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To make it even easier, here's the current Player's Guide text for easy copy/pasting. Also, as a comment, I wouldn't mind if the Adventure Kit objects were grouped with Infinity Challenge if you want to avoid adding another set added to the database.
Indoor Adventure Kit
Bookcase
Light: Continual. Increase the attacker’s attack value by 1 when used in an attack.
Computer
Heavy: Continual. Increases the attacker’s attack value by 1 when used in an attack.
Office Desk
Light: Continual. May be used as a normal light object, or may increase the holding character’s defense value by 2. When either option is used, the object is destroyed when an attack roll is made.
Soda Machine
Heavy: Continual. Increase the attacker’s damage dealt by 1 when used in an attack.
Outdoor Adventure Kit
Crate
Light: Continual. A character may throw this object 10 squares.
Dumpster
Heavy: This object is not destroyed when used in an attack. The attacker places it in any square adjacent to the target after use.
Light Post
Heavy: Continual. A target with 0 or 1 action tokens that is successfully hit with this object also receives an action token, which can result in pushing damage.
Mailbox
Light: Continual. Increases the attacker’s damage dealt by 1 when used in an attack.
Danger Room
Broken Drone
Light: Continual. While a character is holding this object, you may choose to either (1) use this object normally in an attack, or (2) give this character a ranged combat action (treating the character’s range value as 4) and make a ranged combat attack against a single target opposing character. An attack using option 2 deals 1 damage but does not destroy this object.
Generator
Heavy: Continual. This object is not destroyed when used in an attack. After the Generator is used as part of an attack, the attacker places it in any square adjacent to the target after the attack resolves.
Legion of Super Heroes
Com Dish
Heavy: Continual. When this object is used in an attack, modify the attacker’s damage value by +1 for the attack.
Newsbot
Light: Continual. When you give a character an action to attack using this object, it does not count toward your available actions for the turn.