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2) Lucy Lane picks up Hitman, HSS flies to K-12 and takes a swing at the Thing.
-10 on a 19 with an HO. Roll is 1+2=3, miss
-Lucy finishes her movement I-7, places Hitman I-8.
*** Lucy & the OMAC will spend alias on any attack that is going to do damage to them.
The Fantastic four!
1.) SI101 Mr. Fantastic 100 pts I12@
2.) SI104 The Thing 100 pts K13
3.) FF205 Sue Storm 49 pts J12@
4.) UI106 Black Panther 27 pts G8
ATA003 Fantastic Force 5 pts
ATA003 Fantastic Force 5 pts
ATA003 Fantastic Force 5 pts
DRF001 Lucky Break 5 pts (on thing)
296
VS
1) V Hive Trooper "Death Wolf!" 25 pts K-16 @
2) Hitman 61 pts I-8
3) E Omac 83 pts J-16
*Alias 3 pts
4) Thunderer of Qward 50 pts L-14
5) Lucy Lane 75 pts I-7 @
*Alias
Since reed is not as crucial as I once thought I can swap him out. lack panther is just here to fill points as well so I came up with this new team
1.) The Thing 100
2.) Sue Storm 49
3.) Storm 59
4.) She-Hulk 75
Fantastic Force 5
Fantastic Force 5
Fantastic Force 5
298
si104 V The Thing
Team: Fantastic Four
Range: 0
Points: 100
Keywords: Brute, Fantastic Four, Soldier
7
10
18
4
7
11
18
3
6
11
18
3
8
10
17
3
8
9
17
3
7
9
17
3
7
8
16
3
6
8
15
4
6
8
15
4
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Speed) It's Clobberin' Time: The Thing can use Quake. Give the Thing a power action; he can move up to his speed value and then as a free action either (1) use Quake or (2) make a close combat attack.
(Defense) Yancy Streeter: The Thing can use Toughness and Willpower.
(Damage) Yer Ever-Lovin' Pal: At the beginning of your turn, if the Thing is adjacent to one or more friendly characters that have one or more action tokens, roll a d6. On a result of 5 or 6, you can remove an action token from one adjacent friendly character, or two adjacent friendly characters if they and the Thing all possess a single common keyword.
ff205 LE Sue Storm
Team: Fantastic Four
Range: 6
Points: 49
Keywords: Celebrity, Fantastic Four
(Special) Battlefield Promotion: Storm: When Storm hits one or more opposing characters, after actions resolve, place a Promotion Token on her character card. You may then roll a d6 that can't be rerolled and add 1 for each Promotion Token on her character card; on a result of 8 or higher, you may replace this character with M10A #020 Storm on the same click number.
ffih003 E She-Hulk
Team: No Affiliation
Range: 0
Points: 75
Keywords: Avengers, Fantastic Four, S.H.I.E.L.D.
10
10
17
3
10
10
16
3
10
9
16
2
9
9
16
3
9
9
16
2
8
8
15
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
(Defense) Impromptu Shield: She-Hulk can use Invulnerability. If She-Hulk is holding an object, she can also use Energy Shield/Deflection.
(Speed) Clothesline: She-Hulk can use Charge. When she does and moves along a straight horizontal or vertical path of at least 2 squares, opposing characters she hits are also given an action token.
and have everyone but storm share that 19 defense as she doesn't have the keyword
I like the addition of Storm a LOT, it's great to give Thing some ranged combat support. In our current match, your team is very vulnerable to my swooping in and just giving Thing a big slap, prevented by the 19 defense, which a better team would have more ability to crack.
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