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Start in hindering and make a move action directly into water terrain, no water trait
Does your speed get halved, or quartered? I think it should be quartered, because when you start in hindering and walk out of it into any of terrain your speed is automatically and least halved for the movement, and when you get into water terrain your speed is automatically halved, but because you're in water terrain. What I don't know is, if I walk straight from hindering into a square of water, or even start in hindering, take 2 steps in regular, and then go into water, do I have to automatically stop like regular hindering terrain?
This is where Mage Knight Dungeons shines. Hindering 2 movement points, Shallow Water 3 movement points, and Stairs X movement points...still don't know how to solve for X, just made it 2 and moved on.
Huh, I thought since they were different sources of hindering terrain that you stopped. No clue where I got that from, haha.
Once Water was defined as a unique type of terrain rather than a subset of Hindering I always thought they should be treated differently: if you moved from Hindering to Water you stopped. I never thought that was the rule, I just thought it ought to be. But then I'm not game design, so...
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”