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Self-Destruct: Give Saibaman a Double Power Action. Make a Close Combat attack Targeting an adjacent opposing Character, this attack ignores all Powers and Abilities that character can use. This attack deals damage equal to 5-this characters click number. KO Saibaman after action resolves. Get in the Fight.: Give Saibaman a Double Power Action. He may be placed in a square adjacent to an opposing character to which Saibaman has Line of Fire. After Saibaman is Placed he may make a Close Combat Attack against the opposing character.
002. Frieza Henchmen A/B (Common)
Team: Frieza's Army
Range: 6
Points: 35
Keywords: Soldier, Frieza's Army
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Weak: Frieza Henchman must be given a Power action to use Blades instead of a Close Combat Action.
Destructo Disc: Give Krillin a Double Power Action and Make a Ranged Combat attack against an Opposing Character. If the attack hits the opponent rolls a D6 on a result of 6 the opposing character takes no Damage, on a result of 4-5 the opposing character takes 3 Penetrating damage, on a result of 1-3 the opposing character takes 4 Penetration Damage.
Saiyan Armor: Vegeta Can use Toughness. Scouter: Characters with Lower Point Value then Vegeta, and within Line of Fire, deal one less Damage, Friendly Characters within 6 squares of Vegeta, and that Share a Keyword with Vegeta can also use this ability. Summon Saibamen: If Vegeta has no Action Tokens give him a Free action to place a DBZ #001 Saibaman in your Starting Area Vegeta may only use this Power 5 Times per Match.
While Goku is Away: As long as a character Named Goku is not a part of your force Piccolo can use Leadership, his Special Powers, and Probabiliy Control. Piccolo can only use Probability on a Character who shares a Keyword and is of Lower Point Value.within 6 squares. GOHAN: Whenever a Character Named Gohan would be dealt Damage you may instead have Piccolo Take the Damage Instead. Tactician: Piccolo can use Enhancement, Perplex, and Outwit, Piccolo can only use Enhancement when a Friendly Character who shares a keyword, and is lower point value attacks. Piccolo can not use Perplex on Damage Values, Friendly Characters who are of Higher Point Values, or Opposing Characters of Lesser Point Value. Piccolo can not outwit Abilities or Defensive Powers.
Saiyan Armor: Nappa Can Use Toughness Ha your Weak: Reduces Damage Dealt by lower Point Characters to Nappa by 2. Nappa Can use Flurry but only Target Characters of Lower Point Values. Oh wait I'm Weak: Nappa Is dealt 1 additional Damage by Characters of Higher Point Value.
Saiyan Armor: Raditz Reduces Damage Dealt from Lower point characters by 1 I Stole your Son: Raditz can use The Capture Ability but only on Characters 50 points or less.
Coward: At the beginning of your turn, if no common keyword characters on your force are KO'd, roll a d6 on a result of 1-4 Gohan is given an Action and cannot be Given an Action this Turn, on a Result of 1 in addition give the Highest Point character on your forces an action token that character cannot be given an action that turn.. No One Hurts my Friends: If a Friendly Character who Shares a Keyword with Gohan is KO'd add +3 to all his combat values. If Gohan Damages a Character while this Trait is Active Gohan can no Longer use this Trait. Hidden Power: Gohan can use No One Hurts my Friends if he Cannot already. If Gohan Uses No One Hurts my Friends through this Power KO him after Actions Resolve. Hidden Potential: When you turn Gohan's combat dial as a result of him taking damage, stop turning the dial when Hidden Potential appears in the stat slot
Kaioken: When Goku hits one or more opposing characters or when Goku takes Damage from an Attack, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 5 or higher, you may replace this character with DBZ #100 Goku a number of clicks from its starting line equal to the number of clicks this character is from its starting line. Super-Saiyan: When Goku hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 10 or higher, you may replace this character with DBZ #026 Goku a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. If the d6 roll was a 6 and Goku has 6 or more Promotion Tokens replace this character on the same click number. Late Arrival: Goku Begins the Match outside of the Game and is not Considered Part of your Force for Special Powers until he is Placed on the Map. Place a Counter on this Card at the End of Each of your Turns. when this card has 3 tokens at the beginning of your turn you may Place Goku on the Map in Your Starting Area, You may also give Goku a Free action and Place any Lower Point Characters who share a Keyword with Goku adjajent to Goku..If Goku is not placed on the Map and all other friendly Characters are KO'd Goku is Considered KO'd. Spirit Bomb: Give Goku a Double Power Action. Goku Puts one token on this card at the beginning of each of your turns, Goku cannot be Given an Action other than a Double Power Action for Spirit Bomb until thie tokens are Removed.. You may also give any Friendly Characters who Share a Keyword a Double Power Action, they take one damage, and add 1 Token to this Card. When this Card has one or More Action Tokens Goku May be given a double power action to remove all Tokens from Goku. Then Goku makes a Ranged attack against an Opposing Character with +1 attack for each Token removed, if the Attack hits The Target is Dealt Unavoidable Damage equal to the number of tokens removed from this card.
Last edited by TheCheerleader; 06/24/2012 at 15:50..
OverConfidence: If Yamcha Successfully hits an Opponent He may not use Combat Reflexs or Energy/Shield Deflection until your next Turn. If Yamcha KO's an Oppossing Character Modify Yamcha's Defense by -3 until the Beginning of your next Turn.
011. Tien (Uncommon)
Team: Z-Fighter
Range: 6
Points: 60
Keywords: Z-Fighter, Martial Artist
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CHIATZU: If a Friendly Character Named Chiatzu has been KO'd this Game Modify Tien's Damage and Attack Values by +1 and his Defense Vallue by -1 Tri-Beam: Give Tien a Power Action. Tien can make 3 Ranged Combat attacks and modifies his Damage Value by +1 for the Action. KO Tien after the action resolves. Tactician: Tien can use Perplex and Probability Control, He can only Target Opposing Characters or a Friendly Character Named Chiatzu.
012. Dende (Uncommon)
Range: 0
Points: 40
Keywords: Namekian, Kid
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Healer: When Dende uses Support successfully modifiy the Target's Combat Values by +1 until the beginning of your next turn. Dende's damage value cannot be modified.
Saiyan Armor: Krillin can use Toughness Best Buds with Gohan: Whenever a Friendly Character named Gohan is with 4 Squares Modify Krillin's and that Gohan's Attack and Defense Values by +1. Solar Flare: Give Krillin a Ranged Combat Action, Make a Ranged Combat Attack that Targets all opposing Character within Line of Fire of Krillin, this Attack deals no Damage and Ignores Adjacency. Each Target Successfully hit by this Attack within 3 squares of Krillin Modifiy thier Attack and Defense Values by -2, characters more the 3 squares away modifiy their Attack and Defensie Values by -1. Destructo Disc: Give Krillin a Power Action, and Make a Ranged Combat attack against an Opposing Character. If the attack hits the opponent rolls a D6 on a result of 6 the opposing character takes no Damage, on a result of 4-5 the opposing character takes 2 Penetrating damage, on a result of 2-3 the opposing character takes 3 Penetration Damage, on a result of 1 the oppossing character takes 4 Penetrating Damage and Modifies his attack by -1 the rest of the Game.
Saiyan Armor: Gohan can Use Toughness Sleeping Power: If a Friendly Character that shares a keyword with Gohan has been KO'd this Game Modifiy Gohans Combat Values by +1. Still Unsure: At the beginning of your turn, if no common keyword character on your force is KO'd, roll a d6 on a result of 1-2 Gohan cannot be Given an Action this Turn.
015. Piccolo (Namek/Nail) (Uncommon)
Team: Z-Fighter
Range: 8
Points: 140
Keywords: Namekian, Z-Fighter, Warrior, Martial Artist
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Someone New in Here: At the Beginning of your Turn if Piccolo is on the map Roll a d6 on a Result of 1-2 Modifiy Piccolo's Combat Values by -1, on a Result of 3-5 Piccolo may modify one Combat Value by +1, on a Result of 6 Piccolo may use the Duo attack Ability. Late Start: Piccolo Begins the Match outside of the Game and is not Considered Part of your Force for Special Powers until he is Placed on the Map. Place a Counter on this Card at the End of Each of your Turns. when this card has 2 tokens at the beginning of your turn you may Place Piccolo on the Map in Your Starting Area, If Piccolo is not placed on the Map and all other friendly Characters are KO'd Piccolo is Considered KO'd. Dende/Gohan: Whenever a Friendly Character named Gohan or Dende would be Dealt Damage you may have Piccolo be Dealt the Damage Instead. Tactician: Piccolo can Use Perplex, Leadership, and Probability Control, But Can only Target Friendly Lower Point Characters or Higher Point Opposing Characters with his Perplex and Probability Control.
Sensing Without the Scouter: Vegeta Ignores other Character's Stealth. Improved Saiyan Armor: Vegeta can use Invulnerability against Equal or Lower Point Characters, and Toughness versus Higher Point Characters. Reluctant Team-Up: If Vegeta is Put on a Force with a character Possessing the Z-Fighter keyword he shares that Keyword, but modifies friendly character's, within 6 squares, defense values by -1.
Ride on the Opponents back.: Give Chiaotzu a Power Action and Place him on a target opposing character's, that is within 5 squares, card, that Character Modifies their Attack and Damage by -1. if the Oppossing Character is KO'd place Chiaotzu the square las occupied by the oppossing character. At the beginning of each of your opponents turns turn Chiaotzu's dial one to the left. Goodbye, Tien: When Chiaorzu is on an Oppossing Character's Card you may KO Chiaotzu place 2 action tokens on the Oppossing character, That Character is also dealt 1 additional damage the rest of the game. Tien's Companion: Chiaotzu can use Probability Control, Perplex, and Enhancement. Chiaotzu can only Target a Friendly Character named Tien with these Poweres.
Frieza (Second Form): When Frieza hits one or more opposing characters or when Frieza takes Damage from an Attack, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 9 or higher, you may replace this character with DBZ #019 Frieza (Second Form) a number of clicks from its starting line equal to the number of clicks this character is from its starting line. Armor: Reduce Damage Dealt to Frieza, by Lower or Equal point Characters, by 1.
Frieza (Third Form): When Frieza hits one or more opposing characters or when Frieza takes Damage from an Attack, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 11 or higher, you may replace this character with DBZ #020 Frieza (Third Form) a number of clicks from its starting line equal to the number of clicks this character is from its starting line. Armor:Reduce Damage Dealt to Frieza, by Lower or Equal point Characters, by 1.
Last edited by TheCheerleader; 06/24/2012 at 16:02..
Frieza (Final Form): When Frieza hits one or more opposing characters or when Frieza takes Damage from an Attack, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on his character card; on a result of 14 or higher, you may replace this character with DBZ #021 Frieza (Final Form) a number of clicks from its starting line equal to the number of clicks this character is from its starting line. Armor: Reduce Damage Dealt to Frieza, by Lower or Equal point Characters, by 1.
Final Form: Frieza's Powers and Abilities Cannot be Countered by Characters of Lower Point Value. Armor: Reduce Damage Dealt to Frieza, by Lower or Equal point Characters, by 1. Sped Up: Frieza can use Super Senses. Sneak Attack: Give Frieza a Double Power Action and make a Ranged Combat Attack against the last Opposing character that damaged Frieza. If the Attack hits the oppossing Character rolls a d6 that cannot be Re-Rolled on a result of 1-2 the opposing character is dealt Penetrating Damage Equal to Frieza's Damage Value, on a result of 3-4 the Attack deals no damage but gives the oppossing character an Action Token, on a Result of 5-6 the attack deals no damage and Frieza is KO'd. Mecry: When you turn Frieza's combat dial as a result of him taking damage, stop turning the dial when Mercy appears in the stat slot. If Fighting a Character with the Z-Fighter Keyword.
I Steal your Body: Give Ginyu a Double Power Action and Target an Oppossing Character. Make a Ranged Combat Attack targeting that character. If your attack hits your opponent rolls a d6 if the result is a 1-2 your opponent takes control of Ginyu and Ginyu takes 2 damage, but cannot be turned past click 7, and you gain control of the target oppossing character, on a result of 3-4, your opponent takes control of Ginyu, and you take control of the Target oppossing Character, on a Result of 5-6 Replace Ginyu with Ginyu Frog. Not quite Right: If Ginyu uses I steal your body on an oppossing Character of Higher Point Value and the opponent rolls a 1-4 that Character Modifies its Combat Values by -2. Ginyu Frog ByStander
Team: No Affiliation
Range: 0
Points: 150
Stretchy Arms: Piccolo can use Plascticity . Complete With Kami: Piccolo can use Super Senses, Probability Control only targeting Friendly Characters of Lower Point Value, Leadership, and the Duo Attack Ability. Powerful Aura: Reduce Damage Dealt to Piccolo, by Lower point Characters, by 2, if not reduced by another Effect.
Afraid of his Own Strength: Gohan Modifies his Attack and Damage Value by -2 when attacking a Character of lower Point Value. Super Saiyan Aura: Gohan can use Toughness. Gohan also Takes -2 Damage from Oppossing Characters of Higher Point Value. I don't want to Fight: If there is not a Common Keyworded Friendly Character KO'd Gohan Modifies his Attack and Damage Values by -2. If a common keyworded Character on your Force has Been KO'd Gohan Modifies his Damage Value by +2 when attacking Opposing Characters That have KO'd any Friendly Common Keyworded Character. Trained by Piccolo: Gohan Can use Combat Reflexes and Energy/Shield Deflection. Trained by my Father: Gohan Can use Probability Control, but can only Target Himself, Oppossing Characters of Higher Point Value, or common keyworded Friendly Characters of Lower Point Value.
Super-Saiyan Aura: Reduce Damage Dealt to Vegeta by Lower Point Characters by 2. If not Reduced by another Game Effect. Big Bang Attack: When Vegeta Makes a successful Ranged Combat attack Damage from that attack cannot be reduced below 1. Increased Strength at what Cost: At the Beginning of your Turn you may Have Vegeta Modify his Damage value by 1-3, If you do this Modify down his Attack and Defense by the Same number, until the beginning of your next turn.
Super-Saiyan Aura: Goku can Use Toughness, Damage Dealt to Goku by Characters over 250 is reduced by 2 Soft Heart: Goku's Damage is Reduced by 2 when attacking Characters less than 200 points. Anger Unleashed: Modify Goku's Damage Value by +2 if Goku is attacking an Opposing Character that has KO'd a Common Keyworded Friendly Character this match. Modify Goku's Damage by +1 if he is the Only Character on your Force. Super-Saiyan Speed: Goku Can Use Running Shot and Charge. Only Punish the Wicked: Goku Deals Penetrating Damage against Characters over 250 Points. Trained for Years: Goku can use, Combat Reflexes, Energy Shield/Deflection, and Supersenses. Beacon of Hope: Goku can use Leadership, Probability Control, and Perplex, But can only Target Friendly Lower Point Value Characters, or Opposing Characters of Higher Point Values.
Super-Saiyan Aura: Trunks can Use Toughness. Damage Dealt to Trunks by Lower Point Characters is Reduced by 2. Sword: When Trunks Makes a Close Combat Attack he May use Blades/Claws/Fangs if he Does Damage from the Attack is Penetrating. Trained by Gohan: Trunks can use Energy Shield/Deflection, Combat Reflexes, and Running Shot.
Last edited by TheCheerleader; 06/25/2012 at 12:07..
Save ME: Bulma Can Mastermind Damage to Higher-Point Characters if she Shares a Keyword Capsule Corp: Bulma Can use Ehancement, Peplex, and Probability Control, But may only Target Friendly Characters who she shares a Keyword with.
030. Cooler (Chase)
Range: 8
Points: 245
Keywords: Frieza's Army
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Powerful Aura: Reduce Damage Dealt to Cooler by 2 from characters of lesser Point Value. Saiyan Trash: Modifiy Cooler's Attack and Damage by +1 when attacking a Characer Possessing the Saiyan Keyword.
Legendary Super-Saiyan: Broly Takes 3 less Damage from Lower Point Value Character's Attacks. Broly's Combat Values Cannot be Modified except by Powers he can use. Slow Moving: At the Beginning of your Turn Broly May be give a Move Action as a Free Action, he may not be moved or placed any other way. Focused Rage: at the Beginning of the Game Choose 1 Opposing Charcter Broly May only attack if that Character is a target until that Character is KO'd. Rargh: Broly can use Ranged Combat Expert and Close Combat Expert. When Broly uses Pulse Wave against Multiple Characters his Damage Value become Half instead of 1.
Aura: Goku can use Toughness Kaiokenber to All of Goku's Combat Values until th: At the Beginning of your Turn you May Choose a Value between 1-3. If you do Add the selected number to All of Goku's Combat Values until the end of the turn. At the End of the Turn deal Goku one Unavoudable Damage and Subtract the Selected number from Goku's Combat Values until The beginning of your next Turn.
Prize Support
When a Character Carrying a Dragon Ball is KO'd the Dragon Ball is Placed in an Adjacent Square.
101. Shenlong Resource Dial 7 Removable Dragon Balls Tiny on a Pillow.35 Points If you Use Shenlong's Resource Dial Place the 7 Dragon Balls on the Map and Select a Character if this character is KO'd the opponent is awarded Points for the Resource Dial. Dragon Balls cannot be Placed less than 7 Squares from any other Dragon Balls. These Dragon Balls are Consider Immovable Indestructible Special Objects. When Occupying a square with a Dragon Ball you may be given a Power Action to pick up the Dragon Ball.
If Both Players are using the Shenlong Resource Dial Players take turns placing the seven Dragon Balls.
Once all 7 are Collected by one Player that Player can decide to use one of the Powers for the Rest of the Game.
1: Character Gain +3 to all Combat Values.
2: Revive all Friendly Characters that Have been KO'd this Match.
3: KO one Opposing Character.
102. Porunga Resource Dial 7 Removable Dragon Balls Large On a Pillow. 25 Points If you Use Porunga's Resource Dial Place the 7 Dragon Balls on the Map and Select a Character if this character is KO'd the opponent is awarded Points for the Resource Dial. Dragon Balls cannot be Placed less than 7 Squares from any other Dragon Balls. These Dragon Balls are Consider Immovable Indestructible Special Objects. When Occupying a square with a Dragon Ball you may be given a Power Action to pick up the Dragon Ball. To Collect the Dragon Balls you must return to your Starting Area and be Given a Free Action. If your Opponent has Done this you may enter their Starting Area and give yourself a Power Action to Pick up the Dragon Ball they have Collected.
If Both Players are using the Porunga Resource Dial Players take turns placing the seven Dragon Balls.
Once all 7 are Collected by one Player that Player can decide to use up to 3 of these Powers for the Rest of the Game. A Power may be selected Twice and does Stack.
1: +1 to All Combat Values.
2: Revive 1 Friendly Character.
3: May Place All Characters on the Map in Different Squares.
FF Set
201. Goku
202. Krillin
203. Piccolo
204. Gohan
205. Vegeta
206. Trunks
Last edited by TheCheerleader; 06/25/2012 at 11:38..
This isn't bad, but I kinda agree with the above comment... These guys are a little overpowered. A lot of symmetry too. I have no clue if that's bad, or good here. I know it is hard making DBZ characters, and keeping them level with standard Heroclix. You always have to fight that temptation to place a power on every single stat and click. I'd say go back through some of the other DBZ posts, and see how you can pair down some of these bloated characters. I like the Saibamen alot. I didn't get to add them in mine.
Locking Thread for Time Being going to scrap the GF set Distrubution and Design around a 60 Figure Set, with 5 Le's, 1 Marquee, 4 Chases. Si total of 70 Dials.