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Action caps hurt swarm teams, but no action caps make 2000pt gams nigh impossible to play. most figs will never activate, they'll just get beat up.
I really think the best solution is to limit the total nuber of "combat actions", that way you can still effectively use things like shield team ability and movement to get the most out of swarm teams while preventing first turn multiple KO's and the like.
Iron River Read my wife's comic or I will say mean things about your dog.
I suckered these guys into playing: Feedback Damage