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lotr004 E Legolas
Team: No Affiliation
Range: 10
Points: 130
Keywords: Fellowship, Martial Artist, Warrior
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(Attack) Rapid Shot: Modify the attack value of Legolas by +2 when he makes a ranged combat attack. Modify the damage value of Legolas by +1 for each character he targets with a ranged combat attack beyond the first; each hit target must be assigned at least 1 damage.
lotr005 E Gimli
Team: No Affiliation
Range: 4
Points: 107
Keywords: Fellowship, Warrior
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(Damage) Let Them Come!: When a single opposing character takes 3 or more total damage during Gimli's action, after actions resolve you may place an action token on that character.
lotr202 E Strider
Team: No Affiliation
Range: 7
Points: 70
Keywords: Fellowship, Warrior
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(Damage) Sword Training: Strider can use Perplex, but he can only modify the combat values of other friendly characters.
lotr024 R Mr. Underhill
Team: No Affiliation
Range: 0
Points: 45
Keywords: Fellowship, Hobbit, Ringbearer
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(Speed) We Stay Together, We Stay Off the Road!: Mr. Underhill can use Phasing/Teleport, Stealth, and the Carry ability.
(Defense) We Must Not Be Seen!: Friendly characters adjacent to Mr. Underhill can use Super Senses; when they roll a d6 for this Super Senses, on a result of 1-2 Mr. Underhill is dealt 1 unavoidable damage.
Choose a character.
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
igR101 U Infinity Gauntlet
Team: No Affiliation
[/b]
Points: 10
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(Special) The Gauntlet Complete: If all six Gems are attached, character's powers and combat abilities can't be countered and character can use Willpower.
(1) Beyond Mortal Limits: At the beginning of your turn, choose an attached gem that you did not choose during your last turn. Character can use the effects of that gem as long as this power is showing.
(2) Apotheosis Approaching: Modify character's combat values by +1. At the beginning of your turn, choose a standard power character can't already use. Character can use that power until your next turn.
(3) Ultimate Godhood Attained: Modify character's combat values by +2 and character can use the effects of every attached gem. At the beginning of your turn, choose a standard power character can't already use. Character can use that power until your next turn.
(Red-circle) Power Gem: If character's printed range value is 4 or less, character can use Close Combat Expert. If character's range value is 5 or more, character can use Ranged Combat Expert.
(Yellow-circle) Reality Gem: Character can use Probability Control, but only during character's turn.
(Blue-circle) Mind Gem: Character can use Mind Control and Telekinesis.
(Green-circle) Soul Gem: Character can use Steal Energy. When character KO's an opposing character, heal character of 2 damage.
(Orange-circle) Time Gem: Character can use Incapacitate and Super Senses.
(Purple-circle) Space Gem: Character can use Phasing/Teleport and the Carry ability. Modify character's speed value by +2.
Cost - Infinity Gauntlet costs 10 points, plus 5 points for each Gem attached to it. At least one Gem must be attached to the gauntlet to activate it. You can't attach more than one of the same type of gem.
Assign - Infinity Gauntlet is assigned to a character when you reveal your force and only that character can use its effects. When assigned character is KO'd, opponent scores the Infinity Gauntlet.
Setup - Infinity Gauntlet dial begins on the green line, but does not have a KO click; the dial may rotate past the starting line. You may not add special objects to your force if Infinity Gauntlet is part of it.
Turning the Dial - At the end of your turn, if assigned character was given a non-free action this turn, choose one: 1) deal assigned character 1 unavoidable damage; or 2) roll a d6 that can't be rerolled and turn the Infinity Gauntlet dial to the right that many times; or 3) if Infinity Gauntlet dial has a special power visible, you may choose to do nothing.
Using Effects - When a Gem, a standard power or a special power is revealed on the dial, assigned character can use the effects associated with that if they can't already. You may only use the Gem effects if that Gem is attached.[/quote]
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
The Morlocks!
1) Pestilence* 99pts (7/7)
*w/Protected 8pts
*w/Double-Time 5pts
2) Storm (GSX)** 86pts (7/7)
**w/Recharge
3) LE Morlock Leader# 47pts (6/6)
#w/Vampirism 12pts
4) Caliban 93pts (7/7)
5) Leech## 35pts (3/3)
##w/Infiltrate 2pts
Morlock ATA on all (total of 8 pts - free on Morlock Leader)
Total: 400pts
Purchased PCs: 5
BusyStargazer(at)yahoo(dot)com
gx201 R Pestilence
Team: No Affiliation
Range: 4
Points: 99
Keywords: Horsemen of Apocalypse, Morlocks
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(Special) The First Horsemen: Pestilence: Modify Pestilence's damage value by +1 for each opposing character who took damage from Poison this turn.
(Attack) Plague: Pestilence can use Poison, and deals penetrating damage while using it.
(Damage) Infect: At the end of your turn, each character that took damage from Poison that turn deals 1 damage to each character adjacent to them and not friendly to you.
*Protected
(Optional) If the character does not already have two action tokens on it, damage dealt to the character as a result of a single action is ignored. After that action is resolved, give the character an action token and remove this feat from the game. If the character already had one action token on it, giving it a second action token deals pushing damage normally.
*Double-time
Prerequisites: Transporter or {boot} speed mode
Choose a character.
When the character is not adjacent to an opposing character and is given a move action, it may move up to double its unmodified speed value; it may not make attacks during this move action. At the end of the move, if the character is not a transporter, deal it 1 pushing damage that ignores Willpower and team abilities.
(Damage) The Weather Witch: When Storm occupies a square of outdoor terrain, modify her damage and range values by +1 and she possesses 2 targets.
**Recharge
Prerequisites: Energy Explosion
Choose a character. Whenever a total of 2 or more damage is taken by opposing characters while this character is using Energy Explosion, heal this character of 1 damage after actions resolve.
ul207 LE Morlock Leader
Team: Morlocks
Range: 6
Points: 47
Keywords: Morlocks, Martial Artist
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***Vampirism
Prerequisites: Blades/Claws/Fangs
Choose a character. The character can use Steal Energy if it can't already.
gx018 E Caliban
Team: No Affiliation
Range: 0
Points: 93
Keywords: Horsemen of Apocalypse, Morlocks, X-Factor, X-Force
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(Special) Mutant Tracker: Caliban can use Charge. If he hits a character possessing the Brotherhood of Mutants or X-Men keyword or team ability with a close combat attack, after actions resolve you may remove an action token from Caliban.
gx026 U Leech
Team: No Affiliation
Range: 0
Points: 35
Keywords: Generation X, Kid, Morlocks, Power Pack, X-Factor
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(Special) Power Negation: Other characters within 6 squares can't be given power actions.
****Infiltrate
Prerequisites: Stealth or Shape Change
Choose a character.
This character can ignore other characters for movement purposes, but must end it's movement adjacent to an opposing character.
Morlocks ATA -
Whenever a character using this team ability makes a close combat attack, modify its attack value by +1 for each other character using this team ability adjacent to both this character and the target