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You'd better kill her as she advances in on you because if she gets adjacent to an opposing figure, they are likely going to die before she does. Click 5 has some major power inconsistancies and click 6's AV doesn't make you jump up and down for joy but for 75 points, the first four clicks more than make up for it!
Brutal.
Straight up. Even the random Incap comes with Flurry attached. Like the rest of the WildC.A.T.s, it's kill or be killed. At 75 points, she can cause a whole lot of damage. Also she can't be easily outwitted since she tends to have two ways to break damage reducers on each click.
She's just as mean as she should be.
It's always refreshing to see a nice clean dial with no complex special powers or traits. This one seems to be a throwback to the days of the SI Gamora. A figure that is a threat to pieces twice its cost and can't be ignored.
A very nasty close combat attack piece for the points. The charge blades CCE combo coupled with indomitable work great. Charge blades someone on turn one and next turn deliver a CCE smack for four more damage. The back end of the dial is not so great but at least the LC clicks allow you to possible retreat back to a medic. Definite a piece that wants to get up close and personal and if she does get up close will more than earn her points.