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I proposed a while back on the forums that different colored symbols around numbers to signify the power's extent would have been good to use. A green square around an attack value would mean that the figure can use a light or heavy object. A green circle around an attack value could mean the figure can only lift and use a light object. This would eliminate a ton of "Special" powers. Keep the "Special" powers for ones that are truly SPECIAL. This figure is a perfect example.
Other than that I would have liked an opening attack number of 10.
This is as accurate as it gets for him, I think. A cheap consistent brick is pretty helpful. My only gripe is that he can still throw a light 8 squares, which should be out of his strength capacity. I'd have added a "Halve throwing range" clause, but he's still awesome.
I proposed a while back on the forums that different colored symbols around numbers to signify the power's extent would have been good to use. A green square around an attack value would mean that the figure can use a light or heavy object. A green circle around an attack value could mean the figure can only lift and use a light object. This would eliminate a ton of "Special" powers. Keep the "Special" powers for ones that are truly SPECIAL. This figure is a perfect example.
Other than that I would have liked an opening attack number of 10.
And have ugly Mage Knight like dials? No thank you.
i really love the "golden age" characters, even though they always get wiped out in clix. even though you could get better dials for the points, its very close to what hed be.