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(Special) The Apocalypse Dawns With Me: When a character takes damage from Superman's attack, that character modifies its defense value by -1 and damage dealt to that character is increased by 1 until the end of the turn.
Fortitude
Prerequisites: {fist}
Choose a character.
The character ignores other characters' Exploit Weakness. Outwit can't be used by other characters to counter the character's powers.
sm037 V Libra
Team: No Affiliation
Range: 5
Points: 92
Keywords: Apokolips, Herald, Injustice Gang, Society
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17
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2
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(Special) Prophetic Manipulation: At the end of your turn, as a free action you may choose an opposing character and a friendly character, both within 8 squares of Libra. When that opposing character attacks that friendly character before your next turn, you may have that attack roll be rerolled once per turn.
(Attack) Uniting Leader: If Libra is the highest point friendly character on the map, modify his attack value by +1.
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
When the character loses Leadership or Mastermind, remove all contingency tokens from this card.
aa019 U Lashina
Team: No Affiliation
Range: 4
Points: 72
Keywords: Apokolips, Female Furies, Suicide Squad, Warrior
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17
3
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(Defense) Female Fury: Lashina can use Combat Reflexes and Willpower.
bb008 R Parademon Grunt
Team: No Affiliation
Range: 4
Points: 33
Keywords: Apokolips, Soldier
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9
15
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14
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(Damage) Minion: Hordes of Apokolips : When a friendly character with the Apokolips keyword and a higher point value is within 8 squares, Parademon Grunt modifies its attack and speed values by +1.
Scorpio Key:
Immobile, Can't Be Destroyed Once per game per character, give a character occupying Scorpio Key's square a power action and roll a d6 that can't be rerolled. On a roll of 5 or 6, place this object on that character's card. Modify that character's range value by +2 and that character can use Penetrating/Psychic Blast. When that character is defeated, place this object in the square that character last occupied. At the end of the game, if an opponent controls this or you control no characters, your opponent scores this object.
Meteorite:
Continual. When this object is used in a successful close combat attack, roll one six-sided die and subtract 2 from the result, minimum result 1. Add the result to the attacker's unmodified damage value for the attack. The damage dealt can't otherwise be modified.
Eleha'al Vine
Give a character occupying the same square as this object a power action. Roll a d6 and subtract 4 from the result, minimum result 1. Heal the character of damage equal to the result.
If I make you a trade offer, even if you think it's ridiculous, please at least respond with a kind and simple "Thanks but no thanks."