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Black Widow and Winter Soldier Custom Duo Figure...Feedback Please!
#053 Unique Black Widow and Winter Soldier
Team: S.H.I.E.L.D.
Range: 8
Points: 225
Keywords: S.H.I.E.L.D., Avengers, Spy, Soldier, Martial Artist
9
11
17
3
8
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3
8
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16
3
8
10
16
3
8
10
18
3
7
10
17
3
7
9
17
3
6
10
16
2
6
10
16
2
KO
KO
KO
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KO
Brainwashed and Dangerous: When Black Widow and Winter Soldier are targets of Mind Control, subtract one from their Defensive value and add one to their Damage. Spies or Assassins?: Black Widow and Winter Soldier can use Stealth and possess the Sharpshooter Ability. Survey and Infiltrate: Once per game, while Black Widow and Winter Soldier occupies your starting area, they can use Phasing/Teleport as a free action. When they do, roll 1d6 and replace their speed value with their printed speed value plus the result.
Strike from the Shadows/Run N’ Gun (Running Shot)
We Go On Three.../You Coming? (Charge)
Everything We’ve Got!/This is it! (Flurry)
Take the Shot/Gotcha (Penetrating/Psychic Blast) Concealed Weapons and a Bionic Arm: Black Widow and Winter Soldier can use Super Strength and Blades/Claws/Fangs.
Widow’s Kiss/Immobilizing Shot (Incapacitate)
I’m Out!/But Not Out of Options (Blades/Claws/Fangs) We've Seen Worse: Black Widow and Winter Soldier can use Combat Reflexes and Super Senses.
I Can Take a Hit/Trust Me…She can. (Toughness)
But You Have to Hit Me First/ and You’ll Have to Go Through Me (Super Senses)
Unwilling Assassins/But That’s Not Who We Are(Ranged Combat Expert)
Gifted at Combat/I Did This Before You Were Born (Close Combat Expert)
Fury’s Intel/Cap’s Strategies (Outwit)
I Can’t Lose You Again/You Won’t (Exploit Weakness)
Remove the third trait and turn their attack special into standard super strength. Aslo make them about 200, they seem a bit pricey
Yeah, that's a good idea. Might make their first movement slot the infiltrate special ability. I just wanted to represent them getting into position before they attack.
I agree with the points drop with aiming a little lower (as higher pointed characters tend to be more powerful), but I'm not sure where I stand on Super Strength.
I agree with the points drop with aiming a little lower (as higher pointed characters tend to be more powerful), but I'm not sure where I stand on Super Strength.
I'd like to keep that blades/super strength ability because it fits, but I could do super strength and quake?
Way too much for them in my opinion. they should be an under 200 point duo maybe170 ish. 8 clix of like is plenty look at the new Batman and Nightwing or better yet Nightwing and Batgirl, they should be more in line with those.
Way too much for them in my opinion. they should be an under 200 point duo maybe170 ish. 8 clix of like is plenty look at the new Batman and Nightwing or better yet Nightwing and Batgirl, they should be more in line with those.
Yeah i forgot to add their improved movement which is ignore hindering, elevation, and c
haracters...which is why they cost more. What do you think the cost should be when i add that?