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If I thought it would matter, I'd tell you to take Non back. An illegal move's an illegal move. But I really don't think it's going make a whit of difference. I've got two, three turns tops.
Volstagg Charges to F15, swinging out to grab the HO from G13 first, and attacks Zod. Av10 on DV18. Gets the 8. Manages to hit ZOd for 2. pushes doing it so probably his swan song. I have to pass next turn so you get a two-fer. I imagine that'll probably do it.
My Dials
lotr003 E Aragorn
Team: No Affiliation
Range: 6
Points: 75
Keywords: Fellowship, Ruler, Warrior
9
10
16
2
8
10
16
2
8
10
17
2
8
10
16
2
7
10
15
2
7
9
14
2
7
9
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Epic) Through the Wild: Give Aragon an epic action and all friendly characters can use Leap/Climb until your next turn. At the end of your turn, one friendly character per 100 points of the game's build total may be given a move action as a free action if they have not been moved or placed this turn.
(Attack) Protector: Any opposing character who damages a friendly character adjacent to Aragorn with a close combat attack is dealt 1 damage after actions resolve.
lotr004 E Legolas
Team: No Affiliation
Range: 10
Points: 130
Keywords: Fellowship, Martial Artist, Warrior
8
10
18
3
8
10
17
3
8
9
17
3
9
9
16
2
9
9
15
2
9
9
16
2
8
9
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Epic) Flank: Give Legolas an epic action when he occupies a square on an edge of the map. Legolas may use Phasing/Teleport to move up to 12 squares, but only through squares on the edge of the map. He can use the Carry ability and may carry one character per 100 points of the game's build total.
(Attack) Rapid Shot: Modify the attack value of Legolas by +2 when he makes a ranged combat attack. Modify the damage value of Legolas by +1 for each character he targets with a ranged combat attack beyond the first; each hit target must be assigned at least 1 damage.
lotr005 E Gimli
Team: No Affiliation
Range: 4
Points: 107
Keywords: Fellowship, Warrior
6
9
18
3
6
10
17
3
6
10
17
3
5
11
17
2
5
10
17
2
4
9
16
2
4
9
16
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Epic) Hold Your Ground!: Give Gimli an epic action. Until your next turn, Gimli and up to 1 other friendly character per 200 points of the game's build total (each of whom must be adjacent to Gimli and/or at least one other chosen character) modify their defense values by +2 and may choose to ignore knockback.
(Damage) Let Them Come!: When a single opposing character takes 3 or more total damage during Gimli's action, after actions resolve you may place an action token on that character.
lotr018 E Gandalf the Grey
Team: No Affiliation
Range: 8
Points: 155
Keywords: Fellowship, Mystical
8
10
18
3
8
11
18
2
8
11
17
3
7
12
16
3
7
12
16
4
7
11
16
4
7
11
16
3
6
10
16
3
6
10
15
3
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Epic) You Shall Not Pass!: Give Gandalf the Grey an epic action and place 1 SPECIAL marker per 50 points of the game's build total in squares of either the row or column that Gandalf occupies. The first marker must be placed adjacent to Gandalf, the second adjacent to the first, etc. Until your next turn, any opposing character that would move out of or through the marked squares must first make an attack roll of their printed attack value against Gandalf the Grey's printed defense value. If the attack roll is unsuccessful, movement stops. (Character may continue with the rest of their action if able.)
(Damage) Servant of the Secret Fire: Gandalf the Grey can use Outwit and Perplex. Gandalf the Grey can use Outwit a second time during your turn, but must be given a power action instead of a free action to use it.
lotr204 E Guard of the Citadel
Team: No Affiliation
Range: 0
Points: 29
Keywords: Fellowship, Hobbit, Soldier
7
8
16
1
8
9
16
1
8
9
15
1
7
9
14
1
7
8
13
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) He's Alive!: Guard of the Citadel can use Defend. When he or a friendly adjacent character uses Support, replace their attack value with their printed value +1.
Your dials:
ih014 V The Leader
Team: No Affiliation
Range: 7
Points: 100
Keywords: Intelligencia, Scientist
6
10
16
3
6
10
16
3
10
9
15
2
10
9
15
1
6
9
15
1
6
10
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Humanoid Regrowth Chamber: When a friendly character whose name included "Humanoid" is KO'd, you may roll a d6 that can't be rerolled. On a roll of 5 or 6, place a character with the same name and point value on click #2 in your starting area.
(Damage) I Can't Stop Your Brute Strength, But My Mind is Far Superior: The Leader can use Outwit. Once per turn, if he uses it to counter a power or ability that isn't a defense power, he can immediately use it again to counter another power or ability that isn't a defense power.
ih005 R Humanoid
Team: No Affiliation
Range: 0
Points: 40
Keywords: Intelligencia, Robot
7
9
16
2
6
9
16
2
5
9
15
1
4
8
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Damage) Minion: Which One Just Punched Me?: When a friendly character named Leader or The Leader is within 8 squares, Humanoid can use Shape Change and Willpower.
ih006 E Hulk Robot
Team: Power Cosmic
Range: 3
Points: 150
Keywords: Assembly of Evil, Brute, Cosmic, Intelligencia, Robot
10
10
17
3
9
10
17
3
9
9
16
3
8
9
16
3
8
10
16
3
7
10
15
3
7
9
15
2
7
9
15
2
6
9
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
ih206 V Abomination
Team: No Affiliation
Range: 0
Points: 170
Keywords: Brute, Monster, Spy
Guess I'll take the high ground. Any if the Orange squares are anything special? The Map Rules link says there are no special rules, but orange usually means something.
"What's all this? Have I stumbled upon a Society for Creative Anachronism convention?" the Leader asked.
"A naked ism?" Abomination asked confused.
"Anachronism. Something that is out of place in time. Oh, whay am I bothering to even try to explain? I expected the Hulk, and I have these...rejects from a Conan movie."
"Hulk...smash," the Hulk robot said.
"Yes, yes, I suppose that's all there is to it. Go. Smash. Smash them all. You too, Blonsky."