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Who gave permission for Tanis to tank my game I was doing a good enough job of that anyway. Seems the commishes have it out for me this game Well the nice thing I can relax now as I am officially out of the playoffs with this loss.
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan
It's not my fault! You can blame the bane of my existence to Shape change and super senses rolls! *raises fist at them*
Quote : Originally Posted by michiganj24
Who gave permission for Tanis to tank my game I was doing a good enough job of that anyway. Seems the commishes have it out for me this game Well the nice thing I can relax now as I am officially out of the playoffs with this loss.
Manager of the Heroclix Fantasy League's Legion of Super Heroes
HYDRA
1) E Red Skull 100 pts (7/7) M-8 (stealth)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L-7
3) LE Madame Hydra 39 pts (5/5) M-10 @
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) N-9 @
5) R HYDRA Officer 30 pts (4/4) O-8 @
6) R HYDRA Officer 30 pts (4/4) O-12
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
Red Skull: 1 AST
Madame Hydra: 1 SA
Hydra Technician: 1 AST
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
free) HYDRA Officer (5) Leadership is a... 4, which is a failure.
free) HYDRA Officer (6) Leadership is a... 3, which is a failure.
free) Fixer Outwits Thor's Toughness.
free) Hydra Technician perplexes up Madame Hydra attack +1
1) Madame Hydra pushes to use RCE targeting Thor (Toughness Outwitted by Fixer) with a ranged-combat attack, using Enhancement from Hydra Technician. It's a 9+1(Technician perplex) against a 16-1(HYDRA TA from Technician), requiring a roll of a 5. And the roll is... 2,6=8, which is a hit. Madame Hydra deals 2+2(RCE)+1(Technician Enhancement)=5 clicks of damage to Thor, which is good enough for the KO. Madame Hydra gains 1 SA pt. Madame Hydra gains 1 KO pt. Hydra Technician gains 1 AST pt. Fixer gains 1 AST pt. Madame Hydra takes a push click.
free) Red Skull perplexes down Ultron's defense by 1.
2) Red Skull attempts a close-combat attack on Ultron. It's a 10 against a 17-1(Red Skull perplex), requiring a roll of a 6. And the roll is... 1,5=6, which is a hit. Red Skull deals 1 click of damage due to Armor Piercing. Red Skull gains 1 SA pt.
3) HYDRA Officer (5) attempts a ranged-combat attack against Ultron, using Enhancement from Technician. It's a 10 against a 16-1(HYDRA TA from Hydra Technician), requiring a roll of a 5. And the roll is... 1,6=7, which is a hit. HYDRA Officer (5) deals 2+1(Enhancement)=3 clicks of damage to Ultron. Officer gains 1 SA pt. Technician gains 1 AST pt.
Everyone else clears.
Token to CP.
Instructions:
*If Ultron uses Regeneration, Technician will Theme PC on a roll of a 5 or 6. Anything lower will not be PC'd. Theme PC will be used on a case-by-case basis on an attack roll.
HYDRA
1) E Red Skull 100 pts (7/7) M-8 @ (stealth)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L-7
3) LE Madame Hydra 39 pts (4/5) M-10 @@
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) N-9
5) R HYDRA Officer 30 pts (3/4) O-8 @@
6) R HYDRA Officer 30 pts (4/4) O-12
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
Red Skull: 1 SA, 2 AST
Madame Hydra: 2 SA, 1 KO
Fixer: 1 AST
Hydra Technician: 3 AST
HYDRA Officer: 1 SA
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
HYDRA
1) E Red Skull 100 pts (7/7) M-8 @ (stealth)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L-7
3) LE Madame Hydra 39 pts (4/5) M-10 @@
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) N-9
5) R HYDRA Officer 30 pts (3/4) O-8 @@
6) R HYDRA Officer 30 pts (4/4) O-12
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
Red Skull: 1 SA, 2 AST
Madame Hydra: 2 SA, 1 KO
Fixer: 1 AST
Hydra Technician: 3 AST
HYDRA Officer: 1 SA
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Yeah, that was a brutal roll. Right after I took the turn, I realized the possibility of a Pulse Wave push, Outwit and then attack from Thor. Lucky for me, Shape Change saved the day.
Haha, this is definitely a change of pace for you, I bet! You went from 11 pieces in the last game to 2 pieces in this game.
Thanks again for subbing!
HYDRA! Turn 7A
De-Feated roll is a... 2.
free) Red Skull deals 1 click of Poison damage to Ultron.
free) Technician perplexes down Ultron's defense -1.
free) Red Skull perplexes down Ultron's defense -1.
1) Red Skull attempts a close-combat attack on Ultron (defense perplexed down -2 by Technician and Red Skull). It's a 10 against a 13. And the roll is... 1,5=6, which is a hit. Red Skull deals 2 clicks of damage to Ultron, which is good enough for the KO. Red Skull gains 1 SA pt. Red Skull gains 1 KO pt. Red Skull takes a push click.
HYDRA
1) E Red Skull 100 pts (6/7) M-8 @@ (stealth)
w/Armor Piercing 10 pts
w/Contingency Plan 12 pts #
w/Inspiring Command 15 pts
w/Outsmart 10 pts
w/Lucky Break 5 pts
2) R Fixer 52 pts (5/5) L-7
3) LE Madame Hydra 39 pts (4/5) M-10
w/Trick Shot 20 pts
4) R HYDRA Technician 35 pts (4/4) N-9
5) R HYDRA Officer 30 pts (3/4) O-8
6) R HYDRA Officer 30 pts (4/4) O-12
7) R HYDRA Footsoldier 14 pts (4/4) P-11
8) R HYDRA Footsoldier 14 pts (0/4) KO'ed!
9) R HYDRA Footsoldier 14 pts (4/4) N-14
Total: 400 pts
Theme PC: 4
Red Skull: 2 SA, 1 KO, 2 AST
Madame Hydra: 2 SA, 1 KO
Fixer: 1 AST
Hydra Technician: 3 AST
HYDRA Officer: 1 SA
LO: I-12, M-11, N-15
HO: F-7, F-17, M-13
BFC: De-Feated
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Yeah, that was pretty much my only chance right there, but the rolls were hugely against me. Good game! Sorry I wasn't able to give more of a challenge!
Manager of the Heroclix Fantasy League's Legion of Super Heroes
Yeah I can for infecting my game with your bad juju
I mean first forced to play with the wrong team and now i get Tanis cooties...I think you just came here to make sure I didnt make the playoffs as you fear my team.....you fear me......
Quote : Originally Posted by Tanis11
It's not my fault! You can blame the bane of my existence to Shape change and super senses rolls! *raises fist at them*
NO SANTA LEFT BEHIND
Not Just Another Empty Political Slogan