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64 points for mobile blocking terrain that has 11 clicks of life, starts with Shape Change, and can Outwit Armor, Robot, and Vehicles. Show me the Carfax!!!
Quote : Originally Posted by Heavy Glow
You're a cruel hearted man GroovyBoy
Quote : Originally Posted by Thrumble Funk
And don't give me the "But I love Shatterstar, and want to play five of them!" NO ONE loves a Liefeld creation that much. NO ONE.
Quote : Originally Posted by Ace0Spadez83
We just call "lamest cheddar-spread meta-wang team" a "heroclix team"
Bat-Tracer is a nice attack boost, which it needs desperately. The first couple clicks will be somewhat of a challenge to deal with. After that if a team has bot range and close attackers it won't take too long to finish. Of course if someone is going after the Batmobile, they aren't going after your main pieces.
In golden age, coordination could really make this a usefull blocking piece.
My life has no purpose, no direction, no aim, no meaning, and yet I'm happy. I can't figure it out. What am I doing right?
- Charles M. Schulz
64 points is really, really good for 11 clicks of life and a taxi for 4 people. The Combat values are even not too bad for what you get here. I am afraid I am going to see the Batmobile at this point range used just as a mobile shield for characters all the time. The Bat-tracer power is just Icing on the cake here, because the Batmobile could itself be a fair damage dealer if allowed. I think the true terror for this vehicle will be in low point games where it would take forever to kill it. I will probably get one, but we will see.
Logan:I'm an X-Man and on 2 Avengers teams.
Mockingbird:How the hell do you do that?
Logan: Multitasking. Its my mutant power. Dont tell anyone.
I'm sorry but the Batmobile just isn't the knockout punch I thought it would be. Really disappointed it isn't better because I will be buying one regardless, I had just hoped it'd be a little more worthwhile to field. :( Just isn't to me.
It's so good with a pilot, I think the only way I'll use it without one is if I just don't have the extra points to spare. Looking forward to trying it!
"In brightest day, In blackest night, no evil shall escape my sight . . ."
Pretty ridiculous to get a 4-man taxi with 11 clicks for only 64 points. Can even hold its own in a fight if it absolutely must, even with taking damage for doing so.
A fun dial and cheap enough to toss on a team. Sure it hurts itsself every time it attacks, but this fig seems built to do damage and then die, not last the entire game. The fact that this huge vehicle gets the Bats team ability means you have a very large stealthed wall which is kinda cool too. I love the starting protection of Shapechange on top of Toughness.
Vehicles are going to have a big impact on the game, and while we can't really predict what the Piloted mechanic will play like, we can pretty well assess the Autopilot versions. The Batmobile is about average for both cost and stats among the vehicle crowd we've seen so far. With the self-damaging aspect, attacking with this thing is risky, but consistent stats also seem par for the course to offset that. It provides a nice system for mobility to the Bat-Family, who classically move on their own and attack later. Stealth on a 2x4 base is a bit ridiculous, but if you find a patch of Hindering that big, yeah, I could believe a car was hiding behind it. This is a well spent 64 points any way you look at it.