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I am not an expert but for 71 points you have a figure with a full dial of 10 AV and 3 DV with the possibility of doing 5 damage and with a little luck you may attack twice in a turn or even 3 times if you have both mole man and his special amulet. All of these for 71 points and also indomitable? IMO this is a great monster.
Aww man, I was hoping that he would have a Headpool pog to go with him. I was especially hoping that he would have a special power to throw Headpool at someone and then Headpool could attack them for free. I guess that we wont be getting anymore members of the Deadpool Corps anytime soon. Oh well. Other than that minor gripe, he's amazing.
More Blood for the blood god! More skulls for the skull throne! More milk for the khorne flakes.
Could you use catwoman from dkr to switch right back to the front of your starting area?
I think you are asking if you could use Catwoman (DKR203) on your force with The Zombie, and when placing objects place a light or heavy object in a square adjacent to your starting area and where you would have catwoman start. Then in your first turn, could catwoman swap the object with the amulet?
And, unless I'm mistaken, the answer would be "No." The amulet is a relic and relics cannot be moved, placed or picked up after they are initially placed on the map.
I am not an expert but for 71 points you have a figure with a full dial of 10 AV and 3 DV with the possibility of doing 5 damage and with a little luck you may attack twice in a turn or even 3 times if you have both mole man and his special amulet. All of these for 71 points and also indomitable? IMO this is a great monster.
Through Mole Man MCing him, he would get to use any action as a free action, which is the same as the amulet. I don't think he could use both as attacks because of the rule that you can't have 2 free actions in a turn to do the same thing.
He could potentially attack 5 times on his last 2 clicks though with mole-man on his team. (one use of flurry for his none-free action, one as a free action, then a regular attack as his other free action).
I think you are asking if you could use Catwoman (DKR203) on your force with The Zombie, and when placing objects place a light or heavy object in a square adjacent to your starting area and where you would have catwoman start. Then in your first turn, could catwoman swap the object with the amulet?
And, unless I'm mistaken, the answer would be "No." The amulet is a relic and relics cannot be moved, placed or picked up after they are initially placed on the map.
<<<< MonkeyzRool: Through Mole Man MCing him, he would get to use any action as a free action, which is the same as the amulet. I don't think he could use both as attacks because of the rule that you can't have 2 free actions in a turn to do the same thing. >>> From the Player's Guide:
"Powers and abilities that may only be used once per turn, round, or game may be used accordingly per Mind Controller." So yes, The Zombie can be given a Close Combat Action as a Free Action through the use of the Amulet the same turn he is given a Close Combat Action as a Free Action through the use of Mole Man's Mind Control. In fact, IIRC correctly, EACH USE of Mind Control "resets the clock" for the use of a power: EVERY Mole Man on your force can use Mind Control on The Zombie to allow The Zombie to take multiple Close Combat Actions.
From the Player's Guide:
"Powers and abilities that may only be used once per turn, round, or game may be used accordingly per Mind Controller." So yes, The Zombie can be given a Close Combat Action as a Free Action through the use of the Amulet the same turn he is given a Close Combat Action as a Free Action through the use of Mole Man's Mind Control. In fact, IIRC correctly, EACH USE of Mind Control "resets the clock" for the use of a power: EVERY Mole Man on your force can use Mind Control on The Zombie to allow The Zombie to take multiple Close Combat Actions.
It says "May be used accordingly," meaning it still follows the same rule as the ability that says "once per turn, round or game." The rule is saying that if an ability might say "Once per game, you may...." and then you mind control a character with that ability, you can use it if it hasn't been used yet, and then it's controller can't use it. Same for abilities that say "Once per round..." or "Once per turn...". MC doesn't override the "Once" part, the rule you quoted says that it lets you do it if it's controller hasn't yet done it in the time frame it quotes. At least, that's how it reads to me.
<<< MonkeyzRool: From the Player's Guide: Powers and abilities that may only be used once per turn, round, or game may be used accordingly per Mind Controller >>>> The phrase PER MIND CONTROLLER means you treat each instance of Mind Control as if it were a new Turn / Round / Game. NormalView made a clear, concise explanation in this post: http://www.hcrealms.com/forum/showpo...6&postcount=29 stating << MC is the great big reset button of Heroclix. Just like a MC free action can be used to activate Outwit even if it has already been used, so too can you choose to use Flurry (or whatever) multiple times. >> THAT is what makes GG Mole Man (or multiples thereof!!) so devastating with friendly Monsters, especially Doppelganger with Perplex and PC support!!
I played a Mystical team with this guy. Used an Astral Dr. Strange to run out for free & rolled for the amulet. Succeeded, then pulled him back next turn. Gave me quite a few free actions with The Zombie all from a cheap Astral. Forced my opponent to go after the astral b/c The Zombie was such a threat then. It was fun & funny.
Thank you for reading this. It makes me feel important.