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Hmm, I've always thought Thanos should try his hand at being Sorcerer Supreme for awhile :devious:
What takes precedence, "reroll any die" or "roll a d6 that can't be rerolled"? I would think this power takes precedence only because specific powers should override the general rule. My guess is that you could make your opponent reroll something like a relic that can't normally be rerolled but I guess we'll have to wait for an official ruling.
Looks like a pretty fun piece though for mystical teams, easy to build them now too with all these cheap figures coming out. Would have liked to see a Mystics TA on this guy (the original Sorcerer Supreme for crying out loud!) but I don't know how many points that would bump him up. I do think it would have been fair to just slap it on this point value anyhow, maybe make it an even 80 or something.
Hmm, I've always thought Thanos should try his hand at being Sorcerer Supreme for awhile :devious:
What takes precedence, "reroll any die" or "roll a d6 that can't be rerolled"? I would think this power takes precedence only because specific powers should override the general rule. My guess is that you could make your opponent reroll something like a relic that can't normally be rerolled but I guess we'll have to wait for an official ruling.
Looks like a pretty fun piece though for mystical teams, easy to build them now too with all these cheap figures coming out. Would have liked to see a Mystics TA on this guy (the original Sorcerer Supreme for crying out loud!) but I don't know how many points that would bump him up. I do think it would have been fair to just slap it on this point value anyhow, maybe make it an even 80 or something.
The power to reroll any die is a more powerful version of PC, because you do not need line of fire or any range, making this power a real pain. About rerolling for relics you are right we need a ruling because in the case of relics the die can not be rerolled..but what about resources? Imagine that someone ends in the last to clix of the IG...you might be able to reroll it and with a little luck your opponent might lose the full power of the gauntlet and have to start over...that would be a big problem for your opponent.
The power to reroll any die is a more powerful version of PC, because you do not need line of fire or any range, making this power a real pain. About rerolling for relics you are right we need a ruling because in the case of relics the die can not be rerolled..but what about resources? Imagine that someone ends in the last to clix of the IG...you might be able to reroll it and with a little luck your opponent might lose the full power of the gauntlet and have to start over...that would be a big problem for your opponent.
Why do we need a ruling about relics? Just because relics only allow one roll in order to pick it up doesn't have anything to do with the Ancient One forcing someone to reroll that roll; That's what makes the Ancient One so powerful, that he can force any roll to be remade. The power is kind of straightforward, and if you manage to force an opponent to lose a roll to pick up a relic, that's their loss and your Ancient One just probably saved you from a lot of pain.
I think you may be misunderstanding the question we have. It's not that a relic can only be rolled for once, it's that it cannot be rerolled according to the rules for picking up a relic. Other rolls are like this, notably the example given of the Infinity Gauntlet. We have these rolls that can't be rerolled, and now we have a special power saying to reroll any dice. There is a conflict. Although I think it should be assumed that you follow the power over the general rule, it's not super clear and I think it's valid to ask about an official ruling especially without any precedence (that I'm aware of).
I'd say with about near certainty that you cannot reroll rolls that say they cannot be rerolled. As a general rule can'ts overrule cans. Think about regular probability control. If you are within 10, line of fire...etc etc you make make that player reroll a roll. You cannot use prob to reroll rolls that say they can't be rerolled, so there is no reason this power should be able to.
I don't understand how as a general rule "can't" overrides "can". I am not trying to pick a fight that just seems very arbitrary to me.
On the other hand, a special power overriding the rulebook seems completely intuitive to me. After all that's what a lot of special powers even exist for, to modify the rulebook for a certain figure to let them do something that is otherwise illegal.
If Ancient One was only meant to have regular PC with the special requirements of (a) only on opponents' turns and (b) anywhere on the map I believe it would say that. Instead, it explicitly does not use the term probability control anywhere in the power (in addition to being separate from a normal PC that he has), leading me to believe we should not consult the rules for probability control when questioning this power. It is something else entirely.
Yes, powers often override the rulebook, but powers do not override other powers. When two powers clash, can't always overrides can, because by definition every power is a "can" so anything that says something "cant" be done to them must take precedent lest the power be utterly useless. The reason prob control is a good analogy is because the powers are worded the same even though not the same power. They both allow a reroll. Neither can affect unrerollable rolls.
What other power is being overridden by Ancient One's power? He's overriding the rulebook on certain dice rolls that can't be rerolled. I would say "any" is just as powerful a word as "cant" in this case. Ancient One can force a reroll of any dice. No exceptions.
I don't want to get into a back and forth about it, agree to disagree. The power is not worded the same as probability control, and it's not called probability control so I don't see why we should treat as if it were probability control. Guess we'll have to wait for a deputy to say one way or the other.
If they came out with a character who had a special power worded like this "Character X can counter any defense power" this wouldn't mean the power can counter defense powers when they are listed as powers that can't be countered. I would think this would be the same case with "can reroll any die roll" and rolls that are written as "this die roll can't be rerolled". That's just my 2 cents.
Oh, oops, misread that earlier comment. In regards to the situation at hand, to me, his power probably should not allow one to reroll rolls that specifically state that they cannot be rerolled. Take, for instance, Mistress Death's "No Hiding from Death" trait. It says she cannot be targeted by Perplex, moved by TK, or healed. This strictly forbids powers like Scar's "Undead Guardian of the Black," which states that it can be used to heal ANY character on the map, from healing Mistress Death. Even though Scar's power states that any character can be healed with it, Death's power overrides it. Likewise, rolling for relics is strictly listed as a roll that cannot be rerolled, and since Ancient One's power does not specifically state that he can force object rolls to be rerolled, we cannot justify it as being eligible. Like Selena Kyle, who specifically allows an object rule to be broken, Ancient One would have to have a specific wording in his power to allow those forbidden rolls to be rerolled.