why did you hit me?!"
"what does it matter? its in the past"