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S5 Game 6: Intelligencia vs JLA
(Games end July 10)
Intelligencia vs JLA
SI105 Dr. Doom 200
IH014 The Leader* 100
* ATA043 Intelligencia 3 pts
IH208 General Thunderbolt Ross 55
IH003 A.I.M. Agent 38
396
vs.
JLA
1) R JL52 Batman 119 pts
1) R All-Star Superman* 150 pts
w/Inside Information 4 pts
3) AE Diana Prince 32 pts
4) JL LE Barry Allen** 80 pts
w/Inside Information 4 pts, Maneuver 8 pts
Total: 397 pts
HO: Dumpster, 1 normal
LO: 1 normal
BFC: Alpha Strike
Before the beginning of each player�s first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character�s point value.
si105 U Dr. Doom
Team: Minions of Doom
Range: 10
Points: 200
Keywords: Armor, Mystical, Ruler, Scientist
8
11
17
3
8
10
16
3
7
10
18
3
7
9
17
2
7
9
16
2
6
8
15
2
6
8
16
3
6
8
17
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) None Shall Interfere with the Plans of Doom: Dr. Doom can use Running Shot. Dr. Doom breaks away automatically.
(Attack) Kneel Before Doom!: Dr. Doom can use Energy Explosion, but deals damage equal to his damage value to the target of the attack. Characters adjacent to the target are dealt damage normally.
(Defense) Armored Mastermind: Dr. Doom can use Invulnerability and Mastermind.
(Damage) Lord of Latveria: Dr. Doom can use Outwit and Perplex. When Dr. Doom uses Outwit, he can use it normally, or you can roll a d6 instead; on a result of 4-6, counter a power possessed by a single target opposing character anywhere on the battlefield.
ih014 V The Leader
Team: No Affiliation
Range: 7
Points: 100
Keywords: Intelligencia, Scientist
6
10
16
3
6
10
16
3
10
9
15
2
10
9
15
1
6
9
15
1
6
10
16
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Special) Humanoid Regrowth Chamber: When a friendly character whose name included "Humanoid" is KO'd, you may roll a d6 that can't be rerolled. On a roll of 5 or 6, place a character with the same name and point value on click #2 in your starting area.
(Damage) I Can't Stop Your Brute Strength, But My Mind is Far Superior: The Leader can use Outwit. Once per turn, if he uses it to counter a power or ability that isn't a defense power, he can immediately use it again to counter another power or ability that isn't a defense power. Intelligencia ATA
If no friendly character is affected by an opponent's Outwit and/or Perplex, friendly characters that can use Outwit and/or Perplex may use them to target characters within 12 squares instead of 10 squares and all characters using this team ability modify their range values by +2.
3 Points
ih208 General Thunderbolt Ross
Team: S.H.I.E.L.D.
Range: 4
Points: 55
Keywords: Hulkbusters, Soldier
6
9
16
2
6
8
16
2
5
8
15
1
5
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Alter Ego: Red Hulk: Give General Thunderbolt Ross a power action that deals no pushing damage and replace this character with IH #210 Red Hulk on its orange starting line. Existing action tokens on this character and action tokens for this action are applied to the replacement. This power can't be countered.
(Attack) Call in the Air Strike: Once per game, give Thunderbolt Ross a double power action. Choose a square anywhere on the map. Modify General Thunderbolt Ross' attack value by +3 and make a ranged combat attack that does not target, and compare the result to each character occupying the chosen square or a square adjacent to the chosen square. A hit character occupying the chosen square is dealt 3 damage. Other hit characters are dealt 2 damage that causes knock back from the chosen square. Destroy all walls and squares of blocking terrain in or adjacent to the chosen square.
(Attack) Minion: When You Get Thrown Out of Grad School...: When a friendly character with the A.I.M. keyword and a higher point value is within 8 squares, A.I.M. Agent can use Energy Explosion.
Intellingencia Set-Up
Alpha Strike Target: Superman TA
Intelligencia
1) SI105 Dr. Doom 200 D23
2) IH014 The Leader* 100 C23
* ATA043 Intelligencia 3 pts
3) IH208 General Thunderbolt Ross 55 C24
4) IH003 A.I.M. Agent 38 E23
396
vs.
JLA
1) R JL52 Batman 119 pts
2) R All-Star Superman* 150 pts
w/Inside Information 4 pts
3) AE Diana Prince 32 pts
4) JL LE Barry Allen** 80 pts
w/Inside Information 4 pts, Maneuver 8 pts
Total: 397 pts
Dumpster
HO: D11, L14
LO: L11
BFC: Alpha Strike
Before the beginning of each player�s first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character�s point value.
w/ Inside Information
Prerequisites: The character must have at least one keyword.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
w/ Maneuver
Prerequisites: {boot}, Close Combat Expert or Combat Reflexes
When the character make a close combat attack against a target opposing character, after the attack is resolved, put the target in any unoccupied square adjacent to the character.
bb003 Diana Prince
Team: No Affiliation
Range: 0
Points: 32
Keywords: Amazon, Politician, Trinity
5
9
15
1
5
8
15
2
6
8
16
2
7
8
17
1
7
7
17
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) Alter Ego: Wonder Woman: Give Diana Prince a power action and replace this character with a Brave and the Bold #018 Wonder Woman on its orange starting line. Existing action tokens from this character, as well as action tokens and pushing damage for this action are applied to the replacement Wonder Woman. If replaced, no victory points are awarded for this character and the replacement Wonder Woman is considered to be 32 points for all game effects.
jl107 E Barry Allen
Team: Police
Range: 0
Points: 80
Keywords: Central City, Justice League of America, Police, Scientist
12
9
17
2
12
9
17
2
10
8
16
2
10
8
16
2
8
7
15
1
8
7
14
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
w/ Inside Information
Prerequisites: The character must have at least one keyword.
When the character attacks an opposing character that has any of the keywords possessed by the characters, modify the character's attack value by +2.
Thanks for posting dials. Airports and meetings and ER matters today bogged down my set-up but will do so tomorrow as I try to figure out how to handle that nightmare team (and remember again of how Luthor's gotten a raw deal when the Leader is portrayed as smarter...)
Oddly, also just remembered my game 1 opponent conceded before I could play which serves to remind how fast you intimidated last year's champion...
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn
Intelligencia
1) SI105 Dr. Doom 200 D23
2) IH014 The Leader* 100 C23
* ATA043 Intelligencia 3 pts
3) IH208 General Thunderbolt Ross 55 C24
4) IH003 A.I.M. Agent 38 E23
396
vs.
JLA
Alpha Strike: Minions of Doom TA
1) R JL52 Batman 119 pts - C-2
2) R All-Star Superman* 150 pts - D-2
w/Inside Information 4 pts
3) AE Diana Prince 32 pts - G-2
4) JL LE Barry Allen** 80 pts - H-2
w/Inside Information 4 pts, Maneuver 8 pts
Total: 397 pts
Dumpster B-6
HO: D11, H-8, L14
LO: G-10, L11
BFC: Alpha Strike
Before the beginning of each player�s first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character�s point value.
1) Superman flies to B-8, grabbing the dumpster along the way.
2) Batman L/C's to the vantage point of L-11.
3) Barry sprints over to ask Superman what on Earth they plan to do against people that, for some absurd reason, have been given better Outwit than the likes of Lex Luthor. He moves to A-8.
4) Diana moves to G-5 for reasons not entirely clear to me...
BFC: Alpha Strike
Before the beginning of each player�s first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character�s point value.
BFC: Alpha Strike
Before the beginning of each player�s first turn, that player chooses a team symbol possessed by an opposing character. The first opposing character with that team symbol that is defeated is worth additional victory points equal to half of that character�s point value.
I don't know why I thought this one ended next week. Sorry. (Not that it excuses my absence anyway...I'm just never at a real computer lately with family getting hospitalized revolving door fashion.)
"Nobody important? That's amazing. You know, in 900 years of traveling time and space I've never met someone who wasn't important."
Quote : Originally Posted by Ricosan95
Quote : Originally Posted by Originally posted by Rokk_Krinn