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Are her Plant objects considered standard or special?
If Poison Ivy is assigned the Arkham Asylum ATA, and gets Plasticity from it, would opposing characters that enter a square adjacent to a Plant object have to stop?
PLANTS GROW WHEREVER SHE WALKS: After the resolution of a move action by Poison Ivy, place a Plant object in a square that she occupied or moved through that action. A Plant object is an immobile object that can be destroyed if it is dealt 1 damage. Poison Ivy considers squares adjacent to or occupied by Plant objects as adjacent to her. Poison Ivy can draw lines of fire and count range and squares from the square of any single Plant object.
Plasticity
This character adds 2 to its d6 roll when breaking away. Opposing
characters can’t automatically break away from this character and
subtract 2 from their d6 roll when breaking away from this
character. Opposing characters entering a square adjacent to this
character must end their movement, even if they would not have to
do so normally.
It completely makes sense to have poison ivy's plants be able to tie up anyone, just not sure if it works the way you ask. I'd like to see how this is answered as well.
It does, but probably not the way you think : IIRC only Ivy herself considers the squares occupied by or adjacent to plants as adjacent to her. Nobody else does. Which means that when SHE acts, she must treat those squares as adjacent, but when another character does he won't. In other words she would get the benefit of Plasticity on her evasion rolls, but opposing character moving through those squares won't be affected by it.
You know everyone loves to be the villain. Hugh Grant
Are her Plant objects considered standard or special?
If Poison Ivy is assigned the Arkham Asylum ATA, and gets Plasticity from it, would opposing characters that enter a square adjacent to a Plant object have to stop?
PLANTS GROW WHEREVER SHE WALKS: After the resolution of a move action by Poison Ivy, place a Plant object in a square that she occupied or moved through that action. A Plant object is an immobile object that can be destroyed if it is dealt 1 damage. Poison Ivy considers squares adjacent to or occupied by Plant objects as adjacent to her. Poison Ivy can draw lines of fire and count range and squares from the square of any single Plant object.
Plasticity
This character adds 2 to its d6 roll when breaking away. Opposing
characters can’t automatically break away from this character and
subtract 2 from their d6 roll when breaking away from this
character. Opposing characters entering a square adjacent to this
character must end their movement, even if they would not have to
do so normally.
Thanks in advance.
Like some orange told me when i asked the same question (or something close enought) she make a new kind of adjacenty, SHE is adjacent to the enemy BUT the enemy isnt adjacent to her
Hmm, in my mind, the check for the character stopping or not is this: is an opposing character adjacent to the square you're about to step into? If there is, stop moving.
And Poison Ivy is adjacent to that square, and its her Plasticity (and therefore her adjacency) that's checking to see if any opposing characters come near.
Thanks for the replies, but I'm also still wondering about my other question: Are her plant objects special or standard?
Hmm, in my mind, the check for the character stopping or not is this: is an opposing character adjacent to the square you're about to step into? If there is, stop moving.
And Poison Ivy is adjacent to that square, and its her Plasticity (and therefore her adjacency) that's checking to see if any opposing characters come near.
Thanks for the replies, but I'm also still wondering about my other question: Are her plant objects special or standard?
For the first part well cant make the rule because the enemy isnt adjacent to poison ivy so the rule dont apply.
I think arent one or other because doesnt say, is a plant object and thats it "A Plant object is an immobile object that can be destroyed if it is dealt 1 damage."
Did a little reading of the rulebook
and found these entries:
Objects without special effects are called standard objects
and follow all rules in this section normally. Objects
with special effects are called special objects and
are discussed in Part 4: Tactics (see p. 20)
The Plant objects definitely have special effects, but:
Special objects are objects (either tokens or
3-D objects) marked with :gear: the symbol.
But they don't have the symbol so maybe they're standard objects?