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Welcome to the Mafia: Enterprise. As you all have realized, magic and might make a good villain, but to truly succeed in today’s world, money is power. And those who would choose to use that power for evil, find themselves following the golden rule - those who have the gold, make the rules. To achieve your successes, you know it’s not enough to try to take over the world with magic tricks, giant dragons, or armies of the undead - what you need is money. By pooling your resources together, you know you can take achieve what no villains have achieved before - absolute power. But first, you need to get rid of the magic tricks, giant dragons, and armies of the undead...you aren’t stupid. You know that once THEY are gone, you can truly control the world.
Mafia Power: After night 1, you may resurrect one player that has died. This does not take the place of any of your normal night actions. The player will join the mafia but will be completely powerless (aka, they will not bring their previous power to the mafia). They are allowed to make a night kill but cannot make the night kill two nights in a row. You can choose to do this on night 2 or wait. This power cannot be roleblocked or misdirected but does have a 50% chance of failing.
Darqfeonix - Demona - You are Demona, gargoyle and CEO of Nightstone Unlimited. After being tricked by Puck, you are human during the day and a Gargoyle at night. Your Power: You are the Don (I like a strong ruthless woman!). This means you cannot be killed at night (it is your Gargoyle stone stamina) and it takes majority + 1/3 majority to lynch you. You retain this power until you are the last person in your mafia, in which you can be night killed and you have a normal lynch majority. Night Power: If you choose to make the night kill, you cannot be roleblocked and you will roleblock them. If you are not chosen to make the nightkill, you may choose to target a player and learn their power.
K-Ness - David Xanatos - You are David Xanatos, CEO of Xanatos Enterprises. Ruthless and cunning, you have used your extreme wealth and power to acquire immortality - something that still has constantly evaded you. Your power: During night phase, if you are chosen to make the night kill, you cannot be misdirected by any fashion. If you are not chosen to make the night kill, you can target player A and force them to target player B.
Zyxba - Flintheart Glomgold - The 2nd richest duck in the world, you will do anything for a nickle. Heck, you would do anything for a penny! And with this plan, you plan on doubling your own fortune and become not only the richest duck in the world, but the most powerful. Your Power: Stealing is your specialty. If you are making the hit, you will also steal their vote for the following day, adding it to your own. If you are not making the hit, your power is that you roleblock your target.
MichiganJ24: The Liquidator - While not a CEO, you were a ruthless salesman before the accident that changed you. You had but all cornered the bottle water market in Cape Canard before being changed to your current form. Your Power: Each night, you may target another player A and Push them over Player B. Consider this your two henchladies interfering. If you are chosen for the Mafia-Hit, you will Steal your victim's power to be used as a One-Shot later.
All of you members of the Mafia: Enterprise and win when there are no more threats to your group.
Mafia - The Next Generation
Old. Decrepit. Failures. That is all you all see with the villains that have permeated the Disney-verse. Everyone single one of them has failed. Maybe it’s time for some fresh blood? It’s time for the new kids on the block to show the universe what you all can do. Welcome to the Mafia: The Next Generation! All of you from movies that came out in the last 4 years - you are the newest crop of villains to try to take over the world, and this time, with your fresh outlook on things, maybe you can achieve TRUE villainy and show these outdated villains how to achieve a win!
Mafia Power: After night 1, you may resurrect one player that has died. This does not take the place of anyone of your normal night actions. The player will join the mafia but will be completely powerless. They are allowed to make a night kill but cannot make the night kill two nights in a row. You can choose to do this on night 2 or wait. This power cannot be roleblocked or misdirected but it can fail (it has a 50% chance of failing).
Charlesx - Dr. Facilier (the Shadow Man) - Money, power, and voodoo - put the three together and you have an evil man who would do anything and manipulate anyone to get what he wants. Your Power: You are the Don. This means you cannot be killed at night and it takes majority + 1/3 majority to lynch you. You retain this power until you are the last person in your mafia, in which you can be night killed and you have a normal lynch majority. Night Power: If you choose to make the night kill, you cannot be roleblocked and you will roleblock them (your shadow creature does the hit for you). If you are not chosen to make the nightkill, you may choose to target a player and learn their power (the power is in the cards).
Immortal Raven - Professor Zundapp - A henchman or the actual brains behind the operation. Yes, you had a financer for your evil schemes but you are the one who did all the dirty work. You are the one that developed the weapon. And you are the one to claim to the glory now. Your Power: Stealing is your specialty. If you are making the hit, you will also steal their vote for the following day, adding it to your own. If you are not making the hit, your power is that you roleblock your target.
Lady Vladmir - Mother Gothel - Locking up a girl in a tower so that you can look young and beautiful forever - it’s a tale as old as time, but you put yet another evil twist on it. Sometimes the psychological torture of one can be scarier than any knife, sword, ax held at your throat. Your Power: Each night, you may target another player A and Push them over Player B. If you are chosen for the Mafia-Hit, you will Steal your victim's power to be used as a One-Shot later.
Get_1 - Auto - Evil = Soulless controlling machine that kept humanity fat, lazy, and away from their homeworld. You showed humanity a future that is far worse than magic and nuclear annihilation - you showed them what true powerless looks like. During night phase, if you are chosen to make the night kill, you cannot be misdirected by any fashion. If you are not chosen to make the night kill, you can target player A and force them to target player B.
All of you are members of the Mafia: The Next Generation and win when there are no more threats to your group.
Neutrals:
Wade Wilson - the Phantom Blot - You are the mysterious thief known only as the Phantom Blot. You love to steal and leave clues, stealing from heroes and villains alike. With such a large gathering of villains, how can you resist? Your Power: During the night phase, PM me a player and a riddle, including an answer. You will steal that player’s power for the night phase and they in turn will receive your riddle. If they answer your riddle correctly by the following night phase (so they have one full day phase and one full night phase to figure it out), they will gain their power back. If they answer incorrectly, you will keep their power. They are not allowed to share ANYTHING about the riddle in ANY forum (aka, not on mafia proboards, not on game threads). If they break this rule, they will lose the chance to gain back their power and you will keep it. If the player that you target dies during the same night you target them, you do not get credit for that steal. You are Neutral and win the game (and will leave a winner) when you have successfully stolen and kept 3 powers OR have stolen a total of 6 (regardless of outcome).
St-Dumas: Judge Doom - Serial Killer - When you killed Eddie’s brother, you talked...just...like...THIS! (insert shriek). You are the mysterious Toon who wanted to get rid of Toon Town, which meant ALL cartoons, heroes and villains alike. With such a gathering of the most evil villains, how can you resist? These aren’t kid gloves, Mr. Valiant. Your Power: You are the Serial Killer. During the night phase, PM me a target. You will execute them by using Dip. This will be obvious in the write up. You will janitor your first successful night kill, but ONLY your first. You cannot be night killed. You win when you have eliminated all threats and emerge as the sole victor.
ABF: Helga Sinclair - Survivor - You don’t have causes. You don’t have a vision. You have a mission - whomever pays you the most. You aren’t here to choose a side - you are here to see which side wins and then offer your services to them...for a price, of course. Your Power: You are the Survivor. You win the game with either the mafia OR the Town OR the Serial Killer. But as an added bonus, you are also the name cop. During the night phase, PM me a target. You will learn the name of their character. what you do with that information is your own discretion.
Hail_Eris: Man - Bounty Hunter - You are the most evil creature known in the universe - Man. HA! You aren’t here for petty villainous villainy - you are here to hunt. And you have your eye on the ultimate prize, the king of the jungle....Shere Khan. Your Power: You are the bounty hunter. Your target is Shere Khan. During the night phase, pm me a player. if that player is Shere Khan, congratulations, you will remove that player from the game and you will leave a WINNER! If that target is not Shere Khan, you have a 50% chance of killing that player. If Khan is taken out during the night phase by another party, you will leave the game a loser. You can also win the game if you are on the lynch vote of Shere Khan and Khan is lynched. You are Neutral and win when you have eliminated Shere Khan.
VenomDaBomb: Shere Khan - Bounty Hunter. You are the most feared creature in all of the jungle - Shere Khan. You are known to be cunning, ruthless, and murderous. While the other villains could be decent prey, you have your eye on the ultimate prize - Man (the hunter who killed Bambi’s mother). Man in here and you must destroy him. Your Power: You are the bounty hunter. Your target is Man. During the night phase, pm me a player. if that player is Man, congratulations, you will remove that player from the game and you will leave a WINNER! If that target is not Man, you have a 50% chance of killing that player. If Man is taken out during the night phase by another party, you will leave the game a loser. You can also win the game if you are on the lynch vote of Man and Man is lynched. You are Neutral and win when you have eliminated Man.
Town:
SigDr: Ratigan - Cop - You know that might does not equal right - sometimes a good plan is all you need. And with a good plan comes knowledge - knowledge of your enemies and the enemies of your enemies. Yes, knowledge is true power and you aim to get all your can from this mob of villains, murderers, and theives. Your Power: You are the Cop. During the night phase, PM me a target. You will learn their alignment. You are Town and win when there are no more threats to you.
Quebbster: Magica DeSpell - doctor - Obsession - it has driven most people into their graves. A single focus that prevents you from achieving your true goal. Madness? Or tenacity? It depends on the outcome. Your Power: You are the Doctor. What? I know, why villains would protect one another I have no idea. Hence, you aren’t protecting per se, you are enrapturing them in a magic shell while you search their pockets for the number one dime. They cannot be night killed while you are looking for the dime. I know, it’s a stretch but trust me, it works! You are Town and win when there are no more threats to you.
Magnito: Ursula - RBer - Poor unfortunate souls - they ask for things, things they shouldn’t ask for and you grant them their wish. In return, you expect payment. As they say in business, the devil is in the details. Your Power: You are the town role blocker. During the night phase, PM me a target. You will turn them into one of those little sea creatures that are part of your garden. This effect only lasts one night though. You are Town and win when there are no more threats to you.
EmperorNorton: Dr. Norton Nimnul - Intelligence is valued in some cultures. Some use it for purposes of helping their fellow man, others use it for their own power grabs. Your involvement in this game proves which path you chose to follow. Your Power: You are the Inventor. You have a range of weapons, errr, inventions to show the other villains. You must use each invention once before you can use them again. Your inventions are:
Pinwheel Eggbeater - Misdirection
Glowstick Spoon - Roleblock
Portable Hole - Remove one player from the game
Death Ray - but only on 50% power - Jailkeep
Tricoder - Doctor
Little Red Wagon with rocket boosters - Busdrive two targets
Duct Tape - Silence your target
Cybernetic Spider - Reverse Track your target
You are Town and win when there are no more threats to you.
Toughestone: Chernobog - Rezzer - No one knows if you are evil. You are monstrous, your brought back the dead, and the church bells drove you back into your hiding place. Some say evil isn’t born, it’s made. If so, years have made you a true beacon of evil, with people assuming that your intentions were bad. Always give the public what they want. Your Power: You are the Rezzer. Starting on Night 2, PM me a player that has been removed from the game. You will bring them back into the game, but they will have lost all their powers and will be vanilla (but with the same win condition). You cannot do this two nights in a row (so if you rez someone on night 2, you can’t do it again until night 4). You are Town and win when there are no more threats to you.
Gfishfunk: Emperor Zurg - One world wasn’t enough for you - you want the entire galaxy. It takes true evil to have the vision to want it all. And with enough luck, you will have it. Your power: You are the Guide. During the night phase, PM me a target. Their actions will succeed regardless of any midirection or roleblocking. Why anyone villain will want to help another succeed is beyond me but in the write up (if it is shown) it will be shown as you striking a deal with the target in that you help them, they will help you take over the world. Trust me, it will work. You are Town and win when there are no more threats to you.
TruffleShuffle: Queen of Hearts - Do I need to even say it? Some say you are evil, some say you power hungry, others just call you mad. But isn’t that the scariest type of villain? One where you don’t know if an incorrect curtsy will cost you your life. Power: You are the Vigilante. During the night phase, you may PM me a player. You will remove that player from the game. You are Town and win when there are no more threats to you.
Rokk Krinn: The Horned King and Arawn - Just another tyrant who tried to take over the world? Hardly. Evil isn’t just in the act, it is also in the style. You are the power hungry Horned King. Along with your cauldron, you choose to command the undead to make sure what you want gets done. Your Power: You are the busdriver. During the night phase, PM me two targets - anyone targeting A will target B instead and vice versa. This will be shown in the write up (if it shows up) as your army of undead confusing the players. You are Town and win when there are no more threats to you.
Adamical: Sheriff of Nottingham - You are the dishonorable sheriff of Nottingham. Steal from the poor, give taxes to the rich, some say you were just a pawn of your king. But you know better, you kept the citizens afraid and the coffers full. Your Power: You are the cop. during the night phase, PM me a target. You will learn their alignment. You are Town and win when there are no more threats to you.
Vellius: Frollo - Faith can be a powerful thing. When faith is used by good people, it empowers them to reach beyond themselves. When that faith is manipulated and twisted by those who want power, it can unleash horrors unlike no other. You have mastered that manipulation and represent all the evils that faith can lead to. Your power: You are the jailkeeper. During the night phase, PM me a target. No one will be able to target your target for any reason, but they will be roleblocked. Consider it, you are schooling them on your belief system, by force. You are Town and win when there are no more threats to you.
Malakim2099: Maleficent - Some say you the most evil of them all. Some say you redefined villains for generations to come. Some say you are an insane #####. they are all right. You are the most evil and most powerful of them all. And it is time to show them all what you can really do. Your Power: You are “the all powerful” - meaning you have every and all powers at your disposal. You can use each power once. Once you have used it, you can not use it again. The effects of each power only last for the night phase and/or day phase (depending on the power). You cannot reword powers and have them as separate powers - for instance, if you say you want to have the doctor power and then doctor yourself for the night phase, that counts as saying you want to be unnightkillable. You cannot be misdirected but you can be roleblocked. You are Town and win when there are no more threats to you.
SilverLantern: Si and Am - Conniving. Manipulative. Double trouble. In a movie where dogs drool, you ended up ruling. Never without the other, you are here to prove that villainy can be done in a subtle yet purrrrfect manner. Your Power: You are the reverse tracker. During the night phase, PM me a target. You will learn what players targeted your target. You are town and win when there are no more threats to you.
Kedryn: Kaa the Snake - In a jungle with fangs and claws, you have proven that all it takes to have true power is one evil look. Your Power: You are the Solo Lightning Bolt. During the night phase, PM me a target. You will hypnotise, forcing them to target you. If your target has a kill power, you will not be killed. You cannot be roleblocked or misdirected - you always find your target. You are Town and win when there are no more threats to you.
FurbyFrank: Oogie Boogie - The ultimate in horror, you represent all the fears from children and adults, wrapped up in a burlap sack. A gambling man, you plan on doing some gambling here, letting the dice do all your evil deeds. Your Power: You are the Gambler. During the night phase, PM me a target and a die roll. The dice will tell me what you do to your target:
Snake eyes: Anyone targeting your target will target you instead.
3 or 4: Your target is doctored for the evening.
5 or 6: Your target is misdirected for the evening.
7: Your target is roleblocked for the evening.
8 or 9: You will track your target
10 or 11: You will reverse track your target
Boxcars: Anyone targeting you will target your target instead.
You cannot be roleblocked or misdirected. You are Town and win when there are no more threats to your faction.
Grinner: Hades - Lord of the Dead at your service. You command the underworld, which means, you can speak with the dead. And the dead love to tell all their problems, and sometimes, their secrets. Your Power: during the night phase, PM me a player who has lef tthe game. You will learn something about the player (depending on a die roll by me):
1) You learn norhing (damn stubborn dead people!)
2 or 3)Their Power in the game
4 or 5) Their target the evening they died
6) Everyone who has targeted them in the game
Also, once during the game, you can bring back someone who has died BUT, a life for a life, you must choose someone to die and “take their place”. they will return to the game powerless and vanilla. You are Town and win when there are no more threats to you.
CarlosMucha: Jafar - As you are well aware, the true power in evil schemes doesn’t just rely on muscles and powerful magics - sometimes some political manipulations is what it takes to get what you want. And with all politics, its all what happens with a slight of a hand, and a magical snake staff. Your Power: You are the misdirector. During the night phase, PM me a target. That player will be misdirected for the evening. You are Town and win when there are no more threats to you.
Pax: Nega Duck - You are the exact opposite of everything Darkwing Duck - evil, controlling, and all power hungry. Maybe that is what is scary about you - we see ourselves, a twisted version, but ourselves nevertheless. Your Power: You are the doubler. During the day phase, send me a target. That target will be doubled. If they are featured in the write up, you will be seen “helping” them do whatever it is they do. You are Town and win when there are no more threats to you.
Goodman: Madame Mim - A liar. A cheater. A witch. This leads to a dangerous and most evil combination. Your power: You are the dragger. During the night phase, PM me a target and an animal, any animal. You shift into that animal and be seen in the write up interacting with your target. You are town and win when there are no more threats to you.
Tyroman: Wicked Queen - Some call you the First Evil - the first one in a long line of villains and evil. Obsessed with beauty and youth, you did everything to kill one girl. Some say its not the outcome of the act, but the reason for the act itself. Obsession over youth and beauty? Some acts of villainy never go out of style. Your Power: You are the double voter, since you are the first of a long line of evil, your voice carries more power than the rest. You also have your trusty Mirror (me). 3 times during the game, starting on night 2, you may ask the mirror a question (aka, PM me a question) and I will answer. Beware though - the mirror lead to the Queen’s downfall once before - ask me a question that reveals too much, and it might be the question that leads to your death. AKA, you cannot ask me to reveal any information about a player’s character, role, or alignment. In any form. You are Town and win when there are no more threats to you.
Capthulkman: Scar - The African Savannah is no different than any other political regime - for one to have power, one must depose of the current ruler. Some choose elections, you chose murder. Your power: You are the Tracker. During the night phase, PM me a target. You will learn who that player targeted during the evening. You are Town and win when there are no more threats to you.
Brandonbrown - McLeach - Hunter. Prey. It is a simple concept that exists everywhere in nature. But you have perverted that simple dichotomy - to you, they are no longer just “prey” - they are trophies that will make you rich. Your Power: Everytime you successfully lynch a mafia member, you will gain one of their powers (aka, you have to be on that lynch, aka, you are collecting “your trophy”). You can use one of those powers during the night phase. You are town and win when there are no more threats to you.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
1) You learn norhing (damn stubborn dead people!)
2 or 3)Their Power in the game
4 or 5) Their target the evening they died
6) Everyone who has targeted them in the game
Only once did a 1 come up, and that was the last night phase, when it was moot anyway
There was no guarantee I would survive. You were claiming Nexus pretty hard. I was the only one with a RB+Kill power, so had to take out that power early. Wasn't personal, I just feared the power down the line.
"Why would the possibility of me being wrong ever stop me from doing something?"
There was no guarantee I would survive. You were claiming Nexus pretty hard. I was the only one with a RB+Kill power, so had to take out that power early. Wasn't personal, I just feared the power down the line.
I should have busdriven myself. C'est la vie.
And someone STILL tried to kill me N1. Seriously.
Quote : Originally Posted by hail_eris
Little known fact - the "M" in M. Bison actually stands for "malakim2099."