You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
That would seems the way it should work but without it being specified It leaves it open for interpretation. I'm really hoping for a full article like the one larfleeze got to clear up all these issues with galactus which will set precedent for mastermold.
And for a ruling on a power with a similar intent, you can look at Fixer's Final Word in regard to "Cobble Any Object Into a Weapon".
Quote
Cobble Any Object Into a Weapon: Give Fixer a power action when he occupies a square with an object. Replace that object with any light or heavy special object you own from outside the game that's not already on the map or being held and has an equal point value.
Quote
If I play Fixer in a sealed event, can I use Cobble Any Object Into a Weapon to bring in a special object I did not pull out of my booster?
No. An object brought into the game by Fixer must be legal in that tournament's format. In a sealed event, you can only play with what you pull out of a booster so unless you happened to get a special object in one of your boosters, Fixer can't bring it into the game.
By the same token, if you play Fixer in Modern Age, he can't bring in any objects that are legal only in Golden Age events.
That would seems the way it should work but without it being specified It leaves it open for interpretation. I'm really hoping for a full article like the one larfleeze got to clear up all these issues with galactus which will set precedent for mastermold.
It doesn't need to be specified in the traits. A Modern Age game is Modern Age. Golden Age is Golden Age.