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"This Hulk is incredibly tough," the Martian Manhunter said, trying to hit the monster with his Martian vision.
"So's the guy with the hammer," Green Lantern said, as Thor deflected his attack by whirling his hammer into a shield. "I can't believe that they brought down the Flash already."
"Do not give in to despair, Green Lantern," the Martian said. "Once you do, the battle is already lost."
Thor on WW? Alias is 3. Needs 6, rolls 5. Seriously? He makes a decisive hit on Flash but can't hit anyone else?
Wasp boosts her av to 10 and attacks WW with incap. Needs 8, rolls 8. SS is 4. A token to Diana. And it seems Wasp is the only one who can do things around here.
Iron Man outwits GL's green constructs sp.
TABM-002 Thor @@ H1 (Fortitude)
MU102 Incredible Hulk (2) F5 (Protected)
M10A012 Iron Man G2 (Stunning Blow)
CW173 Ant-Man F4 (Alias)
FFCW004 Wasp @ E2 (Alias) (stealthed)
SVB001 Rick Jones E5
Iron Man needs to decide on attacking Diana or Hal, his only targets. Diana is the most immediate. He outwits her bracelets sp and uses sp on her. Needs 5, rolls 8. 3 to Diana.
Hank to H2.
Wasp makes WW's damage 1.
TABM-002 Thor H1 (Fortitude)
MU102 Incredible Hulk (2) F5
M10A012 Iron Man @ G2 (Stunning Blow)
CW173 Ant-Man @ H2 (Alias)
FFCW004 Wasp E2 (Alias) (stealthed)
SVB001 Rick Jones E5
This is surprisingly one-sided. I suspect if Superman were involved it would be a different story. Or if the Avengers began with effective but lesser characters like Quicksilver or Hawkeye.
Hulk move and attacks to K5. Not sure if he can grab the object while moving, consider that done if he can. He attacks J'onn. Needs 8, rolls 8. 1 to Jonn.
Iron Man continues to outwit Diana's defense sp.
Thor on Diana. A 5 will ko her, gets 9.
Wasp boosts Thor's dv by 1.
TABM-002 Thor @ H1 (Fortitude)
MU102 Incredible Hulk (2) @ F5
M10A012 Iron Man G2 (Stunning Blow)
CW173 Ant-Man H2 (Alias)
FFCW004 Wasp E2 (Alias) (stealthed)
SVB001 Rick Jones E5
Since he doesn't have anything like Leap/Climb, Flight or Phasing, or Improved Movement, that let him ignore other characters while moving, he must stop as soon as he comes adjacent to J'onn, so he can't grab the object. If you want to try to break him away next time, he can take the object with him.
J'onn turnaround on Hulk, AV10 on DV18. Gets 5. Dice really aren't helping my case any this game.
GL RS to I6. Now he's on RCE and can Trick Shot. Double targets Ant-Man (whose Alias got used last turn) and Wasp, whose Alias roll is a 6. Okay, and Rick Jones. AV11 on DV20 and DV14. Gets 8. Woohoo! I KOd Rick Jones!
R OR Martian Manhunter (Protected) @ L5 (1)
FFJL Green Lantern (Trick Shot) @@ I6 (1)
BD Aquaman (Submerged) I2 (3)(Stealth)
Soon it will be the Manhunter standing alone, I'm sure and maybe not even that. I'd have to clear anyway. I'm ready to call this one done. This wasn't even a game. This was just an ugly rout. I have shamed the Justice League.
Blame the die. I think common agreement is the JLA trumps Avengers power-wise. Of course that's a Superman JLA. I really think if we'd seen him it might be another tale.
Perhaps, but then it wouldn’t have had the tidy 5 on 5 balance. I don’t know if maybe I could have picked better versions of the characters I used. They ended up being pretty evenly balanced, which I thought felt right, but then individually none of them were that hard for you to deal with. You had the “advantage” of Ant-man and the Wasp both having good, cheap versions, leaving you extra points to pump into Thor. The 200 point Thor was just too much for me, and the Fortitude on him foiled one of the best avenues I had toward him with Wonder Woman’s Exploit Weakness.