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Hmmm...perhaps im reading his special wrong. Im led to believe that he is immune to all damage dealt from an attack utilizeing penetrating/psycic blast, otherwise it would be worded like the specials other characters have: "this character ignores the effects of penetrating psychic blast" which would mean his/her armor still stands for the attack. Grodd special reads differently....in terms of ignoring damage dealt not just the ability. I really don't see whizkids giving him this ability and no damage reducers....it wouldn't make sense. Could I get an official rule police on this one? Promise I wont argue...............unless I don't agree with the ruling. In which case your wrong. Lol
I think the point rpgambit was trying to make is that your opponent will just make a normal attack against Grodd instead of using psychic blast. And since he only has toughness and then willpower you're not really preventing much damage by forcing your opponent to make a normal attack vs psychic blast.
I think the point rpgambit was trying to make is that your opponent will just make a normal attack against Grodd instead of using psychic blast. And since he only has toughness and then willpower you're not really preventing much damage by forcing your opponent to make a normal attack vs psychic blast.
Thanks for clearing that up. I've been waiting awhile for an answer. :)
I've always hated this dial. I feel like they just slapped together this set's LE's at the last possible second.
Top click TK, reducers. A spike in his attack value when he lands on his psychic blast clicks. He's immune to characters that are mind controlled, he ignores penetrating damage. He has outwit, mind control and leap climb......sounds just like grodd to me. At a low point value too....what's wring with him?
Grodd's Trait seems stronger at first glance than it really is, protecting him from a few corner cases in a dangerous world out there for figures with a 17 defense and Toughness. Even the Psychic Blast protection merely spots him back the 1 damage he can reduce! The nice thing about Grodd is that he retains some sort of utility for 8 clicks. The bad news is that his damage output is quite humble, as is his defense. Despite the flash of Super Strength, he's basically a range piece and should not seek out close encounters. Grodd's MC is a gamble... his attack is fairly modest on those clicks and your odds not very good. He's oddly more useful when he doesn't have Outwit (and I rarely see that happen). 2-target Psy Blast is always useful.
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One of my least favorite LE's ever. Put the Mind Control and Outwit upfront, and the Leap/Climb and Super Strength in the back. And put Psychic Blast where Super Strength was. The Trait is just silly. For only half of his dial, it causes him to reduce Psychic Blast damage by ONE. Per the Trait's second function, in the hundreds of hours I've spent playing this game, over the past 12 years, against dozens upon dozens of different opponents, I can't recall a single time that anyone ever moved one of my figures with their TK. And the minute amount of characters who could use Mind Control, remotely effectively, especially in the era that this piece is from, made the Trait's final stipulation a joke. If my opponent could actually get me into a position, where either one of the latter two countermeasures actually had value, I would feel bad. You deserved a pat on the back if you could pull off such a feat. I think that Grodd giving his buddies protection from Outwit would have been a better choice, for the Trait.