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1) "...Supergirl? I don't understand, what's going here? Shouldn't you be with Team Luthor?" Guardian reels from Kara's powerful blow, lashing out at Cosmic Boy with his shield in the process. Guardian punches Cosmic Boy. 8 atk. vs 12 def. Needs a 4. Roll is: (4,3) for a 7 and a hit! Dream Girl tries to warn Rokk in time and forces the re-roll. Second roll is: (6,6) for a 12 and a critical hit! (Nice job Nura!) Cosmic Boy takes 3, is knocked back to M23 where he's thoroughly KO'ed and injured to boot! 1 SA and 1 KO to Guardian. No pushing damage thanks to Willpower.
2) "Don't think I've forgotten about you.. *girl*" Hank's menacing mental voice calls out over the Legion's Comm-frequency as The Man of Tomorrow rushes towards Supergirl. Coming straight towards her at breakneck speed, the ruthless Cyborg grabs hold of a massive piece of satellite debris as he passes and hurls it straight at the Maid of Might! The Cyborg makes a running shot to M16, picking up the HO as he passes which he uses to make a ranged attack against Supergirl (Thrown objects don't use a range value at all, so Space Terrain does nothing to prevent it). 10 atk. vs 16 def. Needs a 6. Roll is: (3,2) for a 5 and just barely a miss! (*sigh* Well, at least the "plan" was sound...)
**********
Reign of the Supermen (home)
1. R Man of Tomorrow (7/7) - 140 pts M16 @
2. E Last Son of Krypton 75 pts KOKOKO
3. U Guardian (2/6) - 47 pts M19 @@
4. LE Lois Lane 17 pts KOKOKO
* Rip it Up - 20 pts
299 pts
Man of Tomorrow: [3 SA, 2 KO, 2 DFD]
Guardian: [1 SA, 1 KO]
vs.
Legion of Super Heroes
1. R Supergirl* (FF: SM) 100 pts (5/6) L-20 @
2. E Sun Boy 79 pts (5/6) H-20
3. R Dream Girl 50 pts (5/5) N-12
4. R Cosmic Boy (CJ) 45 pts (0/5) KO'ed! (injured next match)
5. R Live Wire (CJ) 22 pts (0/4) KO'ed!
6. BYS Legionnaire 4 pts (0/1) KO'ed!
Theme PC: 1/2
Total: 300 pts
Supergirl: 3 SA
Sun Boy: 3 SA, 2 KO
Dream Girl: 1 AST
Cosmic Boy: 1 SA, 2 AST, 1 DFD
Objects:
HO's:
LO's:
BFC: Loyalty After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1. Supergirl pushes to attack Guardian. 10 v 15. Roll=2,6. Hits for 3 damage, and Guardian is KO'd. Supergirl gets 1 SA and 1 KO and takes a click.
2. Dream Girl flies to L-15.
3. Sun Boy flies to O-16.
Dream Girl will PC a successful break away roll or attack by Cyborg Superman.
**********
Reign of the Supermen (home)
1. R Man of Tomorrow (7/7) - 140 pts M16 @
2. E Last Son of Krypton 75 pts KOKOKO
3. U Guardian 47 pts KOKOKO
4. LE Lois Lane 17 pts KOKOKO
* Rip it Up - 20 pts
299 pts
Man of Tomorrow: [3 SA, 2 KO, 2 DFD]
Guardian: [1 SA, 1 KO]
vs.
Legion of Super Heroes
1. R Supergirl* (FF: SM) 100 pts (4/6) L-20 @@
2. E Sun Boy 79 pts (5/6) O-16 @
3. R Dream Girl 50 pts (5/5) L-15 @
4. R Cosmic Boy (CJ) 45 pts (0/5) KO'ed! (injured next match)
5. R Live Wire (CJ) 22 pts (0/4) KO'ed!
6. BYS Legionnaire 4 pts (0/1) KO'ed!
Theme PC: 1/2
Total: 300 pts
Supergirl: 4 SA, 1 KO
Sun Boy: 3 SA, 2 KO
Dream Girl: 1 AST
Cosmic Boy: 1 SA, 2 AST, 1 DFD
Objects:
HO's:
LO's:
BFC: Loyalty After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) "Away with you, GNAT!" Hank growls as he backhands Dream Girl. 10 atk. vs 16 def. Needs a 6. Roll is: (5,2) for a 7 and a hit! Dream Girl will PC that for obvious reasons. Second roll is: (4,1) for a 5 and *another* miss... And I think that's just about it for this game unless your luck takes a *drastic* turn for the worse now...
**********
Reign of the Supermen (home)
1. R Man of Tomorrow (7/7) - 140 pts M16 @@
2. E Last Son of Krypton 75 pts KOKOKO
3. U Guardian 47 pts KOKOKO
4. LE Lois Lane 17 pts KOKOKO
* Rip it Up - 20 pts
299 pts
Man of Tomorrow: [3 SA, 2 KO, 2 DFD]
Guardian: [1 SA, 1 KO]
vs.
Legion of Super Heroes
1. R Supergirl* (FF: SM) 100 pts (4/6) L-20 @@
2. E Sun Boy 79 pts (5/6) O-16 @
3. R Dream Girl 50 pts (5/5) L-15 @
4. R Cosmic Boy (CJ) 45 pts (0/5) KO'ed! (injured next match)
5. R Live Wire (CJ) 22 pts (0/4) KO'ed!
6. BYS Legionnaire 4 pts (0/1) KO'ed!
Theme PC: 1/2
Total: 300 pts
Supergirl: 4 SA, 1 KO
Sun Boy: 3 SA, 2 KO
Dream Girl: 1 AST
Cosmic Boy: 1 SA, 2 AST, 1 DFD
Objects:
HO's:
LO's:
BFC: Loyalty After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1. Sun Boy Pulse Waves Cyborg Superman. 9 v 18. Roll=6,1. Dream Girl PCs that to 3,6. Hits for 2 damage. Sun Boy gets 1 SA, and Dream Girl gets 1 AST.
2. Supergirl charges to L-17 and attacks Cyborg Superman with EW. 10 v 17. Roll=3,3. Miss.
Dream Girl will PC a successful breakaway or attack by Cyborg Superman. Theme PC on case by case basis.
Supergirl will NOT use Charge and will take knockback, if applicable.
**********
Reign of the Supermen (home)
1. R Man of Tomorrow (5/7) - 140 pts M16
2. E Last Son of Krypton 75 pts KOKOKO
3. U Guardian 47 pts KOKOKO
4. LE Lois Lane 17 pts KOKOKO
* Rip it Up - 20 pts
299 pts
Man of Tomorrow: [3 SA, 2 KO, 2 DFD]
Guardian: [1 SA, 1 KO]
vs.
Legion of Super Heroes
1. R Supergirl* (FF: SM) 100 pts (4/6) L-17 @
2. E Sun Boy 79 pts (5/6) O-16 @
3. R Dream Girl 50 pts (5/5) L-15
4. R Cosmic Boy (CJ) 45 pts (0/5) KO'ed! (injured next match)
5. R Live Wire (CJ) 22 pts (0/4) KO'ed!
6. BYS Legionnaire 4 pts (0/1) KO'ed!
Theme PC: 1/2
Total: 300 pts
Supergirl: 4 SA, 1 KO
Sun Boy: 4 SA, 2 KO
Dream Girl: 2 AST
Cosmic Boy: 1 SA, 2 AST, 1 DFD
Objects:
HO's:
LO's:
BFC: Loyalty After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.
1) "You! You WILL regret this!" Hank howls as Sun Buy scorches him yet again, reforming his supremely malleable body to get away from Supergirl as she tries to grapple with him. Hank rolls to break with Plasticity, needing only a 2+. Roll is.... well are *anyone* going to be surprised when I say "One"?
Well... that's it then, Lady Luck has spoken (through repeated groin-shots) and I concede. I don't have any desire to injure Hank with the INEVITABLE double ones that will follow if he tries to attack anyone
**********
Reign of the Supermen (home)
1. R Man of Tomorrow (5/7) - 140 pts M16
2. E Last Son of Krypton 75 pts KOKOKO
3. U Guardian 47 pts KOKOKO
4. LE Lois Lane 17 pts KOKOKO
* Rip it Up - 20 pts
299 pts
Man of Tomorrow: [3 SA, 2 KO, 2 DFD]
Guardian: [1 SA, 1 KO]
vs.
Legion of Super Heroes
1. R Supergirl* (FF: SM) 100 pts (4/6) L-17 @
2. E Sun Boy 79 pts (5/6) O-16 @
3. R Dream Girl 50 pts (5/5) L-15
4. R Cosmic Boy (CJ) 45 pts (0/5) KO'ed! (injured next match)
5. R Live Wire (CJ) 22 pts (0/4) KO'ed!
6. BYS Legionnaire 4 pts (0/1) KO'ed!
Theme PC: 1/2
Total: 300 pts
Supergirl: 4 SA, 1 KO
Sun Boy: 4 SA, 2 KO
Dream Girl: 2 AST
Cosmic Boy: 1 SA, 2 AST, 1 DFD
Objects:
HO's:
LO's:
BFC: Loyalty After forces are placed in their starting areas but before the first player's first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chose team ability until the end of the game and can't use any other team ability.