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I disagree with your points. Putting the PAC in the recent starters was convenient, but not completely necessary.
In our current age of easily accessible information, I think providing digital copies is sufficient. With the 2011 Rulebook and PAC, I never had a hard copy from Wizkids; just printed them out my own.
Printing an abundance of rulebooks and PACs to package with Fast Forces would be a waste of resources. We would end up with tons of rulebooks floating around that would become useless when the next version is released. Then next year when someone buys an old Fast Forces that's been collecting dust in a shop they're left with an obsolete rulebook that will only cause confusion.
If you amass extra rulebooks and PACs, you pass them out to new players. And the old rulebooks/PACs don't become useless - the vast majority of rules and powers don't change much, if at all, and any changes can be explained when you pass those old PACs and rulebooks along.
As for rules being digital, great - if you can access them on the fly. But I'm not going to spend a ton on an Iphone just so I can access heroclix.com or $20 on a color ink cartridge just to print out a copy of the PAC when I'd rather spend that $20 on a FF set that has a rulebook and PAC.
Also, like AlphaHumanus said, new players. Some of which might not actually HAVE computers. Disagree with my points all you want, they're still completely valid. If Wizkids wants the game to grow, they can help us do it. And product no one can figure out how to actually USE when they buy it is not doing that. As it is right now, I have a text copy of the PAC thanks to Suttkus, and at 7 pages, it's eventually going to cost me a bunch if I have to keep printing them up to pass out to potential new players so they can read through it and learn what the powers do. Unless the "reasonable" solution is for me to tell them that unless they have a computer, they're pretty much screwed on learning how to play on their own... which seems to be what I'm hearing here.
LEAP/CLIMB Give this character a move action and move it up to its
speed value. It automatically breaks away, may move through squares adjacent
to and occupied by opposing figures, and ignores the effects of hindering terrain,
elevated terrain, and outdoor blocking terrain on movement. When you give this
character a close combat action, it may target a character regardless of the target’s
elevation.
To:
LEAP/CLIMB Give this character a move action and move it up to its speed
value; this character can use sym, sym, sym, sym, sym during this movement. When you
give this character a close combat action, it may target a character regardless of the
target’s elevation.
oh and on the back
sym - meaning
sym - meaning
sym - meaning
sym - meaning
What makes it powerfull is that you don't need to refer AT ALL to the significations of the symbols at the back. They makes sense because they are the same color as on the map. They are "mnemonics".
With those icons, wizkids is going the right route.
The only thing they have missed in this one is that "green" square should have not encompass "blue" terrain, for it to be very clear they should have added "blue" to Leap/Climb for example.
Most games use iconizing.
It saves space.
It is translation friendly.
It is change friendly.