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Wouldn't it be cool if Marvel and D.C. got together for a crossover set?
CROSSOVER
#001 Experienced Batman/Spider-Man
Team: Batman Ally,Spider-Man
Range: 6
Points: 300
Keywords: Batman Family, Spider-Man Family, Reporter, Detective
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Movement: Ignores hindering terrain. Ignores elevated terrain. Ignores characters. Gadgets: Batman/Spider-Man can use ranged combat expert and energy explosion. Strike From Above: Batman/Spider-Man may use leap/climb. If they move 8 squares or less due to their own action, after that action resolves they can make a close combat attack as a free action. Stun and Bash: Batman/Spider-Man can use incapacitate and super strength. They may use incapacitate along with duo attack. Tough to Hit: Batman/Spider-Man can use super senses and combat reflexes.
#002 Experienced Superman/Captain America
Team: Superman Ally,Avengers
Range: 8
Points: 400
Keywords: Justice League, Avengers, Soldier, Reporter
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Movement: Ignores blocking terrain. Destroys blocking terrain moved through. Shield Bounce: Superman/Captain America may target an object or a wall within range. If they do, they may make a ranged attack from that object or wall using their range minus the range to the object or wall. If the attack is for 3 or more damage destroy the object or wall. Shield Me From What You Can: Superman/Captain America can use impervious and energy shield/deflection.
Poisonous Fumes: As long as Joker/Green Goblin have the flight symbol, they may leave two smoke markers in the two previous squares they traveled through as a free action. These smoke markers use poison before they are removed the following turn. Gas for the Near, Bombs for the Far: Joker/Green Goblin can use energy explosion and poison. This was the Plan All Along: Joker/Green Goblin can use probability control an exploit weakness.
#005 Experienced She-Hulk/Power Girl
Team: Justice Society,Fantastic Four
Range: 6
Points: 200
Keywords: Brute, Avengers, Justice League Task Force, Fantastic Four, Birds of Prey
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Attorney: She-Hulk/Power Girl can use perplex but only on opposing figures.
#006 Veteran Deadpool/Lobo
Team: No Affiliation
Range: 6
Points: 400
Keywords: Deadpool Corps, L.E.G.I.O.N., Brute, Martial Artist
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I Heal Faster: At the beginning of your turn you may heal Deadpool/Lobo of 1 click of damage, if you do characters can't be healed until your next turn. No You Don't: When Deadpool/Lobo is given a second action token, heal them of 1 click of damage. Yes I Do: When Deadpool/Lobo is cleared of all action tokens, heal them of 1 click of damage. Way Cooler Than You: Choose one: This character has charge and exploit weakness until your next turn, or this character has flurry and blades/claws fangs until your next turn. I'm Running This Show: Choose one: This character has close combat expert and super strength until your next turn, or this character has energy explosion and the sharp shooter ability until your next turn.
#007 Rookie Robin/Jubilee
Team: Titans,X-Men
Range: 6
Points: 100
Keywords: X-Men, Teen Titans, Teen, Mutant, Martial Artist
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Movement: Ignores hindering terrain. Ignores elevated Terrain. Trained by Bruce: Robin/Jubilee can use charge and stealth. Danger Room with Logan: Robin/Jubilee can use combat reflexes and super senses.
We Know Your Weakness: All damage dealt by Lex Luthor/Dr. Doom is penetrating. I Alone Will Rule: Lex Luthor/Dr. Doom cannot use the duo attack symbol for the rest of the game and loses all team abilities. Luthor or Doom?: Once per game choose between Lex Luthor and Dr. Doom. If you choose Lex Luthor you may use outwit when this power is showing. If you choose Dr. Doom you may use probability control when this power is showing.
#009 Veteran Green Lantern/Iron Man
Team: Green Lantern Corps,Avengers
Range: 8
Points: 500
Keywords: Green Lantern Corps, Avengers, Armor, Soldier
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Movement: Ignores blocking terrain. Green Vision: Green Lantern/Iron Man ignores stealth or any ability that copies stealth. Green Weapons: Green Lantern/Iron Man can use telekinesis, energy explosion and psychic blast. Shielded Armor: Green Lantern/Iron Man can use energy shield and invulnerability.
#010 Experienced Black Cat/Catwoman
Team: Batman Ally,Spider-Man
Range: 0
Points: 100
Keywords: Gotham City Sirens, Marvel Diva, Gotham Underworld, Spider-Man Family
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Movement: Ignores hindering terrain. Ignores elevated Terrain. Razor Scratches: When Black Cat/Catwoman use blades/claws/fangs the d6 roll cannot be less than 2 and is penetrating. Cat Burglars: At the beginning of the game choose a resource or feat card. Your opponent cannot use that resource or feat card if Black Cat/Catwoman are on the battlefield. Whips: Black Cat/Catwoman can use close combat expert against any character within two squares and line of fire even if they are adjacent to another character.
Healing Factor: Whenever Wolverine/Blue Devil is given a second action token heal them of 1 click of damage. Hellfire: Wolverine/Blue Devil can use energy explosion and the sharpshooter ability.
#012 Experienced Hawkeye/Green Arrow
Team: Justice League,S.H.I.E.L.D.
Range: 8
Points: 300
Keywords: Avengers, Justice League, S.H.I.E.L.D., Star City
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Marksmen: Hawkeye/Green Arrow can use the sharpshooter ability. Volley: Give Hawkeye/Green Arrow a power action and make an attack targeting multiple characters. Each hit character is dealt damage equal to your damage value.
Take Us to Battle: Grodd/Loki can use phasing/teleport and mind control. Stop You Ignorant Beast: Grodd/Loki can use flurry and super strength. Grodd/Loki has battle fury. Deception is the Key: Grodd/Loki can use shape change and outwit.
Me Am Bizarro: Bizarro/Venom can use super strength. We Are Venom: Bizarro/Venom can use plasticity. Spider Senses and Monstrous Endurance: Bizarro/Venom can use super senses and impervious.
What Doesn't Kill Me: If Doomsday/Thanos have been dealt damage by an attack this game they may use perplex, but only to target themselves. This perplex modifies any combat value by +2. Cosmic Charge: Doomsday/Thanos can use charge and ignores characters and terrain for movement purposes. You Are But A Gnat: Doomsday/Thanos can use mastermind and invulnerability.
#016 Unique Amazon
Team: No Affiliation
Range: 7
Points: 180
Keywords: Ruler, Judgment League Avengers
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Wind Bursts: Amazon can use force blast. When using force blast Amazon may roll a d6 and divide the knockback among all adjacent characters. Lightning Lasso: Give Amazon a ranged combat action and make an attack against a single character. If the attack succeeds deal 1 penetrating damage to the target and place it in a square adjacent to Amazon. She may make a close combat attack on the target as a free action. Amazonian Fury: Amazon can use super strength and energy explosion.
#017 Unique Nightcreeper
Team: No Affiliation
Range: 0
Points: 120
Keywords: Martial Artist, Judgment League Avengers
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Movement: Ignores hindering terrain. Ignores elevated terrain. Ignores characters. Ignores blocking terrain. Sonic Scream: Nightcreeper can make a ranged combat attack as if he had a range of 4. This attack targets all characters within range and does not require line of sight. Characters hit by this attack are given an action token. Feral Agility: Nightcreeper can use combat reflexes and super senses.
Shadow Blast: Wraith can use running shot and stealth.
#019 Unique White Witch
Team: Mystics
Range: 8
Points: 160
Keywords: Mystical, Judgment League Avengers
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Force Field: White Witch can use energy shield and toughness. Magic and Seduction: White Witch can use shape change, probability control, perplex and outwit.
#020 Unique Iron Lantern
Team: Green Lantern Corps
Range: 9
Points: 200
Keywords: Armor, Celebrity, Judgment League Avengers
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Movement: Ignores characters. Ignores blocking terrain. Blast Back: Iron Lantern can use charge. If Iron Lantern makes a successful close combat attack he may immediately use force blast on the target of that attack. Green Armor: Iron Lantern can use barrier and invulnerability.
#021 Unique Firebird
Team: Power Cosmic
Range: 8
Points: 200
Keywords: Psychic, Judgement League Avengers, Hellfire League of Injustice
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Dark Inferno: Firebird can use running shot, energy shield, impervious and pulse wave with a locked damage of 6. The Fire Inside: Firebird can use telekinesis and poison.
#022 Unique Savage Shaw
Team: No Affiliation
Range: 0
Points: 170
Keywords: Brute, Hellfire League of Injustice
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Immortal: Savage Shaw can use regeneration.
#023 Unique Apollo
Team: No Affiliation
Range: 8
Points: 160
Keywords: Martial Artist, Judgment League Avengers
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Movement: Ignores hindering terrain. Ignores elevated terrain. Ignores characters. Ignores blocking terrain. Absorb Light Energy: Whenever one of Apollo's combat values is increased by +1 increase it by +2 instead. Light Ray: Apollo can use psychic blast and pulse wave.
#024 Unique Dark Claw
Team: No Affiliation
Range: 6
Points: 200
Keywords: Martial Artist, Weapon X, Judgment League Avengers
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Movement: Ignores hindering terrain. Ignores elevated terrain. Ignores characters. Ignores blocking terrain. Healing Factor: Dark Claw is healed of 1 damage at the end of your turn. Enhanced Senses: Dark Claw ignores shape change and stealth. Claws and Gadgets: Dark Claw can use blades/claws/fangs and choose one standard attack power each turn. Any chosen attack power can only be chosen once per game.
#025 Unique Super-Soldier
Team: No Affiliation
Range: 9
Points: 250
Keywords: Soldier, Judgment League Avengers
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Shield and Durability: Super-Soldier can use energy shield and impervious.
I never read any of the Amalgam comics. I'm just guessing at most of these, but I thought they would be cool in a Marvel/D.C. set.