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BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
3) Deathstroke vs. Thanos, 11 vs. 20 (-1 PDfrom Kelly), PB/RS to P9, Double Enhancement
Roll is 6,4 = 10, hits for 5 penetrating damage. ASTs to Tank, Grifter and Capt. Metropolis
Piloting - Grifter hops into the driver's seat of the tank
Protected - Deathstroke will use it if he is dealt 2 or more damage.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1. Thanos attacks Deathstroke, the Tank, and Captain Metropolis with PB. 10 v 18+1/17/16. Roll=1,5. Hits Captain Metropolis for 5 damage, and he's KO'd. Thanos gets 1 SA and 1 KO.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
1) Tank vs. Terraxia, 9 vs. 17, ramming to K-N/2-3, carrying no one
Roll is 6,4 = 10, hits for 3, reduced by INV. Tank takes 1 unavoidable damage for RAM damage
2) Montgomery Kelly to M5
3) Deathstroke vs. Thanos, 11 vs. 17 (-1 PD) RS to L4, ignoring terrain and characters, enhancement
Roll is 3,5 = 8, hits for 4, reduced to 2 by INV. AST to tank
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.
BFC: High Gravity
Light objects are considered to be heavy objects, and heavy objects are considered to be immobile objects. If a character carries another character during an action, deal the character 1 damage after the action resolves.