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IMO you stick her next to someone with mastermind to use her rce, shield ta, and stealth (not sure if there are masterminding avengers). You MM onto her to get her to her other power then send her over to the other side
I would be either moving her away from my team and/or taking shots at the enemy as often as possible. Hopefully she'll be clear of my team before I switch sides. Maybe she'll even get a hit in on the other team as well. Just pushing just to do it seems like a waste and I don't want her near my team when she reveals her true form! :)
"If you're enjoying it, you're NOT wasting your time. And the sacrifices you made, you should not regret them." - clameire
i'd want her adjacent to my team when she switches to keep that pb in check when she does switch. A victoria hand at range is much more dangerous than one adjacent. though i'd want it to be a cheep tie up to keep her busy.
Pair Victoria up with the LE Invisible Woman and heal her when Victoria becomes a traitor to keep Victoria off her PB clicks and get free for her next turn.
Pair Victoria up with the LE Invisible Woman and heal her when Victoria becomes a traitor to keep Victoria off her PB clicks and get free for her next turn.
You can't use support on an opposing figure. Honestly, the P/PB isn't a huge deal, she has 2 damage and 9 attack, just move her into a corner and quietly push her until she turns, and she'll be totally useless to your opponent.
You can't use support on an opposing figure. Honestly, the P/PB isn't a huge deal, she has 2 damage and 9 attack, just move her into a corner and quietly push her until she turns, and she'll be totally useless to your opponent.
No one said anything about Support. LE Invisible Woman has a special power that allows you to heal an adjacent ally and an adjacent foe for 1 click.
No one said anything about Support. LE Invisible Woman has a special power that allows you to heal an adjacent ally and an adjacent foe for 1 click.
Still a bad idea because she loses her white power that causes her to damage your opponent. I suppose you could keep doing it every time they pushed her to keep the damage flowing. That's not a bad combo. But she's always going to have that P/PB. Still better off just sticking her in a corner; she doesn't have move and attack, so she's a very slow, very weak threat.
The problem with cats is that they get the same exact look whether they see a moth or an ax-murderer. - Paula Poundstone | People who hate cats, will come back as mice in their next life. - Faith Resnick
I love treacherous pieces like this! But the best way to use her is somewhere between "the pee-pee dance in the corner" and just plain running her out in the field. You can get a few decent shots out of her and a buff to your (probably ranged) Avengers while pushing her to shoot at targets. Once she gets to click 3, start running away to a back corner and set up the swap in hindering terrain to earn your full 4 damage to the enemy without risking her Psychic Blasting you. At 40 points, getting a guaranteed 4 damage on your opponent is almost always worth it unless they're running a swarm.
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