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Nice boost for Avengers teams, and SHIELD (esp. if you've got a SHIELD keyworded Iron Man, Cap or Quasar on your team). The only thing is that she might be competing with don blake on Avengers teams, and she's going to lose there.
So, if she becomes friendly to the opponent's force, and you kill her... do you get the points? Does your opponent get points for the defection? I don't see why people wouldn't play this, pushing/passing her nine turns in a row while turtling, then activating her power and killing her on the tenth turn.
Since points are only calculated by figures killed, that seems to be the way it would work. Which is unfortunate, because it only propagates a gimmicky, loophole-oriented metagame.
So she becomes friendly to your opponents team. Your opponent does not get control over this piece, you still control it and can assign it actions. It does however fall under all the rules that pertain to 'friendly' characters. Meanwhile she stays friendly to your own team as well. Which means she can be used to assign 1 damage to anyone on your team or your opponents (as both are friendly.) Any points gained from defeating are assigned as normal, given that I still control the piece. Am I correct with this?
I believe that there is something in the rulebook that forbids characters from being friendly to both forces, so when you make her friendly, she leaves your control and thus becomes an enemy. Victoria was my pride and joy today, she took out 299pt Sentry in a 300 point sealed because he couldn't cope with the 1 damage a turn.
She plays better than you'd think. The hardest part is cranking her dial down to the SP. You have to move her every turn possible. But once she is on the opponets force, they can just push her to death over their next 4 turns. So 4 penetrating damage for 40 points. Fun :)
Quote : Originally Posted by PlotDeviceLad
Bats should never really top 120.
Spoiler (Click in box to read)
You just clubbed a baby seal.
I hate it when superman gets tied up with Plastic Man
Don't hate the player, hate the game. Or the figures. Or the dice. Or the map...
She's a cool piece, but I guarantee people will play her wrong all the time. When she finally uses Traitor or Not SP, it means you lose control of her. It's a high risk/high reward scenario. She gets Pen/PB and decent attack values, but she will also end up dealing 1 unavoidable damage to the enemy. Therefore, the enemy can use her in order to tick you down a point or two, which could cost you some piece of good dial...like an Outwit to kill her Pen/PB...or a Perplex to buff your defense. Nonetheless, it's a fun little piece to mix it up with, and I'm sure that enemies are just going to work to push her as quick as possible unless they've got someone who will just Support or Regen out of that damage anyways. Once I get the new Hawkeye, I'm going to use Victoria with him and Loki to see how well it works in a 300 point.
She could easily kill house of M Hulk, at least I think I she could.
It's the "new" controller of her who chooses which character will be dealt the unavoidable damage, so this is true only if there is just Hulk in the enemy force prior to using her SP.
She plays better than you'd think. The hardest part is cranking her dial down to the SP. You have to move her every turn possible. But once she is on the opponets force, they can just push her to death over their next 4 turns. So 4 penetrating damage for 40 points. Fun :)
I've been thinking, just a little bit, about giving her the gauntlet with just the space gem. TK turn one, take a penetrating instead of turning the dial. TK turn two, take a push and a penetrating instead of turning the dial. Turn three rest; then turn four turn her over to your opponent. Between the TKs and your other actions, everyone should be far enough away that she's not a threat to your team anymore, and it might be so tempting for your opponent that she has the gauntlet, maybe they won't push her to death. She's weak enough if someone did get her to god hood, she would still be easy to take out, and they would have had to take at least 6 clicks, there abouts. What does everyone think of this tactic?
Full of interesting options, but full of tough choices too. Do you put her out into battle, shooting with RCE and pushing to get to the traitor power? Have her do a pee-pee dance next to your big gun so when she turns she can't break his invuln? Stay alive next to the big gun for the +1 attack and turn if she gets hit? Use the glove as suggested to give her more utility and more potential? Such a conundrum! So many fun tactical options!
"It is a fool's prerogative to utter truths that no one else will speak." "Prove you have the strength and courage to be free."
Full of interesting options, but full of tough choices too. Do you put her out into battle, shooting with RCE and pushing to get to the traitor power? Have her do a pee-pee dance next to your big gun so when she turns she can't break his invuln? Stay alive next to the big gun for the +1 attack and turn if she gets hit? Use the glove as suggested to give her more utility and more potential? Such a conundrum! So many fun tactical options!
Unfortunately, Penetrating Psychic Blast begs to differ with the "pee-pee dance" tactic.