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You are incorrect. It's only locked for the duration of each attack-> Flurry/Blades = 2 Attacks, 2 Blades Rolls
i stand corrected.. either way some nice damage output.. i'll be teaming him with dkr starter set bane for some duel heavy object flurrys and some claw, claw, biting.. after the match bane will bost crocs arms lol
First, I love the sculpt. I would want him indominable but since no one attacking him up close is either not mad. Can't wait for this game. This is my go to Killer Croc, well until I see NML month 5.
Great representation of Killer Croc. I would have preferred him to replace the SoG dial and even the sculpt. Then this spot would be free for the Riddler. The 4 Villians from Batman 16 his "Court".
This guy is fantastic. Cheap, great numbers, great powers, bat enemy ta...and most importantly of all in my opinion is his trait. Power cosmic, Quintessence, indomitable...they all allow use of willpower which he negates, so your opponent will have to decide between acting near him or pushing, and free clix are always great. Especially nowadays that all the players are used to most useful figures having some sort of indom or WP, or at least a resource that gives it to them. Plus with that triple attack he can kill a OMA in one attack with the util belt. Use the flurry blitz tactic, turn to +2 stats flurry, take the click of damage, use your preferred method of getting him in (tk, vehicle etc) then attack w 12 attack 5 dmg twice then a bcf. Brutal.
Plus with that triple attack he can kill a OMA in one attack with the util belt. Use the flurry blitz tactic, turn to +2 stats flurry, take the click of damage, use your preferred method of getting him in (tk, vehicle etc) then attack w 12 attack 5 dmg twice then a bcf. Brutal.
Why turn to +2/Flurry when he already has Flurry? You'd be better served turning to +2/Super Senses, or +2/Outwit.
"Things which might lack clarity now will be sure to reflect those intentions."
--nbperp
A very solid bruiser for BE teams. He's basically a threat to any character, no matter their defenses. If you're looking for melee powerhouse that's a little cheaper than DKR Bane, Killer Croc makes a suitable (and fun!) alternative.
That trait is awesome! Power cosmic, indomitable, standard willpower, infinty gauntlet fully loaded, ALL GONE ! Every has to push against that guy. Team him up with a bunch of incapacitate and let the mayhem begin ! Arkham Asylum ATA will look so good on him too
You know everyone loves to be the villain. Hugh Grant
That trait is awesome! Power cosmic, indomitable, standard willpower, infinty gauntlet fully loaded, ALL GONE ! Every has to push against that guy. Team him up with a bunch of incapacitate and let the mayhem begin ! Arkham Asylum ATA will look so good on him too
This would be true...if there were no characters with a range of 5 or more. Killer Croc is a cool character but without the special Claw Claw thingy, he is just above-average, but sadly he is easily outwitted and out-ranged.
This is one of the best versions of Killer Croc to date, and for the points it may be the best. All Croc's have mobility issues, so I don't recommend having this one try to lead the charge... but if he can get into the fray he can cause damage and also demonstrate some staying power.