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Originally posted by BAKID The extra features of E BlackCat, especially the wildcarded free move + Leap Climb, provide for much more mobility, and usually makes sure I can move her into position anywhere I need her. In marvel-only I often move her adjacent to a figure making a "must hit" attack and borrow the Hydra team ability, giving my attacker a +1 to hit and a potential reroll if needed. The wildcard ability provides a tremendous amount of versatility in a 32 point package.
Yeah, and in a mixed team, just stick Robin, or even Alfred on the team.....
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E Bullseye is the best cheap sniper in the game by far, but he's pretty immobile and vulnerable to close combat. Still, why aren't more people playing with ... E Bullseye?
I think the range increase to ten, and his TA on the V version make him well worth the upgrade. I increase his mobility with a doombot, allowing him to give the Bot his attack value, or use him as a strap on weapon for Ultron E. Keeps Bullseye effective even after getting hit a few times (takes Ultron's Attack)
My Haves/Wants
CoH:
Currently playing Kutlass, Emerald-Falcon, Black Massacre, Shadow Shrike, and Evening-Star with the global @Peregrin
Any version of Taskmaster is a nice figure to have or field. Especially if playing up Sinister Syndicate (or Batman Enemy in mixed). His high attack value can make dink figures a small power house.
I looooove Quicksilver. His rookie is one of my favorite tie-up pieces out there. His E and V versions are good medic/con artist stompers as well.
E Ultron is like old reliable to me.
V Bullseye makes it onto almost every tourney team I make.
Doombots and Hand Ninjas rule. Period.
As for DC, Sgt. Rock, Bane, Deathstroke, Cheetah, Saturn Girl, R Steele, and Green Arrow all find their way onto my teams.