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I'm pretty sure I know the answer to this one...but hey, I thought I knew the answer to a lot of things I've posted and been surprised on!
If a character sucessfully breaks away and encounters another "hostile square" (thats what I call squares adjacent to opposing characters) and I have not completed the movement I want to take, am I allowed to roll another break away and keep moving? Can I do this multiple times?
I'm thinking I cannot as the rules say you must stop when entering one of these squares, but I figured I'd ask anyway in case someone else out there was wondering the same thing.
I'm thinking I cannot as the rules say you must stop when entering one of these squares, but I figured I'd ask anyway in case someone else out there was wondering the same thing.
Thanks!
Congratulations. You are correct!
Visible Dials and Pushing Damage need to be optional. This is the way.
I'm pretty sure I know the answer to this one...but hey, I thought I knew the answer to a lot of things I've posted and been surprised on!
If a character sucessfully breaks away and encounters another "hostile square" (thats what I call squares adjacent to opposing characters) and I have not completed the movement I want to take, am I allowed to roll another break away and keep moving? Can I do this multiple times?
I'm thinking I cannot as the rules say you must stop when entering one of these squares, but I figured I'd ask anyway in case someone else out there was wondering the same thing.
Thanks!
You are correct that you only roll for break away once per move action but I want to make sure you're not treating squares adjacent to characters from whom you broke away from as "hostile".
XXX
XOX
X X
If you're O and X are all enemies, you roll once for breakaway. And if you're successful, for that movement you are not stopped by any of the X characters even if you run circles around them.
They groaned, they stirred, they all uprose, Nor spake, nor moved their eyes; It had been strange, even in a dream, To have seen those dead men rise.
You can move freely around and away from the characters that you have successfully broken away from as KGB said. It's when you move adjacent to a different character, one you have not already rolled for this turn, that you have to stop your movement.
M = My char
E = Enemys
X = Empty square
the numeber my way out
EXX
MXX
X1X
X2E
X3X
If i break away and move to 1 do i get stuck with the other E? or i continue my way?
You'll stop when you enter the square adjacent to the second E. You can only break away from a character you are adjacent to when you begin your movement.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”