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Despite the random nature of wild dials, WBN benefits by being able to "heal" back to Click #3 from his non-Regeneration clicks, or bypass the first two "activation" clicks. He's almost guaranteed to deal damage on every click, thanks to BCF and/or EW.
The inclusion of the number 4 for rolling on the full moon trait is a good choice. Can I roll a 5 or a 6? On a good day. Can I get a 4? Only when I need a 5 or 6...
Every single one of those clicks of SS should have been toughness and he definitively should have had improved movement for hindering terrain.
The idea of a werewolf getting stuck in bushes is ridiculous.
Other than that, its a great innovative dial!
Every single one of those clicks of SS should have been toughness and he definitively should have had improved movement for hindering terrain.
The idea of a werewolf getting stuck in bushes is ridiculous.
Other than that, its a great innovative dial!
Can't wait to get this guy(& the generic wolves). That way I can add to my All-Lycanthrope team(Cap-Wolf, Wolfsbane, Man-wolf, Man-beast--am I missing anyone?).
Can't wait to get this guy(& the generic wolves). That way I can add to my All-Lycanthrope team(Cap-Wolf, Wolfsbane, Man-wolf, Man-beast--am I missing anyone?).
These piece is great. He can do all of this while still being an excellent recipient of Mastermind damage, as he can return to click #3 anyway, or just regenerate if the Full Moon roll isn't good.
The generic wolves can do the same, just for lighter Mastermind damage.
I don't like the fact that just about any given turn, any team that can deal a total of 4 clix of damage to him has a good chance to KO him. No thanks.
I don't like the fact that just about any given turn, any team that can deal a total of 4 clix of damage to him has a good chance to KO him. No thanks.
I agree. Maybe if his DV was higher during those soft spots instead of the parts where he reverts back anyways this might work. As is Jack will be getting himself one-shot'd unless you can make a LOT of SS roles.