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Something I have never said in my entire Clix career: DUO ATTACK!
1) Duo Attack on CompSupe. First attack shapechange is: 6. Second shapechange is: 6. Oh, what the hell... push click.
2) Rogue pushes for the hell of it to try a hail mary on Shadow Demon, 5v17, roll is 6,1=7, miss, push click.
Take your two.
--------- Peers’ 90’s X-Men(home)
1) E Cyclops/Phoenix (6/8) 133pts L15/K14 SA[2] AST[2] KO[2] @@
w/Coordination 6pts
2) R Bishop (0/6) 61pts L16 SA[2] KO[1]
3) R Gambit (0/5) 28pts KO!
4) R (IC) Rogue (2/6) 38pts I18 @@
5) R (XP) Iceman (0/4) 26 pts KO!
Score: 153
vs.
Injustice League
1) R Composite Superman (5/5) 80 pts K16@
[3 SA][1 AST][1 KO]
2) R Shadow Demon* 60 pts (5/5) E9
* w/ Takedown 6 pts
[1 SA][1 KO]
3) E Mirror Master 58 pts KO
[3 SA][1 KO]
4) V Ragdoll* 46 pts KO
* w/ Takedown 6 pts
[1 SA]
5) V Holiday Killer 43 pts KO
[2 SA][1 AST][1 DFD]
Score: 115
BFC: Loyalty (Mirror Master is locked on Batman Enemy) After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
not that it matters, cause he hit the second sc, (what?) but if you try to flurry or duo a guy and he hits sc, you cant even attempt to attack him with the second flurry/duo attack.
1) Shadow Demon vs. Rogue, 9 vs. 11
Roll is: 6,2 = 8, hit for 2 and KO
2) CS vs. Cyclops/Phoenix, 10 vs. 17
Roll is: 6,6 = 12, hit for 4, reduced by toughness, no KB
--------- Peers’ 90’s X-Men(home)
1) E Cyclops/Phoenix (3/8) 133pts L15/K14 SA[2] AST[2] KO[2] @@
w/Coordination 6pts
2) R Bishop (0/6) 61pts L16 SA[2] KO[1]
3) R Gambit (0/5) 28pts KO!
4) R (IC) Rogue (0/6) 38pts KO1
5) R (XP) Iceman (0/4) 26 pts KO!
Score: 153
vs.
Injustice League
1) R Composite Superman (5/5) 80 pts K16@
[4 SA][1 AST][1 KO]
2) R Shadow Demon* 60 pts (5/5) E9@
* w/ Takedown 6 pts
[2 SA][2 KO]
3) E Mirror Master 58 pts KO
[3 SA][1 KO]
4) V Ragdoll* 46 pts KO
* w/ Takedown 6 pts
[1 SA]
5) V Holiday Killer 43 pts KO
[2 SA][1 AST][1 DFD]
Score: 153
BFC: Loyalty (Mirror Master is locked on Batman Enemy) After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) Duo phase/teleport to G18/H19 to line up a shot.
--------- Peers’ 90’s X-Men(home)
1) E Cyclops/Phoenix (3/8) 133pts G18/H19 SA[2] AST[2] KO[2] @
w/Coordination 6pts
2) R Bishop (0/6) 61pts L16 SA[2] KO[1]
3) R Gambit (0/5) 28pts KO!
4) R (IC) Rogue (0/6) 38pts KO1
5) R (XP) Iceman (0/4) 26 pts KO!
Score: 153
vs.
Injustice League
1) R Composite Superman (5/5) 80 pts K16@
[4 SA][1 AST][1 KO]
2) R Shadow Demon* 60 pts (5/5) E9@
* w/ Takedown 6 pts
[2 SA][2 KO]
3) E Mirror Master 58 pts KO
[3 SA][1 KO]
4) V Ragdoll* 46 pts KO
* w/ Takedown 6 pts
[1 SA]
5) V Holiday Killer 43 pts KO
[2 SA][1 AST][1 DFD]
Score: 153
BFC: Loyalty (Mirror Master is locked on Batman Enemy) After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) E Cyclops/Phoenix (3/8) 133pts G18/H19 SA[2] AST[2] KO[2] @
w/Coordination 6pts
2) R Bishop (0/6) 61pts L16 SA[2] KO[1]
3) R Gambit (0/5) 28pts KO!
4) R (IC) Rogue (0/6) 38pts KO1
5) R (XP) Iceman (0/4) 26 pts KO!
Score: 153
vs.
Injustice League
1) R Composite Superman (5/5) 80 pts K16
[4 SA][1 AST][1 KO]
2) R Shadow Demon* 60 pts (5/5) E9
* w/ Takedown 6 pts
[2 SA][2 KO]
3) E Mirror Master 58 pts KO
[3 SA][1 KO]
4) V Ragdoll* 46 pts KO
* w/ Takedown 6 pts
[1 SA]
5) V Holiday Killer 43 pts KO
[2 SA][1 AST][1 DFD]
Score: 153
BFC: Loyalty (Mirror Master is locked on Batman Enemy) After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
Eh, it's preseason. If the game mattered, I think I'd be running and hiding at this point. Might as well grab a stat and see if I survive.
1) Duo RCEs Shadow Demon. 9v17/SS for 4, roll is: 6,3=9, hit. SS roll: 1. Hit for four. Duo +1SA, push click.
Take yer two, let's see if the dice take pity on me...
--------- Peers’ 90’s X-Men(home)
1) E Cyclops/Phoenix (2/8) 133pts G18/H19 SA[3] AST[2] KO[2] @@
w/Coordination 6pts
2) R Bishop (0/6) 61pts L16 SA[2] KO[1]
3) R Gambit (0/5) 28pts KO!
4) R (IC) Rogue (0/6) 38pts KO1
5) R (XP) Iceman (0/4) 26 pts KO!
Score: 153
vs.
Injustice League
1) R Composite Superman (5/5) 80 pts K16
[4 SA][1 AST][1 KO]
2) R Shadow Demon* 60 pts (1/5) E9
* w/ Takedown 6 pts
[2 SA][2 KO]
3) E Mirror Master 58 pts KO
[3 SA][1 KO]
4) V Ragdoll* 46 pts KO
* w/ Takedown 6 pts
[1 SA]
5) V Holiday Killer 43 pts KO
[2 SA][1 AST][1 DFD]
Score: 153
BFC: Loyalty (Mirror Master is locked on Batman Enemy) After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) Shadow Demon vs. Cyclops/Phoenix, 8 vs. 16, pushing
Roll is: 6,1 = 7, miss. KO to the duo, giving them 3 for the game.
2) CS vs. Cyclops/Phoenix, 10 vs. 18, pushing
Roll is: 5,3 = 8, on the nose for the hit and KO.
Thanks, Peers!
--------- Peers’ 90’s X-Men(home)
1) E Cyclops/Phoenix (0/8) 133pts G18/H19 SA[3] AST[2] KO[3]
w/Coordination 6pts
2) R Bishop (0/6) 61pts L16 SA[2] KO[1]
3) R Gambit (0/5) 28pts KO!
4) R (IC) Rogue (0/6) 38pts KO1
5) R (XP) Iceman (0/4) 26 pts KO!
Score: 213
vs.
Injustice League
1) R Composite Superman (5/5) 80 pts K16@@
[5 SA][1 AST][2 KO]
2) R Shadow Demon* 60 pts (0/5) KO!
* w/ Takedown 6 pts
[2 SA][2 KO]
3) E Mirror Master 58 pts KO
[3 SA][1 KO]
4) V Ragdoll* 46 pts KO
* w/ Takedown 6 pts
[1 SA]
5) V Holiday Killer 43 pts KO
[2 SA][1 AST][1 DFD]
Score: 292
BFC: Loyalty (Mirror Master is locked on Batman Enemy) After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.