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CATCH FIRE: Burnout can use Energy Explosion; when he does, characters successfully hit are dealt damage equal to the number of times it was hit by this attack times two.
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I just don't understand it... somebody please explain it to me with an nice example
"Coming back from the death becomes easer every time you do it"
Reread the power description for Energy Explosion. It doesn't deal damage based off your actual damage value; it deals 1 for each time it hits, whether through splash damage or a direct shot.
This simply doubles that. On a single target Catch Fire shot, you're dealing 2 to that target if you hit, and 2 to each of the splash damage victims, instead of the 1 that EE calls for by default.
How does this work with the new Energy Explosion? Does his power just override it's damage calculations and deal 2 damage to all hit characters (because he hits them each once)?
Currently as stated every one would take 2 damage. Pretty simple.
Quote : Originally Posted by 2013 PAC
ENERGY EXPLOSION When this character is given a ranged combat action and deals damage, an area of effect may include all untargeted characters that are adjacent to one or more hit targets. Hit targets are dealt damage normally, other hit characters are dealt 1 damage for each printed on this character’s base.
With the 2013 it would theoretically work as such:
Running shot EE: Main target takes the damage you deal (2) and every untargeted character will take 1 damage x 2. So all untargeted characters that are hit will take 2.
Here is my reasoning behind my explanation and my understanding of the power in the 2013 pac:
In order to activate EE per the new PAC you have to deal damage. Then the EE triggers off dealing damage and creates the area of effect to the untargeted characters. This damage delt is 1 per printed . With Burnouts SP it will multiply that effect times 2.
Last edited by uhchewie; 05/18/2013 at 08:50..
Reason: RCE and EE don't work together :(
With the 2013 it would theoretically work as such:
Running shot EE: Main target takes the damage you deal (2) and every untargeted character will take 1 damage x 2. So all untargeted characters that are hit will take 2.
Using RCE with EE: Main target takes damage (either 2, 3, or 4) and every untargeted characters will take 2 damage.
Here is my reasoning behind my explanation and my understanding of the power in the 2013 pac:
In order to activate EE per the new PAC you have to deal damage. Then the EE triggers off dealing damage and creates the area of effect to the untargeted characters. This damage delt is 1 per printed . With Burnouts SP it will multiply that effect times 2.
You can't combine EE with RCE. EE only activates when given a RANGED COMBAT action. RCE is a POWER action.
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CATCH FIRE: Burnout can use Energy Explosion; when he does, characters successfully hit are dealt damage equal to the number of times it was hit by this attack times two.
ENERGY EXPLOSION When this character is given a ranged combat action and deals damage, an area of effect may include all untargeted characters that are adjacent to one or more hit targets. Hit targets are dealt damage normally, other hit characters are dealt 1 damage for each printed on this character’s base.
I know the proverbial "they" are reviewing it, but the way I interpretted thetwo of these together, is that they happen separately. In CATCH FIRE, it doesn't say 'instead of' anywhere, so EE goes off (Burnout does 2 dmg to target, 1 damage to adjacent characters) and then hit characters (see EE to define who is hit) take an additional 2 dmg (number of times being hit [1] x2)
So when damage is dealt, target takes 4, adjacent characters take 3.
That is just the way I read them together. Looking forward to seeing all the clarifications. I dont envy those working on all these clarifications but i sure do appreciate them.