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There's no denying that this is one sick puppy for play... but I think they screwed the pooch on his damage values. I would rather see him with a slightly shorter dial but retaining some punch.
Honestly, putting high-speed and Phasing on a double-based figure at these point costs was probably a mistake. This guy operates as a total time-waster for your opponent, getting in the way of everything.
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BEST TRANSPORTER EVAR. Not only he has 14 move P/T, he's also very deep for his pts! 8 clicks for 38 points is wrong. He might also get a lucky shot in due to him being able to hurt pieces with Invuln.
Still the best, Fantastic Force ata to give him 18 def while he carries his friend Thing is still one of the best combos in the game after all this power creep.
You're good. But I'm magic!
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The problem is that a lot of new players come from the "race generation" they want to define their worth by the "skill" they posses in playing a game of toy soldiers.
AgentP the rule of three says you can only do a max of 6 damage. Besides I'd rather have him pick up mjonalr and Transporter attack from 14 squares away with 9 attack for 5 damage!
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
If you are ever doing a capture the flag type scenario, use this figure with the double time feat carrying Nightcrawler. Puppy runs across the board, deposits NC next to the "Flag", then next turn NC runs back to base with the "Flag"
Always try to leave an internet argument at lvl 1!